Average Playtime: 2 hours

Beatbuddy: Tale of the Guardians

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About

Beatbuddy: Tale of the Guardians is a rhythm-adventure centered around following the beat while traveling through levels. Its developer is Threaks, indie studios specializing on a single-title IPs. The game's universe includes one more title: Beatbuddy: On Tour, featuring the same world, but different beats and levels.
The plot follows no cliffhangers or dramatic turns of events. The story is about trying to save the Music from Maestro Prince, wanting to destroy all beats in the universe. Throughout the game, the player encounters NPC and bosses, all of them needs to be destroyed along with elegant beats.
The gameplay includes typical platforming and adventure section — most of the time the players float around the six worlds, with each of them divided into five parts and collects beat parts. One of the exciting features is the unique musical theme to each main character: given the soundtrack composed out of different tunes, it is a remarkable highlight.

Platforms
Metascore
75
Release date
Developer
Threaks
Publisher
Reverb Publishing, Threaks
Age rating
0+ Everyone
Website
http://beatbuddy.com/

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04 LTS or later
  • Processor: 1.8 GHz (dual core)
  • Memory: 2 GB RAM
  • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
  • Storage: 1 GB available space

System requirements for PC

Minimum:
  • OS: Windows XP, Vista, 7, 8
  • Processor: 1.8 GHz (dual core)
  • Memory: 2 GB RAM
  • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
  • DirectX: Version 9.0c
  • Storage: 1 GB available space

System requirements for macOS

Minimum:
  • OS: OSX 10.6 or later
  • Processor: 1.8 GHz (dual core)
  • Memory: 2 GB RAM
  • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
  • Storage: 1 GB available space
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Last Modified: Sep 17, 2019

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Sinkler

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Sjindie Games - BeatBuddy: Tale of the Guardians
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Beatbuddy: Tale of the Guardians reviews and comments

Translated by
Microsoft from Deutsch
Sun. I just played through Beatbuddy and once read some German Reviews. Unfortunately, they are all far too inaccurate for me, so I am now doing one myself. I would like to say in a few Words about the Main Categories of the Game: Graphic: Super. I like them very nicely. Well drawn and also looks very coherent. Why the Main Character 3D Will be MUST (yes MUST say the Developers themselves in the In-game extra comments) and therefore seems a little more artificial than his Surroundings is not clear to me. Sound: I like it quite well so far. You have to stand on music like that, of course. A Lot of there actually not to say because he has special. Balance: Just isn't there. I'm sorry, but I'm seriously wondering if there Were Testers at the Game. There are sometimes such ridiculous Savepoints. By that I mean. Either too much or too little. In Addition, you simply have to "torment" yourself through certain Passages. I love Dark Souls because it's damn hard but fair. This Game here just has ridiculously disabled spots that are not fair. Atmosphere: Well here I would take it from two Sides. Music is great and suits the Rest of the World, which is beautiful Funky and simply brings Joy. Now the other Side is looking at it. Why the Hell are there all these silly puzzles all the time? They rip a KOMPLETT OUT of the Atmosphere. Zero contribute To the Fun of the Game and are simply Employment Therapy. If you Had used a Concept like Runner 2, the Game would be much better overall. Operation: * Hust hust * so ... I don't like to play Flight Simulator and something like that because you just eternally need to spin at full Speed. That's how similar I felt here. I found myself more in Syrup than in Water because the Beatbuddy is just so heavy-handed. Scope: Well .. 6 Level I had in loose 4 Hours through. What should I say big about this? Glad to have paid just £1.80. No Interest in playing on for the first because the Successes also motivate zero. Plot: Save the World. End. Puzzles: Blunt. Probably one of the Reasons why I wish there were no Puzzles in the Game. Special Point--> How the Game deals with the Music: KAUM!!! GREAT GEFAHR HERE!!!! The Game promises a "Boah we are so great with our Game. Hammer crossover here with Mukke and stuff. EY you literally play the music yourself. "* ERROR * Is hardly the Case. Unfortunately, you hardly notice. There were few Moments in the Game where I thought "Hey cool I'm influencing the Music here" or "I'm playing with the Music" but it's more like the Music sets the Beat of how to play. It is no More than that. Summary: In the Game you can unlock so-called "Extras" to see how the Development of the Game has progressed. Why am I mentioning this? Well you see a Couple of young Guys who had a cool Idea and thought "Hey let you make a Game out of it and make Money." Unfortunately, that's how the Game works. Just full of "nice Ideas" but nothing Half and nothing Whole. A few Game Designers have been rotting out without even understanding anything of "good Gameplay." The Game simply gave away great Potential by picking up good Stuff and performing poorly. You can see that there is simply a Lot of Experience missing from established Game Developers. The Game is therefore "just quite ok" I would say: 6.5/10 If the Game is to be bought again for €1.80 or in a Humble Bundle you can access. Otherwise, the Demo just zogs. This will show you in 10 Minutes what you can expect in the Game. Unfortunately, there is no More to come.
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