Shank 2 reviews

Translated by
Microsoft from Deutsch
Although it's tough in places as Squad steel and more frustrating than an Invasion of Russia in Winter-it remains an excruciating joy to play Shank 2. The Fights may not necessarily be varied, but due to the relative Variety of Weapons and Combinations, it pushes you ever further to test yet another new Variant of beating the Skulls to militia thugs. Ever carved People into a gigantic Wheelwork with a fish? No? Very satisfying. The 2D comic style of the Game is neatly implemented, the Controls only occasionally hairy. The Sound can impress with hearty Music. As mentioned, only some of the Bosses are tough to the Unfair in places, here perfect Timing is crucial to playing. A slightly masochistic Vein should probably be brought with you for this sidescroll brawler.
Translated by
Microsoft from Deutsch
A second Part as it should be: Get everything right from the first Part just as right and add even more Features. The basic Game concept is the same as in the first: Side-scrolling through the Area, network and bounce until the Ground can no longer be seen, because too many Corpses lie on it. Luckily, the Controller has been ported into a PC-compatible version that plays with the Mouse, so you don't have to use a Controller (even if I came clear in the first Part after a Time with Control). So it plays just as fluidly as the first one, the Combos are a Feast for the eyes and you now see small Terms commenting on your Combos. In Terms of content, something has also happened: The heavy Weapons Machete and Chainsaw are still available for this, but now also a Sledgehammer. You can also take lying around Weapons and Objects as temporary Weapons. These are very different from The batting Behavior and Effect very nicely, so that a certain tactical Component is recognizable (if you want to put it that way for such a Game): A Hatchet strikes very quickly, a baseball Bat bolts the Opponents very far backwards, large Spears keep Enemies at a distance and Giant Shovels are animal slow the Enemies are clinging but also with a Punch into the Ground. Jenachdem how to play can be lifted one of the Weapons and blown up with it for a While. Very cool and very pity is that you can play a second Character in the Fight, although unfortunately only in one Level. More Types of Grenade have been added (Grenades, Molotovs, Mines). And there are a few more Enemy Types, from small and fast to even bigger and fatter (CANNONBAAAALLL). The Levels offer variety and challenge thanks to triggerable Traps, gun towers, etc., as there is even a little more Jump & Run With collapsing Bridges or a rolling Giant rock. The Boss Fights are the same as in the first: Challenging, fair and always dodging with a Gaggle and VIEL. Unfortunately, the final Boss fight was somehow the easiest. There was probably a little Misdesign or Klei didn't think anything anymore. ^^ All in all, the Game seems a Corner rounder (Pun intended). It is a bit short again, but there is still a very cool coop multiplayer (Survival), which I have not yet played. Definitely a very cool Game that you should definitely pick up when it's back in The Sale.
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