Average Playtime: 2 hours


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SiNKR is a minimalist puzzle game. There is just you, hooks, pucks, and various contraptions you need to clean up each level. Sink all the pucks to advance.Key Features
  • Each level is handcrafted
  • No scores, no timers, no text, no distractions
  • Responsive ambient music
  • Cross platform cloud saves
  • Full controller support
  • Steam achievements
Release date
Wahler Digital
Robert Wahler
Wahler Digital
Age rating
0+ Everyone

System requirements for Linux

  • OS: SteamOS / Ubuntu 12.04+
  • Processor: 2.0 GHz Dual Core CPU
  • Memory: 1 GB RAM
  • Graphics: Shader Model 2.0
  • Storage: 500 MB available space

System requirements for Xbox One

System requirements for PC

  • OS: Windows XP SP2+
  • Processor: 2.0 GHz Dual Core CPU
  • Memory: 1 GB RAM
  • Graphics: Graphics Card Supporting DirectX 9.0c
  • DirectX: Version 9.0c
  • Storage: 500 MB available space
  • OS: Windows 7/Windows 10

System requirements for macOS

  • OS: OS X 10.8+
  • Processor: 2.0 GHz Dual Core CPU
  • Memory: 1 GB RAM
  • Graphics: Shader Model 2.0
  • Storage: 500 MB available space
  • OS: OS X 10.9

System requirements for Android

4.1 and up
Edit the game info
Last Modified: Apr 6, 2020

Where to buy

Xbox Store
Google Play

Top contributors


1 edit
Complete all groups
Complete group X
Sink 100 pucks
Complete group VIII
Complete group IX
view all achievements
12 items
Trying Out: SINKR
Highlight: New Game With Deus (Xbox One)
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SiNKR reviews and comments

Translated by
Microsoft from French
To the question "can we consider that Sinkr is well-named?", I answer Yes. Indeed, we have to think ("to think" in English, for the two of the bottom who slept during the classes) in order to overcome the sixty levels that it counts. And I would appreciate you not being disparaging by pointing the finger at this so delicious pronunciation that made me amalgamate, perhaps wrongly, sinkr and thinker. Short. This is a game that pushes for reflection without ever becoming frustrating, despite the lack of function to undo our actions. You might as well say that the odds of you having a knot in your brain are still pretty skinny. However, the one or two hours of play that he proposes are not devoid of interest. If its refined side, its relaxing atmosphere and the impression it gives at first give it a certain family air with hook, one realizes however very quickly that its gameplay is different. Here, the objective is to drag one or more palets, squares or circulars, to the corresponding locations; to this detail that a circular puck can enter a square location, but not the other way around. Locations in which you will also need to send one, two or three palets, depending on the number of concentric strips that constitute them. To do this, you will have various tools on hand. Firstly, single or multiple hooks, which will change positions in one click, but only move in one direction; unless of course you could, with a little bit of trick, draw them in the other. Then arrows, whose vocation is to reorient the palets, then teleporters on which are inscribed between one and four points. Why this numbering? It's very simple: as long as there are two identical portals, one enters through the other to emerge. So, I'll let you guess what happens when three or four of these portals carry the same number. Finally, the last device, a pivot that redirects the palets, before turning a quarter turn, in a defined sense. All this works wonders, not to mention that each of these tools-the except hook-has an alternative version, version that the player can configure at leisure and in real time. For example, one can change the direction of an arrow, the number inscribed on a teleporter, or the direction of rotation of a pivot. In the end, the sixty levels pass almost too quickly and we are surprised to regret that there were no more. Well, regretting is a very big word, since its price may not disappoint you. Verdict: 4/5-very good, a sure value! Did you like this evaluation? Find others by following our curation: we prefer them cold. And for what it is better to avoid like the plague, it is here: the purge.
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