Krater reviews

Translated by
Microsoft from French
Good then Krater what to say, at first glance it looks nice, the graphics are not ugly, the "permadeath" touted in the trailer can be totally avoided if one jou in easy mode. so we won't lose our team. The game has RPG elements, it's hack and slash and there's craft. These kinds of standards are increasingly found in games like this. So why, for a game that I'm interested in first, will I shoot it down? First the camera... Loser. then the layout of the team... Loser. as much for the cam I do not need to develop, as much for the team I will do, since in fact both are related. Let's say you're a smart guy, you run a three-person team, a tank a DPS and a medic. You go, normally "make sure the tank goes first to contact, and to simplify the thing you think the devs did something like:" if I move my whole group, the DPS and Medic will always remain behind the tank and will advance n training "or" if I choose to direct the tank, the camera will be centered on it and the other members of the team follow for themselves "... well no. Here you have a team of three, whatever the way you match it will necessarily be a distant on which the camera attaches itself, then they do not advance in formation what makes it very often the distant who attack the first with the tank that RAM d avoid the obstacle of the terrain as players and mobs to reach the contact. You start to see the big ♥ ♥ ♥ ♥. ♥ ♥ ♥ There? and Beh is not finished. Now every perso has 2 abilities plus a gadget ability. One could say "artificial intelligence will launch the skills of the people that we do not directly control alone without needing to take care of them" or "if I put my cursor on the portrait of the unit at the top left and I press the key for the care skill, it will heal the unit "or even" my personal attack a mob if I run the skill it will automatically target the mob "... WELL NO!! Here you are in the very first hack & slash of micro management of the world! LOOK FOR THE ERROR ALREADY! hack & slash and micro management... good move. A hack & slash in essence is nervous, we move forward we go. It is not fun to put the cursor stack on an enemy and to press a key... or an ally, I'm doing this little recap for this. If you have already played a hack & slash you know that the screen is quite unreadable in combat, especially when there is fight to contact, when one of your perso is about to die you have to put the cursor on him, swing the skill and wait for it to heal for a ridiculous momant, about 2-3 Milimeter of life, knowing that the spell launches in 2 second it is necessary to spammer for a full minute to full heal a personal, which of course takes the slaps during this time by the mobs, and while we are going to make surviv Re our personal has stroke of heal the other people who are cons like jugs remains in the AoE of poison, do not trigger by their skills to attack and I find myself to have to healer three perso at the same time with a heal of ♥ ♥ ♥ ♥ ♥ ♥ ♥ that makes that slab of life with a camcorder a of merdre who obstinitself does not help me by putting as little visibility on the screen and with a cursor of ♥ ♥ ♥ ♥ ♥ ♥ ♥ which if I have the misfortune to aim a mob the skill of care by not! Result we die in beauty by saying.. & quot ♥ ♥ ♥ ♥ ♥-♥ ♥ the devs you are really finished idiots... and I am even more stupid to have bought the game! "
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