Average Playtime: 6 hours

Adventurer Manager

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The evil Illusionist Miraj has murdered your parents, the King and Queen, and has taken control of the Kingdom of Adventuria. Playing as the King's sole heir, you must recruit local Adventurers to complete Adventures to regain the loyalty of the various races in the realm. Only through reuniting your kingdom will you have the power to defeat the evil Illusionist Miraj!

  • Create Your Ruler to begin your story!
  • Recruit Randomized Adventurers from 7 races and 13 classes each with their own bios, benefits, and drawbacks!
  • Unlock Secret Party Bonuses by organizing your Adventurers into 4 separate parties and arranging their formation front to back!
  • Send Your Adventurers on Adventures to over a dozen different locations on a large world map!
  • Automatically Complete Adventures and...
  • Manually Complete Adventures for bonus rewards!
  • Turn-based Combat with dozens of skills and spells!
  • Level Up your Adventurers with attribute points!
  • Tons of Skills from unique skill trees!
  • Endlessly Generated Loot to equip your Adventurers ranging from common, uncommon, rare, legendary, unique, and mythical items!
  • Dozens of Monsters each with...
  • Resistances and Weaknesses to exploit!
  • Rare Monsters and Monster Packs each with randomized mutators!
  • Unique Boss and Miniboss monsters to challenge your toughest Adventurers!
  • Craft and Salvage Equipment to create the perfect equipment!
  • Upgrade Your Castle to impart benefits to all of your Adventurers!
  • Monster Invasions where you must defend your subjects!
  • Gain Your Subjects' Allegiance to receive upgraded Adventurers and more!
  • Adventurer Endurance that needs time to recover!
  • Adventurer University where you can educate and train your Adventurers!
  • Bestiary that tracks your Monster kills to unlock information and gain bonuses against them!
  • Harsh Death Penalty where resurrecting your Adventurers isn't cheap!
  • Retire your Aging Adventurers to impart fantastic benefits to younger Adventurers!
  • Ironman Mode where when your Adventurers die, they stay dead!
  • Achievements to track all the things!
  • Original Retro-inspired Soundtrack to groove to!
  • Steam Trading Cards to collect!
Release date
Vigilant Addiction Studios
Age rating
Not rated

System requirements for PC

  • OS: WinXP or later
  • Processor: 1.8GHz
  • Memory: 512 MB RAM
  • Graphics: Direct3D/OpenGL compatible card with at least 128MB
  • DirectX: Version 9.0c
  • Storage: 150 MB available space
  • Sound Card: 2d sound compatible card

System requirements for macOS

  • OS: OS X 10.5 or later
  • Processor: 1.8GHz
  • Memory: 512 MB RAM
  • Graphics: Direct3D/OpenGL compatible card with at least 128MB
  • Storage: 150 MB available space
  • Sound Card: 2d sound compatible card
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Last Modified: Sep 17, 2019

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Let's Play Adventurer Manager - Episode 1 - Game Got Jokes
Apr 21, 2014
Adventurer Manager - On gère sa guilde d'aventuriers || Présentation et Gameplay [FR]
Dec 21, 2014
Dan Field
Adventurer Manager: Ep. 1 (Onward to Adventure)
Dec 15, 2014
Adventurer manager interview
Feb 5, 2014
winston Channel
Let's Play Adventurer Manager - Episode 4 - Kingblade
Apr 26, 2014
Adventurer Manager- Part 1 (Exploring the world)
Dec 18, 2014
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5,767 items
Complete 20 University Courses on One Adventurer
50 Arbalester
Obtain Level 50 With the Arbalester
Retire an Adventurer
Woes for Foes
Paint the tower in blood! Kill 10000 Monsters in the Endless Tower
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Adventurer Manager Alpha Trailer
Adventurer Manager Teaser [Updated]
The Drastik Measure - Adventurer Manager First Impressions 2
View all streams
4 items

Adventurer Manager reviews and comments

Translated by
Microsoft from Deutsch
I've accompanied Adventurer Manager through early Access and I'm terrified to see what's become of this Game. Over a long Period of time, builds have been delivered in which you sent your Heroes on Adventures that were completed after a period of Time. You got Loot and Experience, reequipped the Figures and sent them off again. I could run the Game in the Background and do Progress. I liked that and explained why I get to over 80 Hours. Since the Release, the Game has only boiled at me. While It's possible to skip Time, that leads 100% to The invasion of a Stretch of land, after which you lose Reputation and you don't have Access to the Figures you can hire. In the current Version, the Game is a single Stop & Go. Other Figure Cripples on Outside Use only make Progress when you play a Dungeon yourself-and the Dungeon Play is not a Strength of Adventurer Manager. It plays out monotonously. You do the Same thing all the time-every Fight always happens in the same Way. Tank makes AoE-Taunt, Damagedealer Dealen Damage, Heals Heals Heals. Every pop-like Action wants to be triggered by hand by me and I hate that because there's no Challenge either. So you grin your way through felt 16,000 Dungeons, send 293473289792349 Heroes to uni, push them from one Course to another, make sure they're always up do date and fret about the damn Endurance bar you don't get forward because of The main Force has to rest first and you have to run a Dungeon with some Group of poples, which you have already visited 300.000x, whereby during the Dungeon Run an Invasion starts, which has to be repelled. Nee, that's not the way it is. Give me an old Version of the Game and I'll adjust my Review, because this Build, which is unfortunately the final, Is Murks stretching himself and demanding a longer Playing time than would be necessary.
Translated by
Microsoft from French
That the title of the game does not actually reflect on gameplay is one thing, it is true that the side "Manager" is not more put forward than on any RPG... Whether the game is good or not is another. In the occurence, I did not like. 1) the principle of the game is horribly repetitive, like Dungeon crawler in case by case, dungeons that renew little, that one must sometimes Redo to, for example, improve new recruits. The main problem is that the fights are endless, without laughing. 2) the stuff is good, some games are stingy and it's painful to stay stuck with a personal whose equipment does not evolve... Here it is the other way around: every Dungeon is the opportunity to bring back a whole different business truck with hundreds of subtleties. The problem? If you're like me and want to maximize every character, you'll spend time, too much time sorting between the countless items you pick up, and in the end it's just drunk. 3) the music is not disgusting in the first few minutes, with a nice 8-bit fake stamp and it's not bad Groove. Except that: only 1 music for the world map, only 1 music for dungeons... So yes they are nice 2 minutes but you remember? Endless fights... The sorting of hell after every Dungeon... You will soon understand why you will be going over the options to permanently cut the music and put your own in place before making a cerebral stop. 4) last point which mainly concerns a matter of taste but I think it is necessary to talk about it... I am the first to appreciate the pixelated graphics, especially since this "mode" is also a good way for full of freelancers to get away from cool games at lower cost. But that's not why it has to be done badly. Unfortunately I seldom saw such an infamous porridge, some paintings will seriously sting your eyes before identifying what you are supposed to see. Little readable, grotesque limit, the excuse of retro is not here apliquable, it's just poorly done, frankly not beautiful a single second, without charm, soulless. Adventurer Manager is fishing too many levels to be considered a good game in my opinion. We have fun at the beginning, we discover the game, all this all... But it doesn't last. Painful and redundant. shame.
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