Beatbuddy: Tale of the Guardians reviews

Translated by
Microsoft from Deutsch
Sun. I just played through Beatbuddy and once read some German Reviews. Unfortunately, they are all far too inaccurate for me, so I am now doing one myself. I would like to say in a few Words about the Main Categories of the Game: Graphic: Super. I like them very nicely. Well drawn and also looks very coherent. Why the Main Character 3D Will be MUST (yes MUST say the Developers themselves in the In-game extra comments) and therefore seems a little more artificial than his Surroundings is not clear to me. Sound: I like it quite well so far. You have to stand on music like that, of course. A Lot of there actually not to say because he has special. Balance: Just isn't there. I'm sorry, but I'm seriously wondering if there Were Testers at the Game. There are sometimes such ridiculous Savepoints. By that I mean. Either too much or too little. In Addition, you simply have to "torment" yourself through certain Passages. I love Dark Souls because it's damn hard but fair. This Game here just has ridiculously disabled spots that are not fair. Atmosphere: Well here I would take it from two Sides. Music is great and suits the Rest of the World, which is beautiful Funky and simply brings Joy. Now the other Side is looking at it. Why the Hell are there all these silly puzzles all the time? They rip a KOMPLETT OUT of the Atmosphere. Zero contribute To the Fun of the Game and are simply Employment Therapy. If you Had used a Concept like Runner 2, the Game would be much better overall. Operation: * Hust hust * so ... I don't like to play Flight Simulator and something like that because you just eternally need to spin at full Speed. That's how similar I felt here. I found myself more in Syrup than in Water because the Beatbuddy is just so heavy-handed. Scope: Well .. 6 Level I had in loose 4 Hours through. What should I say big about this? Glad to have paid just £1.80. No Interest in playing on for the first because the Successes also motivate zero. Plot: Save the World. End. Puzzles: Blunt. Probably one of the Reasons why I wish there were no Puzzles in the Game. Special Point--> How the Game deals with the Music: KAUM!!! GREAT GEFAHR HERE!!!! The Game promises a "Boah we are so great with our Game. Hammer crossover here with Mukke and stuff. EY you literally play the music yourself. "* ERROR * Is hardly the Case. Unfortunately, you hardly notice. There were few Moments in the Game where I thought "Hey cool I'm influencing the Music here" or "I'm playing with the Music" but it's more like the Music sets the Beat of how to play. It is no More than that. Summary: In the Game you can unlock so-called "Extras" to see how the Development of the Game has progressed. Why am I mentioning this? Well you see a Couple of young Guys who had a cool Idea and thought "Hey let you make a Game out of it and make Money." Unfortunately, that's how the Game works. Just full of "nice Ideas" but nothing Half and nothing Whole. A few Game Designers have been rotting out without even understanding anything of "good Gameplay." The Game simply gave away great Potential by picking up good Stuff and performing poorly. You can see that there is simply a Lot of Experience missing from established Game Developers. The Game is therefore "just quite ok" I would say: 6.5/10 If the Game is to be bought again for €1.80 or in a Humble Bundle you can access. Otherwise, the Demo just zogs. This will show you in 10 Minutes what you can expect in the Game. Unfortunately, there is no More to come.
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