Above the sky (DannySadman)
About
A game made especially for 2022 Epic MegaJam Project was created from scratch from August 25th until September 1st 5 people worked on the prototype Music, sounds, complex models, code and drawings were done by us in the allotted amount of time. We are also working on our main project "IMPULSE" You can follow us on our Artstation
3D assets prop - Quxel Bridge
Unique assets (Skull demons, Dragon skull, Bones all, sharp chains, Altar spawn prop) - Made by us Unique weapon Hook - Made by us Unique Whales + rigg (animation) Made by us.
Our solutions - Small and medium props paint for help ATLAS Texture 4k - ONE model "Rock" one model for the whole map for the sake of optimization with its other lower resolution versions - Vertexpaint shader. On some rocks in the location of the big cave
Art, logo and cinematics also made by us during the jam
Lighing - Spot Lighing, Ray lighting, Skylight - RTX GI - Raytracing shadow - Hardware raytracing lumen reflection And correct lighing 2 direction lighing, Skylighing, Skybox, Volumetric Fog, ExponentFog