Average Playtime: 3 hours

Adventurezator: When Pigs Fly

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About

The Adventurezator is an emergent adventure game about creating emergent adventure games!

Rock, Paper, Shotgun says:
"Madness! Brilliant madness."

You enter the room. Squinting your eyes under the dim light, you can make up the improbable form of a pig with wings. It is glorious. “We are Pigasus. Mighty game developers”, asserts the airborne swine, “And this here is Adventurezator”.



“Adventurezator is an adventure game. Well, sort of. You see, we all love adventure games (as all sentient beings in their right minds should) but you must admit that even the best of them lack something very special: good old YOU.”

“In Adventurezator, you not only play an ever-renewed pile of brilliantly designed point-and-click adventures: you actually get to design your own, and publish them too! The best part? You can do that without all that boring programming, or math. It’s all very technical, but (if we had to put it in layman’s terms) it works like a very fancy cable connected directly to your brilliance.”

You stare at the flying mammal for a while, barely containing your happiness. But still, you could use a little more detailed information. Something like a feature list. Maybe with bullet points. Pigasus opens its inventory and gladly gives it to you.



Features:

  • An Adventure Sandbox: create and play your own adventures with no scripting or technical knowledge required;
  • Workshop support: share your creations, and easily play the best adventures the community has to offer;
  • Free-form Object Interaction: objects dynamically interact with each other – no need to manually make a cup and a water fountain find what they can accomplish together;
  • Actor editor: create, save and share your own characters;
  • Cutscene Editor: show the world your movie-directing abilities have been drastically underrated until now;
  • Level Editor: easily point, click, drag, drop and rotate components to create your own levels;
  • Campaign Editor: string your chapters together and create a world-spanning saga;
  • Full-fledged campaign and stand-alone extra levels: for your enjoyment and to inspire greater creations!
  • More post-launch content: we will continue supporting Adventurezator with official and community-driven updates;
  • Pointy. Clicky.
  • Pigs. Naked, Baby, Flying, Godly Pigs.
Platforms
Release date
Developer
Pigasus Games
Publisher
Degica
Age rating
Not rated
Website
http://www.adventurezator.com

System requirements for macOS

Minimum:
  • OS: Snow Leopard 10.6 or later
  • Processor: Intel Core Duo
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 4850, NVIDIA GeForce GT 250, Intel HD 3000, or equivalent card with at least 512 MB VRAM
  • Storage: 1 GB available space
Recommended:
  • OS: Lion 10.7 or later
  • Processor: Intel Core i series processor
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon HD 6770, NVIDIA GeForce GTX 460, or better with at least 1 GB VRAM
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

System requirements for PC

Minimum:
  • OS: Windows XP / Vista / 7 / 8
  • Processor: 1.7 GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 250, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
  • DirectX: Version 9.0
  • Storage: 1 GB available space
  • Sound Card: DirectX Compatible Sound Card
Recommended:
  • OS: Windows 7
  • Processor: Intel Core i5 2.2 GHz, AMD Athlon 64 2.2Ghz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850, or better with at least 1 GB VRAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Sound Card: DirectX Compatible Sound Card

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04 LTS or higher
  • Processor: 1.7 GHz Dual Core
  • Memory: 3 GB RAM
  • Graphics: NVIDIA GeForce GTX 250, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
  • Storage: 1 GB available space
Recommended:
  • OS: Ubuntu 12.04 LTS or higher
  • Processor: Intel Core i5 2.2 GHz, AMD Athlon 64 2.2Ghz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850, or better with at least 1 GB VRAM
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

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465 items
20.00%
When Pigs Die
Become a man again
20.00%
Lord of the Arena
Complete the Standalone level 'Arena'
20.00%
When Gnomes Walk
Save the Gnomes
20.00%
When Pigs Fly
Make Edmund fly
20.00%
Boldly Go
Unlock Level: 'When Pigs Fly: Newton's Cubes'
view all achievements
17 items

Adventurezator: When Pigs Fly reviews and comments

Translated by
Microsoft from French
Adventurezator: when pigs fly is a good adventure game Adventurezator is above all an adventure game (point & click type) and then an editor that allows you to create yourself scenarios or adventures in the world of Adventurezator. I tried Adventurezator on a Mac and I have to say that I experienced some difficulties. I suppose over time these problems will be solved. The authors are very reactive. The story... You play an apothecary (the equivalent of a pharmacist) and one of your customers is dissatisfied. No luck for you, this client is a powerful magician and he transforms you into mutton. The game is to find the antidote to become the young man you were before. http://steamcommunity.com/sharedfiles/filedetails/?id=529945536 to read all of my impressions on Adventurezator: when pigs fly. [www.graal.fr]
Translated by
Microsoft from Russian
Not good! Chukcha is not a creator, a Chukchi consumer. I was not particularly interested in the engine as a tool for creating games/scripts. I was interested in the story campaign, and the campaign from the authors on the idea should fully demonstrate the possibilities of the engine. I'm puzzled by what I saw. God Knows, I have many times given the game a chance, again and again trying and trying. And as a result, I have covered the campaign, with all the rollers (variants of passage), not getting any achievements for it, because they apparently do not work. Now about suffering. Save/download. Who needs to be to put a quick download (and the other is just not) in Steam-version on F12 (button for screenshots)? Well Though there is an alternative to Ctrl + L, but it works only with the left Ctrl (can only I have so, ♥ ♥ ♥ ♥ ♥ ♥. Work saving is quite strange. First you need to load the desired level, then go somewhere to run away, and only after that can work Download. But only if you have not passed this level after saving (i.e. only in case of death or exit from the game). If you have passed the level and want to complete it differently, do not repeat the entire level routine, and using the save before the final-forget, so it does not work. Once the level is complete, the save is lost forever. If you are killed and the game offers immediately boot-agree pointless. Because Of the bugs you after the boot will be a moment before the losing bout and again the fire. You need to stop downloading, get out of the level, start it again and only after that boot up. There is a chance of a glitch with the loss of all things from the inventory, even the plot. Management. Too complicated and overloaded. Most of the passage, especially after failures or for another ending, turns into an uninteresting routine. The authors ' attitude. It feels like it's done to "get away," or the project has failed so much that it's been abandoned. There is an inaccessible level, which, judging by the discussions in the community, should have been added with some update, but it has been more than 2 years, and who is now there. Achievements do not work. In the same discussions wrote that they are going to fix the bug with the passage of one level-also nothing. The Site does not work. As A result, we have a raw product that will never be brought to mind.
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