Abstractism reviews

Translated by
Microsoft from Russian
Simulator achievements and no more) And the game itself at all about anything, at the level of the smartphone game, well, if you are stubborn, may not knock down from the beginning of the game, and a little delay in it. The Developer just decided to cut the dough, making a worthless game and adding to it items that can only be bought from him. As A result, what we have: a more squalid analogue U L T R A _ H A R D C O R E, in which you can not just free to knock out items (when added this game to the desired list, its die hung on TP, and now not, so I guess That items can now only buy, and knock out and sell it is impossible) to decorate showcases, and exclusively buy them as in-game purchases. [UPD]: Read The news on the link in the comments, this game-cheating users for mining cryptocurrency. .......... Curator Page
Translated by
Microsoft from French
Edit: it just took me 5 minutes to gauge its potential at the time, I suspected that the devs were going to improve many elements. What I had no idea was that the "improvements" proved to be a scam in the mining of crypto-currency (the Monero in this case), as well as an itemization system at the actual playing time. A diabolical loop that encourages players to let the game run, without even having to perform any action to power a market that has been turned into counterfeit items. This is a huge disappointment, but above all, a highly condemnable action that must be sanctioned by a report to valve. This now negative assessment is the minimum that all ripped off purchasers should deposit. If you have played an indie platformer on steam, there is a great chance that you have already experimented with this formula of making you embody a cube (Thomas was alone, 140, Viaerium..). Nothing allows Abstractism to stand out from the competition, apart from the specific assets peripheral to the gameplay that it, remains arch-agreed. In a black & white décor more or less disturbed (according to your audio/video settings), one progresses vertically from one platform to another to reach a vortex of output. The game supports the gamepad and I highly recommend this device for platformers in General, especially when the dev has the absurd idea to stall the jump on the high directional arrow... I don't know if there are any enemies or other game elements because I only played 7 minutes. Don't be surprised, that's what happens when a dev has the stupid idea of linking successes to actual time at stake (I think we can even unlock everything by staying on the title screen). They push me here to the lazy without any form of reverse motivation, so I yield. For 1 euro, I encourage the creator of Abstractism to revise his formula on his future creations.
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