Average Playtime: 1 hour

Abstractism

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About

Abstractism - is an absolutely trivial platformer, but with the one really special feature - there is no the "Game Over"!

But instead, there is an ASMR soundtrack, a stylish minimalistic design and a relaxing atmosphere inside!

  • ASMR sound design
    Abstractism contains a lot of soft and smooth sounds, which complements the relax atmosphere of the game.
    All sounds (even user interface sound effects) made in one style. It is creates a unique extenuating mood. You can just run the game and listen!

  • Stylish artstyle
    Despite that all game textures were made in Paint program, they were processed by the Cinnamon Core - kit of the graphics and effects libraries.
    Simple, but difficult to implement artstyle supplements sound design and gameplay of the Abstractism.

  • Gameplay without "Game Over"
    Use jumps, wall jumps and movement to achieve end of the level. Seems pointless, but:
    The main and the only difference between the Abstractism and either platformer game is the "Game Over". You can't die or lose in the Abstractism!
    You can only waste time. But, remember:
    Time You Enjoy Wasting is Not Wasted Time
Platforms
Release date
Developer
Saddletrip
Publisher
dead.team
Age rating
Not rated
Website
http://dead.team/

System requirements for PC

Minimum:
  • OS: Windows 7 and higher
  • Processor: 2 GHz
  • Memory: 1 GB RAM
  • Graphics: Integrated video card with 512MB video memory
  • Storage: 50 MB available space
Recommended:
  • OS: Windows 10
  • Processor: 3.1 GHz
  • Memory: 2 GB RAM
  • Graphics: Integrated video card with 1GB video memory
  • Storage: 70 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
122

Abstractism reviews and comments

Translated by
Microsoft from Russian
Simulator achievements and no more) And the game itself at all about anything, at the level of the smartphone game, well, if you are stubborn, may not knock down from the beginning of the game, and a little delay in it. The Developer just decided to cut the dough, making a worthless game and adding to it items that can only be bought from him. As A result, what we have: a more squalid analogue U L T R A _ H A R D C O R E, in which you can not just free to knock out items (when added this game to the desired list, its die hung on TP, and now not, so I guess That items can now only buy, and knock out and sell it is impossible) to decorate showcases, and exclusively buy them as in-game purchases. [UPD]: Read The news on the link in the comments, this game-cheating users for mining cryptocurrency. .......... Curator Page
Translated by
Microsoft from French
Edit: it just took me 5 minutes to gauge its potential at the time, I suspected that the devs were going to improve many elements. What I had no idea was that the "improvements" proved to be a scam in the mining of crypto-currency (the Monero in this case), as well as an itemization system at the actual playing time. A diabolical loop that encourages players to let the game run, without even having to perform any action to power a market that has been turned into counterfeit items. This is a huge disappointment, but above all, a highly condemnable action that must be sanctioned by a report to valve. This now negative assessment is the minimum that all ripped off purchasers should deposit. If you have played an indie platformer on steam, there is a great chance that you have already experimented with this formula of making you embody a cube (Thomas was alone, 140, Viaerium..). Nothing allows Abstractism to stand out from the competition, apart from the specific assets peripheral to the gameplay that it, remains arch-agreed. In a black & white décor more or less disturbed (according to your audio/video settings), one progresses vertically from one platform to another to reach a vortex of output. The game supports the gamepad and I highly recommend this device for platformers in General, especially when the dev has the absurd idea to stall the jump on the high directional arrow... I don't know if there are any enemies or other game elements because I only played 7 minutes. Don't be surprised, that's what happens when a dev has the stupid idea of linking successes to actual time at stake (I think we can even unlock everything by staying on the title screen). They push me here to the lazy without any form of reverse motivation, so I yield. For 1 euro, I encourage the creator of Abstractism to revise his formula on his future creations.
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