Aeon of Sands - The Trail reviews

Translated by
Microsoft from Deutsch
Product received for free https://www.youtube.com/watch?v=yrfZWtPJQ8A Brave are they, the Guys from Two Bits Kid. Even though Dungeon Crawler Has a fine and sworn fan base (the Legend of Grimrock developers know what I'm talking about), it always comes down to how a Game is presented. There is a Difference between: Picking up retro feeling and wrapping it in a modern Robe or developing a Game that feels exactly like that, plays and looks like a Game from 20-30 Years ago. AOEN OF SAND-The Trail is utopis Retro in this Regard. The Game could have been released on the Amiga as it was 1:1 at the Beginning of the 90s and would have fit fully into time. There are advantages and Disadvantages: Fans of Dungeon Master, Eye of the Beholder, Ishar, Black Crypt etc may get their Money's worth--if they can live with the fact that the Game feels the same and looks the same as the Role Models. Everyone else is more likely to struggle with the Title. But in turn: AOEN is a post-apocalyptic Role Play Most likely to go in Mad Max-/Dune-/Dark Sun direction from the Scene. We embody Setrani, a Gardener, an absolute Anti-hero who, contrary to will, is sent on a Mission--and this is truly not so pleasant, because it means he has to leave his sheltered Home and go out into the inhospitable Desert. At first alone, you can find more heroes relatively quickly, who join our (maximum 3-member) Group. The Game is divided into two parts: Most of the Gameplay is spent in Dungeons that function like a classic Dungeon Crawler: Fight in real time, bickering around enemies, complying with Printing Plates, opening doors with hidden Buttons, solving puzzles and so Next. The other Part is the Journey via an Overmap, through which we visit different Locations. It is always necessary to make Decisions that are integrated into a rather extensive Story for this Type of Game. Especially nice: The Developers have built in a Lot of humorous Passages--and very often break through the 4th Wall. Again and again Setrani shows himself grumpy, the Developers comment on this every now and then. In General, our Hero is a real Anti-hero and he lets us know that more than once. Speaking of Hero: We are dealing with a real Weakness of the Game, because even if the Intention of the Developers was to trim the Game more on Story, because on classic level, it has to be said that the Story alone does not carry well enough to compensate That there is virtually no level mechanism. Three Traits that can be boosted relatively uninspired by Using Magic, long-range And Melee weapons. A few Attributes. And that's it. No Exps, no Levels, no real Skills. Many Things can only be upgraded via Equipment. Sure, you can do, but satisfy doesn't do that. What is interesting, however, is the Approach of using Mana as a Resource the other way around: If you use magic, you don't lose mana, but almost expand your mana poisoning. So If you conjure too much and don't take Countermeasures, you'll be harming your own Health at some point. One last Word on Optics and Music: I find the musical Sound background sometimes very successful. The Look, on the other hand, is a real Matter of taste. The Game is not beautiful and is anything but technically demanding. With the hack-down Animations of the Opponents, their unclean Transparency and many other Points one wonders whether the Whole thing now stems from the homage to the Optics of that time or a Portion of Incapacity. Due To the Scenario, many things seem very cloudy, but sometimes this Style also seems very fitting. However, the Game scores with many, almost Portrait-like scenes and a rather abstract Style. I can put it into Words badly, so I recommend my corresponding Video to do so. I think there will be the Group that says: Ne, since I war eye Cancer and the Group that says: There's a pleasant but pleasant retro feeling that's cracking up the Belly. Decide for yourself--for about 17-19 Euros, however, you can already give the Title a Chance, as you like Dungeon Crawler.
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