Average Playtime: 3 hours

Krater

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About

Krater is real-time squad based dungeon crawling adventure. The game combines fast paced combat, tactical squad management, crafting, and questing all seen from a classic RTS perspective.

While the game’s campaign can be played offline, there are also hours of specifically designed co-op missions to tackle with friends online.
Since release, there have been tweaks/improvements to just about everything else, from game balance to improved loot/item generation to a reworked HUD and smoother graphical performance.

The game universe brings you far into the future of a post-apocalyptic Sweden. Once home to IKEA, Vikings, and Minecraft, today its primitive inhabitants scavenge the broken overgrown world for technological artifacts.

At the rim of an impact site known as the Krater, three factions vie for control over the wound opening up into the world below. Consisting of an endless series of caves and tunnels filled with old world treasures and perils, the Underside stretches into the depths of the fallen Swedish civilization. You arrive at the Krater with your team of freelancers to take part in the gold rush where people come back rich or don’t come back at all.Key Features:
  • Co-Op Adventure - Loot together through hours of specially designed co-op missions. Conquer tough co-op bosses together and bring your spoils back to the main campaign.
  • Unlimited Exploration - No matter how deep you crawl, there is always more to explore in Krater’s open world. Packed full of randomized dungeons and events, more than 60 handcrafted original locations, and 200+ quests. Locations range from small settlements to large urban areas like Solside City, a sprawling regional hub where you’ll find all sorts of NPCs and services.
  • Achievements - Earn over 40 achievements online or offline.
  • Uniquely Persistent Characters - Watch your team of odd personalities evolve as they level up and gain new abilities, equipment, better stats, and even incur injuries.
  • Face the Consequences - Your characters must cope with the dangers of Krater - if not they will face the threat of gameplay affecting permanent injuries or even death!
  • Craft Everything - From items and weapons, to gear and abilities, you can craft it all with an extensive crafting system.
  • Unique Graphical Style - Krater makes great use of the new Bitsquid engine, which sports pleasing DX11 graphical features and lighting effects to create a one of a kind universe full of sun soaked towns & amazing environments, colourful effects, and complicated characters.
  • No mandatory connection to an online service - For those who would rather stay clear of online gaming services and login screens, Krater provides the entire Single-Player campaign in ‘offline’ mode.
Platforms
Metascore
52
Release date
Developer
Fatshark
Publisher
Fatshark
Age rating
Not rated
Website
http://www.kratergame.com/

System requirements for PC

Minimum:
  • OS:Windows Vista / Windows 7
  • Processor:Dual Core 2.4GHz processor
  • Memory:2 GB RAM
  • Graphics:Shader 4.0 compatible card (minimum: Nvidia GeForce 8xxx, AMD Radeon 2xxx)
  • DirectX®: DirectX11 drivers (the game support DX10 hardware)
  • Hard Drive: 13 GB HD space
  • NOTICE: : Krater requires DirectX 10, a DirectX 10 compatible video card, and Windows Vista or Windows 7. There is no support for Windows XP or DirectX 9.
Recommended:
  • OS: Windows 7 (64 bit)
  • Processor: Quad-core Intel or AMD CPU
  • Memory: 4GB
  • Hard Disk Space: 13GB
  • Video Card: DirectX 11 compatible Nvidia or AMD ATI card, ATI Radeon HD6870 or higher, Nvidia GeForce GTX 460 or higher. Graphics card memory: 1 GB
  • DirectX®: DirectX11 drivers (the game support DX10 hardware)
  • Sound: DirectX compatible sound card

System requirements for macOS

  • OS: OS X 10.7.5 (Lion), 10.8.2 (Mountain Lion)
  • Processor: Intel Core 2 Duo 2.2 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8800, ATI Radeon HD 2600
  • Hard Drive: 13 GB
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Last Modified: Dec 21, 2023

Where to buy

Steam

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      Krater reviews and comments

      Translated by
      Microsoft from French
      Good then Krater what to say, at first glance it looks nice, the graphics are not ugly, the "permadeath" touted in the trailer can be totally avoided if one jou in easy mode. so we won't lose our team. The game has RPG elements, it's hack and slash and there's craft. These kinds of standards are increasingly found in games like this. So why, for a game that I'm interested in first, will I shoot it down? First the camera... Loser. then the layout of the team... Loser. as much for the cam I do not need to develop, as much for the team I will do, since in fact both are related. Let's say you're a smart guy, you run a three-person team, a tank a DPS and a medic. You go, normally "make sure the tank goes first to contact, and to simplify the thing you think the devs did something like:" if I move my whole group, the DPS and Medic will always remain behind the tank and will advance n training "or" if I choose to direct the tank, the camera will be centered on it and the other members of the team follow for themselves "... well no. Here you have a team of three, whatever the way you match it will necessarily be a distant on which the camera attaches itself, then they do not advance in formation what makes it very often the distant who attack the first with the tank that RAM d avoid the obstacle of the terrain as players and mobs to reach the contact. You start to see the big ♥ ♥ ♥ ♥. ♥ ♥ ♥ There? and Beh is not finished. Now every perso has 2 abilities plus a gadget ability. One could say "artificial intelligence will launch the skills of the people that we do not directly control alone without needing to take care of them" or "if I put my cursor on the portrait of the unit at the top left and I press the key for the care skill, it will heal the unit "or even" my personal attack a mob if I run the skill it will automatically target the mob "... WELL NO!! Here you are in the very first hack & slash of micro management of the world! LOOK FOR THE ERROR ALREADY! hack & slash and micro management... good move. A hack & slash in essence is nervous, we move forward we go. It is not fun to put the cursor stack on an enemy and to press a key... or an ally, I'm doing this little recap for this. If you have already played a hack & slash you know that the screen is quite unreadable in combat, especially when there is fight to contact, when one of your perso is about to die you have to put the cursor on him, swing the skill and wait for it to heal for a ridiculous momant, about 2-3 Milimeter of life, knowing that the spell launches in 2 second it is necessary to spammer for a full minute to full heal a personal, which of course takes the slaps during this time by the mobs, and while we are going to make surviv Re our personal has stroke of heal the other people who are cons like jugs remains in the AoE of poison, do not trigger by their skills to attack and I find myself to have to healer three perso at the same time with a heal of ♥ ♥ ♥ ♥ ♥ ♥ ♥ that makes that slab of life with a camcorder a of merdre who obstinitself does not help me by putting as little visibility on the screen and with a cursor of ♥ ♥ ♥ ♥ ♥ ♥ ♥ which if I have the misfortune to aim a mob the skill of care by not! Result we die in beauty by saying.. & quot ♥ ♥ ♥ ♥ ♥-♥ ♥ the devs you are really finished idiots... and I am even more stupid to have bought the game! "
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