Average Playtime: 3 hours


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Resist or Embrace
Sundered is a horrifying fight for survival and sanity, a hand­-drawn epic from the ​creators of ​​Jotun. It is a replayable metroidvania where you resist or embrace ancient eldritch powers. You play Eshe, a wanderer in a ruined world, trapped in ever-­changing caverns filled with hordes of terrifying enemies. Harness the power of corrupted relics to defeat gigantic bosses, at the cost of your humanity. Resist or embrace.Key Features
Beautiful hand­-drawn art and animation
Terrifyingly epic boss fights
Unique abilities that may be powerfully corrupted… at a cost
Hundreds of upgrades and multiple character builds
Dynamic encounters against hordes of enemies
A mix of hand-crafted & procedural levels
Multiple endings and over 15 hours of gameplay
Core Gameplay
Delve into a procedurally generated dungeon at the heart of a beautiful hand-drawn world. Classic Metroidvania elements such as backtracking, secrets and unlocking new abilities that open new regions are at the core of the exploration experience.
Confront hordes of dynamically spawned eldritch monsters. Put your skills and reflexes to the test through furious melee combat and epic boss fights against uniquely designed enemies. All monster spawns are dynamic, constantly keeping you on your toes.
Designed as a challenging adventure for seasoned gamers, frequent deaths are part of the Sundered experience. But taking our inspiration from our favorite rogue-like games, death in Sundered is only the beginning.
When you die, you respawn in the Hub, where you level up and customize your character. Equip and upgrade a host of unique Perks, stats and special Abilities hidden throughout the world.

Release date
Thunder Lotus Games
Thunder Lotus Games
Age rating
13+ Teen
DLC's and editions

System requirements for Linux

  • OS: Ubuntu 14.04
  • Processor: 1.8 GHz Dual-Core
  • Memory: 4 GB RAM
  • Graphics: DirectX 10-compatible graphics card with at least 256MB of video memory
  • Storage: 3 GB available space

System requirements for PC

  • OS: Microsoft® Windows® 7
  • Processor: 1.8 GHz Processor
  • Memory: 4 GB RAM
  • Graphics: DirectX 10-compatible graphics card with at least 256MB of video memory
  • DirectX: Version 10
  • Storage: 3 GB available space

System requirements for PlayStation 4

System requirements for Nintendo Switch

System requirements for macOS

  • OS: OS X Yosemite
  • Processor: 2.4 GHz Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Intel Iris 1536
  • Storage: 3 GB available space
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Last Modified: Mar 11, 2024

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Sundered reviews and comments

I had a great time playing this game. It doesn't hold you hand, so can be disorienting at times trying to work out which way to go or what upgrade to take. However the art-style is fantastic. The combat and upgrade system are also very enjoyable. The bosses and some zones in the game can be extremely difficult. The difficulty level of this game is a bit like playing Diablo, but starting on Nightmare/Hell mode. There will be zones where wave after wave of monsters attack, and you develop a sense of when to evade them and move on or when to stay and fight. I am personally stuck on the final boss, having put the game on hold for about 1 year now. I'll get back to it eventually just to give it another go.
Translated by
Microsoft from Deutsch
I got this Game as Part of a Bundle and actually had quite a lot of Fun for some Time until really started to annoy me. For a few Euros I could definitely recommend the Game, but not for the full Purchase Price you charge here. First For The good: The hand-drawn Graphics are pretty and the Action is fast-paced. The Level Of difficulty is adjusted and pleasant. Just by being infinitely pursued by many Opponents and so forced to Fight, you can say that without Grind you are usually in a good Level for the Challenges. The Combat System is simple and fun. But: The Opponents are so uniform and poor in Animations to a large Extent that the pretty Graphics do not come into Their Own. Some People are more likely to see old flash animations. Only with the Bosses the full Effect has been achieved. The Backgrounds, on the other hand-due to the randomly generated cards-are always absolutely sterile and bland. The same goes for the Story: It's conveyed in such tiny Morsels and just via an Off-voice that it's completely passed me by. You can play Hours anyway and you can't notice any of it. The worst thing about the Game is Backtracking. Every Time you get killed and every Time you Restart the Game, you're sent to the central Hub. At the Start of the Game that's not a Problem yet and you at least liwn on neatly through the Running. Later, however, as everything branches out from the central Point, the Paths become so far that at some point I no Longer felt like it.
Translated by
Microsoft from Deutsch
A fun Metroidvania, which, thanks to procedurally generated Dungeon dispatches in a fixed overview Map but unfortunately contains more Generic Material Instead of the first development title "Jotun," Which is visually and in terms of content, so that the first development title "Jotun" is stingier in terms of content. In Sundered we are someone who beats his way through a Kind of Hell in three different Areas through 3 thematically Different Largeanials, revealing more and more the map, wandering into Mini-as well as one of the first three Main bosses-and is always on the lookout After the next new Main Ability, which, among other things, makes us sit, special Doors or us with the Gripping Hook swing forward. By the way, we collect Tons of Mini-plinters-the Currency of the Game-with which we unlock new permanent passive values in a very large and nested talent tree, as well as equip Other collected Passive bonuses. With each Bonus payment, the Price of the next also increases, which is why Accumulating wealth is a constant, but thankfully automatically done without Much active Assistance. Because if we don't play at the slight Degree of Difficulty, which is basically "normal" and the "normal" is then rather difficult here, dying, Improving, Improving is also a very common Thing in this Rogue-like Metroidvania Title-especially at The monster horns sections, where you simply dance infinitely to Enemies and you either want to Subdued as quickly as possible to collect a special Item there-or just to generate massive Money. All in all, the Game is a Lot of Fun-but the automatically generated Dungeons miss The Uniqueness and Recognizability of the Levels. Especially since the Title can be easily got through at 10h. What remains is a temporarily addictive Feeling of play, crass End bosses, beautiful and useful Skills, as well as a well-functioning brisk fighting and Transport System:)
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