Average Playtime: 5 hours

Adventure in the Tower of Flight

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About

Adventure in the Tower of Flight is a retro-styled platformer in which you fly instead of jump! You are Wing, a young adventurer. Wing must climb a seeming endless the tower and collect all five known relics held within to become the ruler of the known world. Each relic, however, is protected by a series of battles, puzzles, and precision-platforming rooms. Do you have the skill it takes guide wing while he ascends the tower?

A Retro-Stylized experience!
  • Over 160 hand-crafted levels with fine-tuned difficulty progression
  • Over a dozen beautifully drawn retro-inspired environments
  • Over 20 chip-tune music tracks
  • 4 difficulty modes that allow new and veteran gamers to be challenged
  • Dozens of secret rooms filled with treasure
  • Hundreds of small secrets for true adventures to find
  • Achievements for gamers to unlock
  • Community Trading cards, emoticons, and backgrounds
  • And more!

Story
In ages past, five kingdoms ruled the known world. Each kingdom possessed a sacred relic given to the kings of old by the god themselves. The relics guided and protected their armies in battles. As time passed, younger kings desired to gain absolute power of the land and waged countless wars with each other. The gods were displeased with the reckless actions and greed each kingdom took part in, so they took back the relics, hid them in a large tower, and proclaimed: "Whomever is able to pass the challenges of this tower will become the ruler of all known land." Years passed. generations passed. No one, man woman, or child has been able to complete the challenges within the tower. This is the story of one such adventurer, Wing, and his Adventure in the Tower of Flight.
Platforms
Release date
Developer
Pixel Barrage Entertainment
Publisher
Pixel Barrage Entertainment
Age rating
Not rated
Website
http://www.pixelbarrage.com/TowerOfFlight/index.html

System requirements for PC

Minimum:
  • OS: Windows XP
  • Processor: Dual Core 2.0ghz
  • Memory: 512 MB RAM
  • Graphics: gForce 8800
  • DirectX: Version 9.0c
  • Storage: 350 MB available space
Recommended:
  • OS: Windows 7
  • Processor: Dual Core 2.4ghz
  • Memory: 1 GB RAM
  • Graphics: gForce 260
  • DirectX: Version 9.0c
  • Storage: 400 MB available space

System requirements for macOS

Minimum:
  • OS: Mac OSX 10.7+
  • Processor: Dual Core 2.0ghz
  • Memory: 512 MB RAM
  • Graphics: gForce 8800
  • Storage: 350 MB available space
Recommended:
  • OS: Mac OSX 10.7+
  • Processor: Dual Core 2.4ghz
  • Memory: 1 GB RAM
  • Graphics: gForce 260
  • Storage: 400 MB available space

System requirements for Linux

Minimum:
  • OS: Ubuntu 10.10+
  • Processor: 2.0ghz x86 or x64 processors
  • Memory: 512 MB RAM
  • Graphics: gForce 8800
  • Storage: 350 MB available space
Recommended:
  • OS: Ubuntu 10.10+
  • Processor: 2.4ghz x86 or x64 processors
  • Memory: 1 GB RAM
  • Graphics: gForce 260
  • Storage: 400 MB available space
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Last Modified: Aug 28, 2019

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Adventure in the Tower of Flight reviews and comments

Translated by
Microsoft from Spain
Read This review on my blog: http://www.agustinfest.com/2016/11/adventure-in-the-tower-of-flight-bum/Was Going to put a subtitle, as I usually do, but the name of the game stole all the space I have designated for that. This is one of the few things I did not like: The developer was lazy to find a good name, or perhaps tried to appeal to the simplicity of the games at the time. The product is full of references and it shows a refined taste for the melancholy of the bit (Quíhubo). But do not be deceived: ATF (so we call the game from now on to save us the title) is not a simple piece, but on the contrary, it is a very well balanced game, careful even in the smallest detail to provide a balanced experience without betraying the Nostalgia for the players. ATF will make many Nintendo and platform fans happy for good reasons. The main character flies in scenarios thought, mostly, as binaries: what happens up and what happens down. Each scenario can be a sort of maze that occurs in both directions. The progression of the game is satisfactory. After crossing certain levels, you find objects that will facilitate or will be essential for the next dynamics (yes, a bias of metroidvania, but very basic). The design of the scenarios, the backgrounds and the objects is a delight. Some of the levels play very well with the parallax effect and are a visual sweet, I remember I was pleasantly surprised. They Even seemed to me... Fascinating. The main character is reminiscent of several, but could not stop thinking about Link Zelda. As for the enemies, they are based on a variety of games: Commander Keen, Megaman, Kirby, Castlevania, etcetera. Many enemies invariably follow the same terrible roles as their counterparts and sometimes gave me a little sadness that were not more elaborate, or different. Of Course, perhaps there was not much room for planning new enemies, perhaps it was a very conscious and necessary decision to pay more attention to other dynamics, other areas. Namely. But ATF bosses stand out and look like something unique, something of their own. Not only for the sprites, but each one of them seems to be the culmination of a learning line. You face Them precisely in moments where you should already master some of the new objects or dynamics. If the levels are a training for the following chapters, the bosses of this game are the wall, the door with key, and demand the best reflexes of the player to move forward. But Eye: ATF seems to me has an excellent balance for its normal difficulty, I felt it in good times, nothing frustrating, sometimes difficult but not impossible. And I appreciate that because then many developers become obsessed with the difficulty of the past and forget to create a nice situation to recreate the pains of childhood, as if we had enough of Battletoads and Ninja Gaiden. I Did a let's Play this game here: https://www.youtube.com/watch?v=y_ddNhzAaQk&list=PLf3hSHJ6VZaOU0gb0BtmU9ujzt8H_46k8
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