Adventurezator: When Pigs Fly reviews

Translated by
Microsoft from French
Adventurezator: when pigs fly is a good adventure game Adventurezator is above all an adventure game (point & click type) and then an editor that allows you to create yourself scenarios or adventures in the world of Adventurezator. I tried Adventurezator on a Mac and I have to say that I experienced some difficulties. I suppose over time these problems will be solved. The authors are very reactive. The story... You play an apothecary (the equivalent of a pharmacist) and one of your customers is dissatisfied. No luck for you, this client is a powerful magician and he transforms you into mutton. The game is to find the antidote to become the young man you were before. http://steamcommunity.com/sharedfiles/filedetails/?id=529945536 to read all of my impressions on Adventurezator: when pigs fly. [www.graal.fr]
Translated by
Microsoft from Russian
Not good! Chukcha is not a creator, a Chukchi consumer. I was not particularly interested in the engine as a tool for creating games/scripts. I was interested in the story campaign, and the campaign from the authors on the idea should fully demonstrate the possibilities of the engine. I'm puzzled by what I saw. God Knows, I have many times given the game a chance, again and again trying and trying. And as a result, I have covered the campaign, with all the rollers (variants of passage), not getting any achievements for it, because they apparently do not work. Now about suffering. Save/download. Who needs to be to put a quick download (and the other is just not) in Steam-version on F12 (button for screenshots)? Well Though there is an alternative to Ctrl + L, but it works only with the left Ctrl (can only I have so, ♥ ♥ ♥ ♥ ♥ ♥. Work saving is quite strange. First you need to load the desired level, then go somewhere to run away, and only after that can work Download. But only if you have not passed this level after saving (i.e. only in case of death or exit from the game). If you have passed the level and want to complete it differently, do not repeat the entire level routine, and using the save before the final-forget, so it does not work. Once the level is complete, the save is lost forever. If you are killed and the game offers immediately boot-agree pointless. Because Of the bugs you after the boot will be a moment before the losing bout and again the fire. You need to stop downloading, get out of the level, start it again and only after that boot up. There is a chance of a glitch with the loss of all things from the inventory, even the plot. Management. Too complicated and overloaded. Most of the passage, especially after failures or for another ending, turns into an uninteresting routine. The authors ' attitude. It feels like it's done to "get away," or the project has failed so much that it's been abandoned. There is an inaccessible level, which, judging by the discussions in the community, should have been added with some update, but it has been more than 2 years, and who is now there. Achievements do not work. In the same discussions wrote that they are going to fix the bug with the passage of one level-also nothing. The Site does not work. As A result, we have a raw product that will never be brought to mind.
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