Average Playtime: 4 hours

Minimalism

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Exceptional

About

Minimalism - platformer with a lot of levels, made in minimalist style - which is a cube protogonist. The game is a kind of labyrinth consisting of levels, to go between them you need to open the doors with collected keys.

Features:
- 30 increasing complexity as you progress through levels
- Minimalistic design
- Good music
Platforms
Release date
Developer
PixelMouse
Publisher
PixelMouse
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: 1 GHz Processor
  • Memory: 2 GB RAM
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Last Modified: Oct 28, 2024

Where to buy

Steam

Top contributors

Sinkler

1 edit
122
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May 10, 2013
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Apr 11, 2019
Northernlion
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64,692 items
35.71%
Level 29 completed
You have completed the level 29
37.14%
You picked the character ぱ
37.14%
You picked the character ぴ
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You picked the character ば
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You picked the character へ
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165 items

Minimalism reviews and comments

Translated by
Microsoft from Deutsch
In the Beginning I thought that this Title would be an Achievement "Hunting" Game, but then I realized that it is one of these games that, with its cheaply made Sprites and Design, as well as the music-which apparently seems to be of depressive, severely sad People who want to give UMBEDINGT a really bad Game in a really bad game come from who want to give themselves an impression-and the incomprehensible, unfair difficulty (such as Falling Objects that you can't see), which you themselves are excited about for depressions Provides one or the other racer or Death Before giving up (onds) for good ...
Translated by
Microsoft from Deutsch
Pros:-Minimalist But at the same time stylish game Set-up Cons:-The Square Closes after Stopping-Very spongy control-No complete Controller Support, although it is indicated-inaccurate Hit boxes-Falling Traps out of Nowhere, What an absolute NoGo is-Bad and uncreative Level design-Achievement spam-Boring piano gedudel-For the Characters you have to die in certain Places conclusion: So Minimalism applies as a Game description. Everything is kept to the Very Least, which is also true in the fun of The Game. Had To cancel the Game because Thorns suddenly fall off Blankets. And I don't see that as a Player. In addition, the Controls are greasy and that of a Platformer, which is an absolute NoGo. Frustratingly minimalist!
Translated by
Microsoft from Deutsch
This Game is not at all player friendly. I'm not going to go into the Graphics and the Sound because the Engine is totally shitty. I stopped from a certain Level, because it no longer just comes down to Dexterity. Even though it is ONLY a Key I need, I don't get the Door until 100 years (and 1.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000.000 jumped into Spines) just because I reach 10ms late a Button. It may probably work for one freak or another, but since I Then prefer To play platform Games that look Graphically better and the Sound is also better. Even if the Game (I had, I think, a Voucher) lasted for nothing, I wouldn't download the Game again. I'm so upset about this Engine, this Movement, the Square (Player), it moves too fast in my Opinion, so it becomes EXTREM difficult to land between two Spines that has only one Square width space to land. Otherwise, the Idea with The Attachment on the Sidewall is quite good. These Characteristics fit well when the Player plays a Spider. But well, just simple and simply Programmed, nothing more. Do you actually not Belong to such Games in a Collection Database and you don't make it a better Game at some point. So for me, the Game comes across, like someone who writes a few Scripts (to learn) and thought to himself, "Hey Cool, I know how to pin Objects side-by-side to other Objects, let me make a Game out of it." So briefly tagttt/written: The Game for me is a Piece of Code Snippets. No more and no less
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