Onikira - Demon Killer
About
Developed by Irish-based indie, Digital Furnace Games, Onikira: Demon Killer is an awesome side-scrolling, 2D beat’em-up set in fantasy feudal Japan. As Yamazaki Jiro, a lone samurai, players battle to prevent the forces of the Japanese underworld, Yomi, from consuming the land of the living.
Onikira: Demon Killer blends together complex deep fighting mechanics usually found in traditional 3D beat-em’ups, like Ninja Gaiden or Bayonetta and merges them with classic 2D platform-game mechanics. Onikira’s expressive fighting system enables players to engage in whichever way suits them best. Some players will prefer to go toe-to toe with heavy weapons and mash buttons while others will opt for a ranged game style, avoiding heavy melee encounters. Try launching an enemy into the air, wall jumping to position yourself above them then Katana Slaming them into the ground. Switch weapons to the Naginata and use the Naginata Lift and air dash moves to stay in the air and off crumbling platforms, while pulling enemies up to you to be dispatched in mid-air. Whip out your grappling hook to grapple between platforms, across chasms or fiery pits, all the while fending off enemies.
Onikira: Demon Killer boasts seven challenging areas and players can express themselves with over forty uber-cool moves, using four devastating weapons. Each level is littered with foul demons that players must dispatch back to the underworld and players must also face two mini-bosses and two epic mega bosses. Every level is crammed full of environmental aids to help the player in combat encounters. Slice the support pillars off a building and watch it crush your enemies as it collapses, or use your moves to fling enemies into spikes, pits, or the path of moving deadly objects. Be careful though, as dropping a building on your own head is known to cause sadness!
Unique high-level combat – Onikira mixes 2D platform game elements into the combat system to make something special. Moving platforms, wall jumping, wall running and grappling all serve to make for dynamic and emergent combat encounters.
Seven Areas – the narrative unfolds over highly polished and gorgeous hand-painted levels featuring rain drenched villages, destroyed opulent cities, mountaintop locations and an erupting volcano.
Master unique weapons – Each weapon - sword, tetsubo, naginata or arm blades - has multiple unlockable moves which can result in massive combo chains when moves are strung together. Combo chains turn directly into score multipliers.
Responsive and Expressive Combat System – players are rewarded for strategic and skill-based fighting. Play flows naturally from move to move, allowing the player to create new combos that haven’t been designed explicitly by the developers.
Soul Shop – souls are the currency of Onikira. Use them to revive your health and trade them. At certain points inside each level, the player will find rifts into Yomi where benevolent spirits will trade moves for collected souls.
Challenge Arenas – players complete combat related challenges and improve their score and skill to gain achievements. The arenas are fully integrated into Steam’s online leaderboards.
Specific enemy types – with their own unique vulnerabilities, every enemy emphasises a particular fighting style, like a floating, possessed Mempo mask that encourages the use of air game or a monstrously twisted high-ranking samurai, where hit and run tactics are the best way to stay alive.
Onikira: Demon Killer blends together complex deep fighting mechanics usually found in traditional 3D beat-em’ups, like Ninja Gaiden or Bayonetta and merges them with classic 2D platform-game mechanics. Onikira’s expressive fighting system enables players to engage in whichever way suits them best. Some players will prefer to go toe-to toe with heavy weapons and mash buttons while others will opt for a ranged game style, avoiding heavy melee encounters. Try launching an enemy into the air, wall jumping to position yourself above them then Katana Slaming them into the ground. Switch weapons to the Naginata and use the Naginata Lift and air dash moves to stay in the air and off crumbling platforms, while pulling enemies up to you to be dispatched in mid-air. Whip out your grappling hook to grapple between platforms, across chasms or fiery pits, all the while fending off enemies.
Onikira: Demon Killer boasts seven challenging areas and players can express themselves with over forty uber-cool moves, using four devastating weapons. Each level is littered with foul demons that players must dispatch back to the underworld and players must also face two mini-bosses and two epic mega bosses. Every level is crammed full of environmental aids to help the player in combat encounters. Slice the support pillars off a building and watch it crush your enemies as it collapses, or use your moves to fling enemies into spikes, pits, or the path of moving deadly objects. Be careful though, as dropping a building on your own head is known to cause sadness!
Unique high-level combat – Onikira mixes 2D platform game elements into the combat system to make something special. Moving platforms, wall jumping, wall running and grappling all serve to make for dynamic and emergent combat encounters.
