We Are The Dwarves reviews

Translated by
Microsoft from French
Yes, but... I hesitated before recommending. This game has very good ideas, both Visual and mechanical. But it's not polite enough. It lacks these small finishes that improve the experience of the game. -To be able to orient the camera differently-other options in the management of dwarves-more explicit descriptions of abilities-a more refined armor system at the beginning I raged and hated. Yet unlike other friendlier games I hung myself. Once in the logic of the game, and having been confronted with some interesting tricks, I enjoyed. I have seen critics of people who have not finished the game, and I understand them. You have to hang on to get there; not because of the difficulty but because of the frustration. And despite all the imperfections I recommend it because:-it changes from other games. A stealth dwarf, very different game phases-it is quite beautiful: the decorations are well thought out, you really have to explore and thinking to make the best of it, there are several possible paths-it titillates neurons courage!
Translated by
Microsoft from French
a tactical RPG that goes on very good bases! that's why I recommend it (we feel the attention of dev and their investment in the project despite problems of difficulty) https://youtu.be/s7Lv7ZS5LAc the Visual atmosphere is top! the universe is quite original. The doublings (VO only) are good. We will play with 3 dwarves who have gone on a mission of Scouting in the depths of the planet to find new "stars" so that their people can settle there avoiding extinction. each dwarf is a particular archetype-forcing is a remote combatant-smashfist is a melee fight/tank-shadow is an assassin the strategy must be present dwarf cheque has skill that can turn against him or his teammate (Allied shooting activated!) In addition, the décor is an integral part of the gameplay, so it is important to know the area well to be able to use it to its advantage (and also avoid seeing one of its dwarves drown or fall into the void) the enemies are as well different from each other and AV EC appearances and especially the mechanics own each (some can move in the marshes, others dodge the attacks...) if the game is not particularly difficult at first solo (by controlling only one dwarf), when the first 2 are together it becomes complicated and sometimes frustrating. the AI does not seem top (unless it is my management of the postures of dwarves that is quasi-zero) the co-op in local is interesting if you have trouble controlling all the dwarves at the same time but you will need friends and it is not given to everyone (this joke is null... sorry) summarize a really interesting but complicated game to take in hand with perhaps a problem still poorly managed?
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