Average Playtime: 3 hours

We Are The Dwarves

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About

The Dwarven stars are slowly dying-- putting the race at the edge of extinction. Deliverance is poised upon three Dwarven astronauts who are sent on an expedition to find a new star in the depths of the Endless Stone. Take control of Forcer, Smashfist, and Shadow as they explore the unknown territories of the stone universe while meeting new civilizations and ancient monsters from the deep layers of space.

We Are The Dwarves is an action-based tactical adventure with active pause (extreme slowdown of time) placing you in control of three Dwarven astronauts. Forcer is capable of ranged destruction, and timely set-up exectution. Smashfist, a brute at heart, gets up close and personal with rage worth avoiding. Shadow stays just where you'd expect him to, launching deadly successive assassinations and precision archery from afar. As a trio, combine each dwarfs attack styles into orchestrated destruction against your foe.

Features of We Are The Dwarves -
Three distinct characters, each with an array of abilities and talents.
Individual skill trees for each dwarf; customization varies from stealth to slasher​.
Pause and queue gameplay - slow time and set up a series of commands to be executed.
Enemies vary in sense interaction, picking up movement, ambient noise and scent.
Metascore
60
Release date
Developer
Whale Rock Games
Publisher
Whale Rock Games
Age rating
Not rated
Website
http://wearethedwarves.com/

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04 or later (64-bit)
  • Processor: Intel Core 2 Duo or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (512 MB VRAM)
  • Storage: 10 GB available space
Recommended:
  • OS: Ubuntu 12.04 or later (64-bit)
  • Processor: Intel i5 series or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 or Radeon HD 6870 (1 GB VRAM) + Nvidia official drivers
  • Storage: 10 GB available space

System requirements for PC

Minimum:
  • OS: Windows 7/8/8.1/10 (64 bit)
  • Processor: Intel Core 2 Duo or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 or Radeon HD 5770 (512 MB VRAM)
  • DirectX: Version 9.0c
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible sound card
Recommended:
  • OS: Windows 7/8/8.1/10 (64 bit)
  • Processor: Intel i5 series or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 or Radeon HD 6870 (1 GB VRAM)
  • DirectX: Version 9.0c
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible sound card

System requirements for macOS

Minimum:
  • OS: Mac OSX 10.5 or higher
  • Processor: Intel Core i5 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 400 Series or Radeon equivalent (1 GB VRAM) or AMD equivalent
  • Storage: 10 GB available space
Recommended:
  • OS: Mac OSX 10.5 or higher
  • Processor: Intel Core i7 2.66 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 500 Series or Radeon equivalent (1 GB VRAM) or AMD equivalent
  • Storage: 10 GB available space
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Last Modified: Sep 17, 2019

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Top contributors

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Steejo
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396,726 items
1.41%
Yellow Star
Unlock all Forcer's perks
1.41%
Red Star
Unlock all Smashfist's perks
1.41%
Witch Hammer
Kill 4 Fishman Shamans
1.41%
More dead than alive
1.41%
Aya! Aya! Cthulhu fhtagn!
Kill 50 Fishman Pirates
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34 items
Oooooh..thats what they mean by recoil..
[First Look] We Are The Dwarves
We Are The Dwarves gameplay
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We Are The Dwarves reviews and comments

Translated by
Microsoft from French
Yes, but... I hesitated before recommending. This game has very good ideas, both Visual and mechanical. But it's not polite enough. It lacks these small finishes that improve the experience of the game. -To be able to orient the camera differently-other options in the management of dwarves-more explicit descriptions of abilities-a more refined armor system at the beginning I raged and hated. Yet unlike other friendlier games I hung myself. Once in the logic of the game, and having been confronted with some interesting tricks, I enjoyed. I have seen critics of people who have not finished the game, and I understand them. You have to hang on to get there; not because of the difficulty but because of the frustration. And despite all the imperfections I recommend it because:-it changes from other games. A stealth dwarf, very different game phases-it is quite beautiful: the decorations are well thought out, you really have to explore and thinking to make the best of it, there are several possible paths-it titillates neurons courage!
Translated by
Microsoft from French
a tactical RPG that goes on very good bases! that's why I recommend it (we feel the attention of dev and their investment in the project despite problems of difficulty) https://youtu.be/s7Lv7ZS5LAc the Visual atmosphere is top! the universe is quite original. The doublings (VO only) are good. We will play with 3 dwarves who have gone on a mission of Scouting in the depths of the planet to find new "stars" so that their people can settle there avoiding extinction. each dwarf is a particular archetype-forcing is a remote combatant-smashfist is a melee fight/tank-shadow is an assassin the strategy must be present dwarf cheque has skill that can turn against him or his teammate (Allied shooting activated!) In addition, the décor is an integral part of the gameplay, so it is important to know the area well to be able to use it to its advantage (and also avoid seeing one of its dwarves drown or fall into the void) the enemies are as well different from each other and AV EC appearances and especially the mechanics own each (some can move in the marshes, others dodge the attacks...) if the game is not particularly difficult at first solo (by controlling only one dwarf), when the first 2 are together it becomes complicated and sometimes frustrating. the AI does not seem top (unless it is my management of the postures of dwarves that is quasi-zero) the co-op in local is interesting if you have trouble controlling all the dwarves at the same time but you will need friends and it is not given to everyone (this joke is null... sorry) summarize a really interesting but complicated game to take in hand with perhaps a problem still poorly managed?
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