The Madness of Little Emma reviews

Translated by
Microsoft from Russian
A New look at the game "The binding of Isaac". Look at a slightly different angle. We are not running away from Mommy, on the contrary, we go to the thick of events to save the missing brother of the protagonist, Emma's girls. Before US platformer, in many respects having already familiar and liked elements in ISAAC, and there is also something own. Since It is platformer, it is played a little differently. For example, there are no dips that can not be passed, but there are places where no peacocks do not jump. It is necessary to Explode not cobblestone, and stone walls. Instead of pills There are flowers, but they are activated during the selection. The Horsemen of apokalpsis, here replace the seasons. But Gosh, these ghouls are much more dangerous than riders, especially spring. What is convenient, you can always go out in the menu and not only to see what you have found there, but also a brief information about each subject (which gives, its pros and cons). There is also a scale of madness, it is influenced by the selection of some items or "digging in the corpses." The scale Itself seems to affect the ending. It Is possible to play as "kazual" or as "ladder". In The second case, the number of points you have earned will be displayed on the left and possibly, with due diligence, fall on the Board of Fame. In General, quite a quality project. Nice music and graphic style. No crashes or departures, during the game. And What is there to talk about association with ISAAC when the nickname/developer name (Bartosz Bojarowski) is associated with Danny Baranowsky
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Translated by
Microsoft from Russian
Young Emma lived with a little brother on top of a hill in a forest, remote from the village. One Day, the girl noticed that her brother was missing, and the lid of the cellar, which she had never seen in the house, is open... Does it remind you of Anything? I just remembered one of my favorite games, namely ISAAC! Yes, it is really a game either based on the type or the race for ISAAC. Except with some changes, the change of scenery, the rules, and the protagonist. The Mechanics of the game is simple to incredible, especially for those who have already played in the TBOI: the main character moves through the cellars and other different catacombs and shoots... Tears (yes-yes, exactly), in various manifestations of monsters, be it spiders, flies, caterpillar and so on... Different from ISAAC or the same Our Darker Purpose is that it is not a four-directive twin-stick shooter, and a full-fledged platformer, that is, Emma can and jump, and evade the jump from enemies and their shots. Similarly, collect artifacts, just explode bombs, but here, for example, there are doors-teleporters, which can change your position on the level and a lot of useful stuff. The Game is made on the Java engine, which surprised me. There is no support for widescreen screens, a maximum of 1366 x 720, because of what to play is not particularly convenient. Pixel Graphics worked even worse than in Our Darker Purpose, let alone ISAAC. However, the ability to shoot at absolutely any point of the screen with the mouse-this is already a lot. And the atmosphere... It is felt oppressive, it is at the level of ODP, but not in ISAAC, where there is at least some hint of redemption. However, I'm sure the game will get bored much faster even the same Wrath of the Lamb, because the game does not have such a rich history and a decent encyclopedia of artifacts, monsters, bosses. Verdict: Disterbutia: Steam Genre: Platformer, Rogalik (4) Graphics/Engine: Java (2) Co-op: Single game (none) Controller Support: There are (incomplete) Music, sound: 3 Physics: 4 Atmosphere: 5 Realism: 2 Price \ Expectations: 200 rubles/70 rubles. Total: 3.3 \ 5 _____________________________________ P.S. Any of the mini-reviews 5irst Time Playing can be found in our discussion in the group Ai [A5] Five: https://vk.com/topic-34331541_30383691
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