Average Playtime: 4 hours

Aarklash: Legacy

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About

In Aarklash: Legacy take command of a mercenary squad in search of truth and guide it through countless battles.

Welcome to Aarklash, a land of chaos where incessant battles between the forces of Light, Destiny and Darkness have lasted since the beginning of time. At the heart of this conflict, a group of mercenaries, wrongly accused of crimes against the Lion of Alahan, is being hunted down. Convinced that they are in the right, and intent on fighting their enemies to the bitter end, they will set forth on an epic adventure where they will discover dark secrets. A path strewn with obstacles and many unfriendly characters awaits them. Go into battle and fight for your life! Your actions will determine the destiny of Aarklash…

Inspired by the Confrontation figurines universe, Aarklash: Legacy is a tactical adventure game. The player will find himself at the heart of the intrigue, controlling a group of 4 characters and leading them into battle across the lands of Alahan, Acheron, and the Behemoth. Final victory for the mercenaries is gained by the use of a wide range of powers which are enhanced through looting items and managed via skills trees which can be reset at will. Interaction between the heroes is also important and real bonds will be created between them as the game progress. Both fun and action await you in Aarklash: Legacy!



Key features:
  • Take part in an epic campaign, mixing adventure and tactical combat, following a rich storyline that will transport you into the fantasy world of Aarklash.
  • Thanks to the active pause system, choose the best tactics to succeed in battle.
  • At any time in the game, dissolve your team and then recombine it by choosing 4 characters from the available 8.
  • Through numerous and intense battles, make your heroes work together using group skills.
  • A skill tree will allow you to change the skills of each of your characters. Find the best combinations to take full advantage of the possibilities of your group as a whole.
  • Take on enemies and various organized groups, who also have their own skills!
  • Loot objects from your enemies and progress your group throughout the game.
Platforms
Metascore
72
Release date
Developer
Cyanide Studio
Publisher
Cyanide, Cyanide Studios
Age rating
Not rated
Website
http://www.aarklash-legacy.com/

System requirements for PC

Minimum:
  • OS: Windows 7 / Vista / XP PC (32 ou 64 bit)
  • Processor: AMD/intel dual-core running at 1,8 GHz (AMD Athlon II and Intel Core2Duo are the oldest CPU architectures recommended)
  • Memory: 1,5 Go for windows XP / 2 Go for Vista, Seven or 8 GB RAM
  • Graphics: Integrated or mobile graphic card, with at least 256MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon 3800 series and above and NVIDIA GeForce 8600 series are minimum required graphic cards
  • DirectX: Version 9.0c
  • Storage: 4 GB available space
  • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
Recommended:
  • OS: Windows 7 / Vista / XP PC (32 ou 64 bit)
  • Processor: AMD/intel quad-core running at 2,2 GHz (Intel Core I 1st gen or AMD Phenom II x4 or newer architectures are recommended)
  • Memory: 2 Go for 32 bit windows (XP/Vista/7/8) / 3 Go for 64 bit windows (XP/Vista/7/8) GB RAM
  • Graphics: ATI/Nvidia dedicated or mobile graphic card with at least 512MB of dedicated VRAM and with at least DirectX 9.0c and Shader Model 4.0 support. ATI/AMD Radeon HD4800 series and NVIDIA GeForce GTX260 and above are recommended graphic cards
  • DirectX: Version 9.0c
  • Storage: 4 GB available space
  • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
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Last Modified: Sep 17, 2019

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Aarklash: Legacy reviews and comments

Translated by
Microsoft from Deutsch
Impressive Character Design, good Story and round Game. Unfortunately, the Game principle itself is quite one-sided and does not introduce anything New after the first Hours. 70% consists of fighting small Groups of Opponents (with always the same Abilities, 4 per Character) and 30% is to solve small Topples, but almost all of them are relatively simple. I Think it's a shame. The Game could have been really good if something else had been changed. In the Sale, however, a Buy recommendation.
Translated by
Microsoft from Deutsch
As you can see I haven't invested a lot of time in the Game and that has its Reason as well. Am still at the very beginning and on a massive scale of dying. Pausiere in the second Beat to go through my options, but it all doesn't bring anything. Will also eigtl. Do not put on Newcomers, therefore, this is not my first Game of this Kind. So Can't recommend it any further because my Fruit Limit, which is very high (E.g.: Death Stroke at Arkham Origins or generally Dark Souls), is already exceeded and many will probably do the same.
Translated by
Microsoft from Deutsch
One of the best Games I've played in the last Couple of years. Fights can be pausable at any time, pause automatically depending on the Setting (anviated Opponent dies, Party member is Lowlife, ...). During the Breaks, all stats of the Opponents can usually be read. Tricky Fights that also often require brain Lard, since sometimes opponents have to be killed in a certain Order (e.g. Healer first, then Supporter, then DDs ...), opponents can control Or paralyze party members. Very nice Skill system, each Char has four Skills that can be improved during Level-up-and these Skill Points can be reshared without loss even outside of Fights! In addition, some Skills play together very nicely, for example, one of the Healer can cause Heals to give him Damage instead of Life at a Goal-and later he can target opponents with his own Healspells! Also very nice is that each Character has a bonus and Malus specific To him. For example, one of the Party Members conjures by means of his Life Points, but possesses skills with which he can regenerate good Life. Another Party Member does not regenerate a Mana and receives it only by depriving other Allies of Life, but this can be compensated for, for example, by the fact that the Magician (whose Spells do not have a CD) can cast a healing Spell on the corresponding ally. -If the Healing Spell is correspondingly highly killed, it even heals itself (so that you can, for example, drain her Life for Mana and then heal the Front fighter with her)! Last But not least, I think It is good that Spells, if not otherwise, can also heal friends damage or Opponents-but this also applies to the Opponents!
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