SiNKR reviews

Translated by
Microsoft from French
To the question "can we consider that Sinkr is well-named?", I answer Yes. Indeed, we have to think ("to think" in English, for the two of the bottom who slept during the classes) in order to overcome the sixty levels that it counts. And I would appreciate you not being disparaging by pointing the finger at this so delicious pronunciation that made me amalgamate, perhaps wrongly, sinkr and thinker. Short. This is a game that pushes for reflection without ever becoming frustrating, despite the lack of function to undo our actions. You might as well say that the odds of you having a knot in your brain are still pretty skinny. However, the one or two hours of play that he proposes are not devoid of interest. If its refined side, its relaxing atmosphere and the impression it gives at first give it a certain family air with hook, one realizes however very quickly that its gameplay is different. Here, the objective is to drag one or more palets, squares or circulars, to the corresponding locations; to this detail that a circular puck can enter a square location, but not the other way around. Locations in which you will also need to send one, two or three palets, depending on the number of concentric strips that constitute them. To do this, you will have various tools on hand. Firstly, single or multiple hooks, which will change positions in one click, but only move in one direction; unless of course you could, with a little bit of trick, draw them in the other. Then arrows, whose vocation is to reorient the palets, then teleporters on which are inscribed between one and four points. Why this numbering? It's very simple: as long as there are two identical portals, one enters through the other to emerge. So, I'll let you guess what happens when three or four of these portals carry the same number. Finally, the last device, a pivot that redirects the palets, before turning a quarter turn, in a defined sense. All this works wonders, not to mention that each of these tools-the except hook-has an alternative version, version that the player can configure at leisure and in real time. For example, one can change the direction of an arrow, the number inscribed on a teleporter, or the direction of rotation of a pivot. In the end, the sixty levels pass almost too quickly and we are surprised to regret that there were no more. Well, regretting is a very big word, since its price may not disappoint you. Verdict: 4/5-very good, a sure value! Did you like this evaluation? Find others by following our curation: we prefer them cold. And for what it is better to avoid like the plague, it is here: the purge.
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