Average Playtime: 5 hours

ABO MANDO

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About

Have fun beside the young from the beyond to get back to the future fighting against mythical entities of the Mexican horror culture.

Our character ABO MANDO is abducted by aliens that were kidnapping citizens around the world, from different ages to take DNA samples for their experiments. But when the aliens took him back, they commit a mistake and left him in Mexico in 1802. And now we have to help ABO MANDO to return to his future!

Inspired in old school games with modern elements and classic gameplay just like Mega-Vania type with 10 levels that will increase the difficult up to to be challenging with 5 badass bosses.

Get ready to discover the secrets within the game including amazing guests!

SPECIAL THANKS TO DRINKBOX STUDIO, TERRY CAVANAGH, GAIJIN & IMAGINARY MONSTERS FOR ALLOW USE HIS CHARACTERS!

ABO MANDO: A MEXICAN HORROR 8-BIT ADVENTURE!
Platforms
Release date
Developer
UNDEAD
Publisher
Andrés Calva, Luis Calva
Age rating
Not rated
Website
http://undead.mx/

System requirements for PC

Minimum:
  • Storage: 199 MB available space
Recommended:
  • Storage: 199 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
42
33.33%
COIN FROM THE BEYOND
DEFEAT THE BLACK CHARRO
33.33%
SKULL FROM THE BEYOND
DEFEAT THE GRIM REAPER
33.33%
ABO MANDO
FINISH THE GAME
33.33%
PUMPKIN MAN / AWESOME FRIEND FROM HALLOWEEN IS FOREVER
GET 5 PUMPKINS
33.33%
DEMON SOUL
DEFEAT TO THE NAHUAL
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10 items

ABO MANDO reviews and comments

Translated by
Microsoft from Spain
NOTE: I have given positive vote that at least they took the Decensia to program the game (something I value in every indie company) and put it for other operating systems... But I really don't recommend it because of the amount of negative points I've seen and I've described below. ABO MANDO, a retro game in which we are immersed in a gothic atmosphere. The story is simple our character is abducted by a group of aliens and instead of leaving it in the present leave it in the past with a ray gun... From there you will have to go around the various places to be able to reach the future. The good Thing:-I like the retro games and has a graphic aesthetic that I like-The bosses also liked me-Quite simple to play-Has chrome-Has secrets that you can unlock if you are attentive-Has trophies bad:-Has a pretty fat bug in the corners of each square where you can jump, when you kill the second monster and the character in the next level starts to run only becomes heavy to see that your character is attacked in the corners and dies-The music is horrible in many scenarios , to the point of deconcentrating and causing you a huge headache-The story without foundation, it is an "by the face" (Come some Martians and Yasta)...-The monsters and their dialogues like the above (without foundation, in plan here I am and you must fight me why And I feel like it)-a huge sound problem, the monsters to die do not make sounds, when you get an impact either... Summarizing the only thing that sounds is the music and when you shoot...-Another huge problem related to the above is that it has no menu, or pause, or even options to regulate the music. -The game has no lives, if you die because there are shown and ready-Nor has checkpoints something that makes it horrible on certain levels. -An exorbitant price for the little worked. The price should be around €1.5-The language a catastrophe, when I select Spanish the only thing that comes in this language are the dialogues of the Prota with the monsters everything else in English, and an English badly spoken... Final Note: 5.0
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Translated by
Microsoft from Spain
This was the drop that shed the glass, I do not back to support an indie in the early access period, unless they become very popular or are stupidly cheap (or I embarren in a bundle), why? Simple: The pseúdo Development Indies or people who throw their game go around the world trumpeting an idea or a concept that can "according to them" lead to reality. Ok. People support them, buy their incomplete games, support in the feedback, when you realize, the end result is ♥ ♥ ♥ ♥ ♥ ♥; Basically you paid for ♥ ♥ ♥ ♥. Example #1 Air Brawl/Landfall Games Make A game, promote it, SELL it, people buy it and decide at the end, give it for free because they can not with the project... ("Because there are no people playing" they say), your money went to the pipe... Example #2 Pool Nation FX/Cherry Pop Games Make A game, promote it, SELL it, people buy it and decide at the end, give it for free because they can not with the project... ("Because there are no people playing" they say), giving away single player trash for those who already buy... Example #3 Soccer Rage/Stamina-Games Make a game, promote it, SELL it, people buy it and decide at the end, give it free as keys on either side because they can not with the project... ("Because there are no people playing" they say), leaving the game in an unplayable status and forgotten forever, your money went to the pipe... Example #4 ABO COMMAND/unDEAD For Many things, the least disappointed case is not that it is me very happy; The game is still incomplete, there was only one update and it's over, the rest is history... Like these, many... From my own experience, I know it's not easy, I know it's not simple, I know it's not productive; But if you're going to do it right! Do Not charge for something that will not end or think of leaving, give free in the early versions and when they force, Vendanlo! Or simply do not publish unfinished, be objective. Why do I do this analysis? Because I see that all developers give a ♥ ♥ ♥ ♥ ♥ ♥ What users ever paid, I include myself, I usually do not accept gifts from indie developers I know personally, support paying for their "games" the result is disappointing... Note: My Analysis I do from the point of view of the consumer, I am not a developer (video games), but without consumption there is nothing. If You like my analysis well! But It really does not take away my sleep what you think of this, so save your crocodile tears by commenting insults...
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