Seven Areas – the narrative unfolds over highly polished and gorgeous hand-painted levels featuring rain drenched villages, destroyed opulent cities, mountaintop locations and an erupting volcano.
Master unique weapons – Each weapon - sword, tetsubo, naginata or arm blades - has multiple unlockable moves which can result in massive combo chains when moves are strung together. Combo chains turn directly into score multipliers.
Responsive and Expressive Combat System – players are rewarded for strategic and skill-based fighting. Play flows naturally from move to move, allowing the player to create new combos that haven’t been designed explicitly by the developers.
Soul Shop – souls are the currency of Onikira. Use them to revive your health and trade them. At certain points inside each level, the player will find rifts into Yomi where benevolent spirits will trade moves for collected souls.
Challenge Arenas – players complete combat related challenges and improve their score and skill to gain achievements. The arenas are fully integrated into Steam’s online leaderboards.
Specific enemy types – with their own unique vulnerabilities, every enemy emphasises a particular fighting style, like a floating, possessed Mempo mask that encourages the use of air game or a monstrously twisted high-ranking samurai, where hit and run tactics are the best way to stay alive.
System requirements for PC
Minimum:
- OS: Windows Vista SP2/ Windows 7
- Processor: Intel Core 2 Duo 1.8GHz or AMD Athlon X2 64 2GHz
- Memory: 2 GB RAM
- Graphics: 256 MB ATI HD3650, 256 MB nVidia 8800 GT, or Intel HD 3000 integrated graphics
- DirectX: Version 9.0c
- Storage: 2 GB available space
- Sound Card: DirectX 9.0c-compatible sound card
Recommended:
- OS: Windows Vista SP2/ Windows 7/ Windows 8
- Processor: 1.8 GHz Quad Core
- Memory: 4 GB RAM
- Graphics: AMD HD5000 series or better, nVidia GT400 series or better, Intel IvyBridge integrated graphics or better
- DirectX: Version 11
- Storage: 4 GB available space
- Sound Card: DirectX 9.0c-compatible sound card
Onikira - Demon Killer reviews and comments
Translated by
Microsoft from Spain
Microsoft from Spain
Early Access Review At first glance promises A lot, but the control system that it has is lousy. It Does Not let you play with a keyboard and also has No option to play with one. You Advance "All the Time" (and I put it in quotes because "all the time" have been five minutes) to the right, and if an enemy hits you in the back, then you turn, but we return to the same situation.
I Hope it improves, because if I have not regretted a lot of your purchase.
Translated by
Microsoft from Spain
Microsoft from Spain
The game is broken, infinity of Bug, Bugs and Creasheos.
Leaving aside the combat, the only thing that is well, the sections of platforms are a hell due to invisible walls and that the controls of the jump go regular... If you go to the menu sometimes it gets hung, the achievements sometimes work sometimes not, etc... And then there are the little care details of the game, like two saved points followed and then half level without being able to save, a store of improvements that in the game hardly appears 2 or 3 times, but it turns out that the improvements also you can buy from the menu , mechanics that do not explain, life improvements that you can take more than once, enemies who are still or disappear from the screen... and others that I'm sure I forget.
More than a game looks like an early access that they have taken unfinished.
Translated by
Microsoft from Spain
Microsoft from Spain
Early Access Review In The absence of a full version, Onikira: Demon Killer promises. It'S the kind of game I've been waiting for. What happens that some if they play this ALPHA will take a small disappointment because of the many bugs it has and different bugs. I Have had to stop playing several times because some enemies fall ill and get caught off the level.
But we're going to be good. Onikira as I said promises and is a game to be taken into account. A 2D hack & Slash where we handle a samurai, with different weapons and a combo system where we have to combine the triggers to go exchanging weapons. A style similar to that of DMC but for a 2D H&S.
The graphics are not the repear but cool the design of the characters and enemies, in addition to the scenarios. Maybe What I would change is the music because it is very general and repetitive. It reminds Me of the Ninja Gaiden that do not stick with a tail with that incessant guitar playing and that comes to despair. If I were a developer I would opt for more traditional and Japanese sounds.
It's Still a game that has to be improved, but it has a potential that let it go. Despite his failures I am liking and amazes me with four weapons the number of combos we can do. Special Mention to Air combos (you can make the jump cancelled to Devil May Cry).
In Short, a game to be taken into account and waiting for it to be at 100%, there goes my note.
7/10
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