Average Playtime: 4 hours

Shank 2

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About

The direct sequel to Shank (2010). The main protagonist, Shank, is a former mafia hitman. His home country is taken over by a military coup led by ruthless General Magnus, and Shank has no choice but to fight the regime's militia. There's also a second protagonist, Shank's childhood friend Corina. She can be played in several story missions, as well as in a newly introduced multiplayer survival mode. Corina's abilities are slightly different from that of Shank's, her moves are swifter, however, her attacks deal less damage.

The game is played as a 2D side-scroller. To move forward, Shank and Corina have to defeat all enemies they encounter, using three types of weapons: piercing them with knives, smashing with a club or shooting with a gun. The weapons can be switched on a fly during the action, thus allowing a variety of combos. The gameplay has slightly changed since the original game: blocking is not allowed anymore, and dodging is the only option to evade damage. Like its predecessor, Shank 2 features a somewhat cartoonish visual style, that contrasts the quite bloody and grotesque action scenes.

Metascore
72
Release date
Developer
Klei Entertainment
Publisher
Electronic Arts
Age rating
18+ Adults Only
Other games in the series
Website
https://www.klei.com/games/shank-2/

System requirements for PlayStation 3

System requirements for Xbox 360

System requirements for Linux

  • Processor: 2.4 GHz
  • Memory: 1.5 GB
  • Video Card: 256 MB VRAM, NVIDIA Geforce 6800 Ultra or ATI Radeon X1950 PRO, or greater

System requirements for PC

  • OS: Windows XP SP3, Windows Vista SP2, Windows 7 SP1
  • Processor: Intel Pentium 4 (or equivalent) running at 2.4GHz or greater; AMD Athlon 64 (or equivalent) running at 2.4GHz or greater
  • Memory: 1.5 GB or greater
  • Hard Disk Space: 1.5 GB
  • Video Card: NVIDIA Geforce 6800 Ultra (256MB) or ATI Radeon X1950 PRO (256MB) or greater
  • Sound: 100% DirectX9.0c compatible sound card and drivers
  • DirectX®: DirectX June 2010

System requirements for macOS

  • OS: OS X 10.6 Snow Leopard or later
  • Processor: 2.4 GHz
  • Memory: 1.5 GB
  • Video Card: 256 MB VRAM, NVIDIA Geforce 6800 Ultra or ATI Radeon X1950 PRO, or greater
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Last Modified: Sep 8, 2022

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    Shank 2 reviews and comments

    Translated by
    Microsoft from Deutsch
    Although it's tough in places as Squad steel and more frustrating than an Invasion of Russia in Winter-it remains an excruciating joy to play Shank 2. The Fights may not necessarily be varied, but due to the relative Variety of Weapons and Combinations, it pushes you ever further to test yet another new Variant of beating the Skulls to militia thugs. Ever carved People into a gigantic Wheelwork with a fish? No? Very satisfying. The 2D comic style of the Game is neatly implemented, the Controls only occasionally hairy. The Sound can impress with hearty Music. As mentioned, only some of the Bosses are tough to the Unfair in places, here perfect Timing is crucial to playing. A slightly masochistic Vein should probably be brought with you for this sidescroll brawler.
    Translated by
    Microsoft from Deutsch
    A second Part as it should be: Get everything right from the first Part just as right and add even more Features. The basic Game concept is the same as in the first: Side-scrolling through the Area, network and bounce until the Ground can no longer be seen, because too many Corpses lie on it. Luckily, the Controller has been ported into a PC-compatible version that plays with the Mouse, so you don't have to use a Controller (even if I came clear in the first Part after a Time with Control). So it plays just as fluidly as the first one, the Combos are a Feast for the eyes and you now see small Terms commenting on your Combos. In Terms of content, something has also happened: The heavy Weapons Machete and Chainsaw are still available for this, but now also a Sledgehammer. You can also take lying around Weapons and Objects as temporary Weapons. These are very different from The batting Behavior and Effect very nicely, so that a certain tactical Component is recognizable (if you want to put it that way for such a Game): A Hatchet strikes very quickly, a baseball Bat bolts the Opponents very far backwards, large Spears keep Enemies at a distance and Giant Shovels are animal slow the Enemies are clinging but also with a Punch into the Ground. Jenachdem how to play can be lifted one of the Weapons and blown up with it for a While. Very cool and very pity is that you can play a second Character in the Fight, although unfortunately only in one Level. More Types of Grenade have been added (Grenades, Molotovs, Mines). And there are a few more Enemy Types, from small and fast to even bigger and fatter (CANNONBAAAALLL). The Levels offer variety and challenge thanks to triggerable Traps, gun towers, etc., as there is even a little more Jump & Run With collapsing Bridges or a rolling Giant rock. The Boss Fights are the same as in the first: Challenging, fair and always dodging with a Gaggle and VIEL. Unfortunately, the final Boss fight was somehow the easiest. There was probably a little Misdesign or Klei didn't think anything anymore. ^^ All in all, the Game seems a Corner rounder (Pun intended). It is a bit short again, but there is still a very cool coop multiplayer (Survival), which I have not yet played. Definitely a very cool Game that you should definitely pick up when it's back in The Sale.
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