The Madness of Little Emma
About
Emma was living alone with her younger brother until one day he has disappeared in eerie circumstances. Help Emma find her brother and learn what has happened.
Gameplay
The Madness of Little Emma is a randomly generated action platformer with heavy Rogue-like elements. In her journey Emma will discover tons of varied items and encounter multitudes of unique enemies.
Key Features:
Gameplay
The Madness of Little Emma is a randomly generated action platformer with heavy Rogue-like elements. In her journey Emma will discover tons of varied items and encounter multitudes of unique enemies.
Key Features:
- Over 100 hours of challenging gameplay
- Over 250 items
- 5 playable characters - each with completely different playstyle
- Almost a hundred unique enemy types
- 25 bosses
- Five episodes and multiple hidden areas
- Persistent Steam leaderboard
- A curious story
- 6 cutscenes (intro + 5 endings)
- XB360 Controller support
- Top-quality pixel art
- Cinematic music
- Lots of Achievements and unlockables
- Tons of Secrets
System requirements for macOS
Minimum:
- OS: Mac OS X 10.6+
- Processor: 2.5 GHz
- Memory: 2 GB RAM
- Graphics: OpenGL Support, recommended dedicated graphics card
- Storage: 400 MB available space
- Additional Notes: installed JAVA (1.6 or higher) Microsoft Xbox 360 Controller or Direct Input compatible controller
System requirements for PC
Minimum:
- OS: XP
- Processor: 2.5 GHz
- Memory: 2 GB RAM
- Graphics: OpenGL Support, recommended dedicated graphics card
- Storage: 550 MB available space
- Additional Notes: installed JAVA (1.6 or higher) Microsoft Xbox 360 Controller or Direct Input compatible controller
System requirements for Linux
Minimum:
- OS: Any Linux Distribution 2012+
- Processor: 2.5 GHz
- Memory: 2 GB RAM
- Graphics: OpenGL Support, recommended dedicated graphics card
- Storage: 400 MB available space
- Additional Notes: installed JAVA (1.6 or higher) Microsoft Xbox 360 Controller or Direct Input compatible controller
The Madness of Little Emma reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
A New look at the game "The binding of Isaac". Look at a slightly different angle.
We are not running away from Mommy, on the contrary, we go to the thick of events to save the missing brother of the protagonist, Emma's girls. Before US platformer, in many respects having already familiar and liked elements in ISAAC, and there is also something own. Since It is platformer, it is played a little differently.
For example, there are no dips that can not be passed, but there are places where no peacocks do not jump. It is necessary to Explode not cobblestone, and stone walls. Instead of pills There are flowers, but they are activated during the selection. The Horsemen of apokalpsis, here replace the seasons. But Gosh, these ghouls are much more dangerous than riders, especially spring.
What is convenient, you can always go out in the menu and not only to see what you have found there, but also a brief information about each subject (which gives, its pros and cons).
There is also a scale of madness, it is influenced by the selection of some items or "digging in the corpses." The scale Itself seems to affect the ending.
It Is possible to play as "kazual" or as "ladder". In The second case, the number of points you have earned will be displayed on the left and possibly, with due diligence, fall on the Board of Fame.
In General, quite a quality project. Nice music and graphic style.
No crashes or departures, during the game.
And What is there to talk about association with ISAAC when the nickname/developer name (Bartosz Bojarowski) is associated with Danny Baranowsky
Translated by
Microsoft from Russian
Microsoft from Russian
Young Emma lived with a little brother on top of a hill in a forest, remote from the village. One Day, the girl noticed that her brother was missing, and the lid of the cellar, which she had never seen in the house, is open...
Does it remind you of Anything?
I just remembered one of my favorite games, namely ISAAC! Yes, it is really a game either based on the type or the race for ISAAC. Except with some changes, the change of scenery, the rules, and the protagonist.
The Mechanics of the game is simple to incredible, especially for those who have already played in the TBOI: the main character moves through the cellars and other different catacombs and shoots... Tears (yes-yes, exactly), in various manifestations of monsters, be it spiders, flies, caterpillar and so on... Different from ISAAC or the same Our Darker Purpose is that it is not a four-directive twin-stick shooter, and a full-fledged platformer, that is, Emma can and jump, and evade the jump from enemies and their shots. Similarly, collect artifacts, just explode bombs, but here, for example, there are doors-teleporters, which can change your position on the level and a lot of useful stuff.
The Game is made on the Java engine, which surprised me. There is no support for widescreen screens, a maximum of 1366 x 720, because of what to play is not particularly convenient. Pixel Graphics worked even worse than in Our Darker Purpose, let alone ISAAC. However, the ability to shoot at absolutely any point of the screen with the mouse-this is already a lot. And the atmosphere... It is felt oppressive, it is at the level of ODP, but not in ISAAC, where there is at least some hint of redemption. However, I'm sure the game will get bored much faster even the same Wrath of the Lamb, because the game does not have such a rich history and a decent encyclopedia of artifacts, monsters, bosses.
Verdict: Disterbutia: Steam Genre: Platformer, Rogalik (4) Graphics/Engine: Java (2) Co-op: Single game (none) Controller Support: There are (incomplete) Music, sound: 3 Physics: 4 Atmosphere: 5 Realism: 2 Price \ Expectations: 200 rubles/70 rubles.
Total: 3.3 \ 5 _____________________________________ P.S. Any of the mini-reviews 5irst Time Playing can be found in our discussion in the group Ai [A5] Five: https://vk.com/topic-34331541_30383691