AdaVenture

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About

## AdaVenture Game Description

AdaVenture is a kid-friendly retro point & click game, essentially intended to be a minimal extension to 3D of the original 2D Atari game named "Adventure".  Now runs on Windows, OSX, and GNU/Linux.

Set in ancient Persia, it begins outside the castle of the young King Xerxes, who inherited a magical golden chalice from his father, Darius the Great.  Coveted by Greek foes King Leonidas of Sparta and King Minos of Crete, the chalice has been stolen.

Your quest is to seek and return the royal chalice to its pedestal within the castle of Xerxes...a stealth mission to preclude open hostilities.  But, there will be obstacles to overcome.  You must find the keys to various realms, defend yourself against dragons and the Minotaur, avoid snakes and pesky bats who steal things only to drop them in random locations, and survive the maze of the green mamba.

## AdaVenture Game Features
* When looking closely at a pickable object, a hand will appear indicating that a click will pick up the object.  When holding an object, another click will drop it at the current location.  Only one object at a time may be carried.
* Works on PCs or laptops running Windows, OSX or GNU/Linux.  And if GNAT is installed you can build it yourself!  But first try the delivered binaries.
* Windows, GNU/Linux and OSX binaries provided, as well as full source. * Laptop friendly controls;  supports Mac Retina displays in high DPI mode.
* Serves as an example of modern OpenGL programming in Ada or C++ using GLSL 330, shaders, uniforms and Freetype fonts.
* The Ada bindings to OpenGL & SDL2 in this app are usable as a standalone library for most any modern Ada graphics project.
* Currenly, the game has one fairly easy campaign in Sparta, and a more difficult one in Crete.  There is no reset capability...you must replay from the beginning if you die.  You select the desired campaign at the beginning of the game.
* To change the appearance of the avatar, simply download your favorite MineCraft Skin, rename it to "skin.png" and put it into the ./data/ directory.  You should probably backup the current skin before you do this, in case of trouble.  See http://www.minecraftskins.net/.  See also ./data/avatars/ for a small selection.

## mouse/touchpad/keyboard controls

[You might need to disconnect unused gamecontrollers to prevent spinning!]

Look direction is controlled by touch pad or mouse;

Movement is controlled by the WASD keys or the arrow keys:

        (Up)
    (Lt)    (Dn)    (Rt)
---------------------------

*   (esc)-key                 => exit;
*   (space)-key            => pick or drop
*   mouse-click            => pick or drop
*        (m)-key                 => toggle Mouse-view (1st-person) or avatar(3rd-person)
*        (l)-key                => toggle camera type:  1)Lazy, 2)Tight

In case of unexpected control problems with the game, or if you want to easily inspect some curious feature (like Jupiter in the night sky), temporarily switch to 1st-person mode with the (m)-key.

### joystick
* joystick:  attitude
* thumb btn:  forward
* trigger btn:  backward
* other btns:  pick or drop items

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### gamecontroller
* Lpaddle/hat:  attitude
* Rpaddle :  movement
* btns:  pick or drop items

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### controller settings
If the need arises, copy the file "default_settings.txt" to "settings.txt".  Then you can manually edit the integers that define the controller-button-assignments or the floats that define the sensitivities.

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## required for running:

* graphics card with ample memory & driver that supports OpenGL version 3.3 or later;
* Windows, GNU/Linux or OSX;
* optional game controller or joystick.
* OSX:  must have OpenAL.framework, which comes on v10.4 and newer

## Open Source libraries included that allow rebuilding:
* SFML, SDL2, FLAC, ogg, vorbis, openal, freetype
* glext.lib for Windows
* the included "bindings" directory contains Ada interfaces:
    * AdaPngLib
    * gl
    * sdlada
    * FreeTypeAda
    * Kazakov strings
    * SFML


## Setup & Running Adaventure:

Unzip the archive.

Windows users will see some error messages pertaining to symbolic directory links.  These links are needed only on OSX, and can be ignored.

Open a commandline terminal, and cd to the install directory.

Linux users should type "adaventure_gnu" to start the game.  You may also double click its icon in file manager.

Similarly Windows users type "adaventure.exe".  Note the delivered DLLs must be present.

Mac users type "adaventure_osx",  or navigate to the installation directory in Finder and click the "adaventure.app" icon named "AdaVenture".

The install_directory should contain a subdirectory named "data".  It contains shaders, skyboxes, sound and texture data.

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Open source Ada developers are welcome to help improve or extend this game.

Please send improvements, comments, suggestions or questions to:

[email protected]


--------------------------
## Legal Mumbo Jumbo:

AdaVenture itself is covered by the GNU GPL v3 as indicated in the sources:

 This program is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You may read the full text of the GNU General Public License
 at .


## Video Level 1:

## Tags
kids,retro,adventure,dragon,castle,maze,labyrinth

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Platforms
Release date
Developer
fastrgv
Age rating
Not rated

System requirements for PC

System requirements for macOS

System requirements for Linux

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Last Modified: Jan 9, 2019

Where to buy

itch.io