Average Playtime: 3 hours

Aeon of Sands - The Trail

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Aeon of Sands – The Trail is a retro low fantasy RPG set in a post-apocalyptic world, with first person, grid-based exploration, puzzles, real-time combat, and a fully illustrated, non-linear, choose your story adventure.
The game follows the misadventures of a likeable slacker, who is suddenly thrown out of his cosy home into a terrible, infinite desert that seems to hate him.
Accompany the vain, nap-loving clerk Setrani through his story.
Guide his travels over a dangerous land, ravaged by the weather and by tribal enmity. Struggle with him, as the desert's wicked sense of humor and unpredictability set him trap after trap on his path.
Setrani is introduced to new situations via multiple choice illustrated dialogues.
Based on your decisions, new areas can be explored while other become inaccessible, you meet new companions or make enemies of them.
It's basically choose your adventure featuring dungeon crawling!
Choose your path, or stumble around blindly! Let nonlinearity be your pal!
Replay it! Do it differently all over, and still manage to sabotage civilisation!
Travel the large desert like there's no tomorrow!
Play with magic, which is most often as dangerous to you as to others!
Face multiple endings, and more often, your own!
Real-time combat
20 locations and more than 60 mazes and dungeons to explore
More than 140 dialogues
Completely hand drawn 2.5D environment, 240 hand-drawn illustrations
Up to 2 other characters can join your party during play
Each character’s personality influences the outcome of the story, and opens up new paths

Platforms
Genre
Release date
Developer
Two Bits Kid
Publisher
Two Bits Kid
Age rating
Not rated
Website
https://aeonofsands.com/

System requirements for PC

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 7, 8 or 10
  • Processor: 1.3 GHz Intel Core i3, Dual Core or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Graphic card supporting OpenGL 2.1+/GLSL 1.40+, 1 GB
  • Storage: 500 MB available space
  • Sound Card: Any
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 7, 8 or 10
  • Processor: 3.0 Ghz Intel® Core™ i5 or better
  • Memory: 8 GB RAM
  • Graphics: Graphic card supporting OpenGL 2.1+/GLSL 1.40+, 2 GB
  • Storage: 1 GB available space
  • Sound Card: Any

System requirements for macOS

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: OS X 10.12+
  • Processor: 1.8 GHz Intel Core i5 or better
  • Memory: 8 GB RAM
  • Graphics: Intel HD 4000 1.5+ GB
  • Storage: 500 MB available space
  • Sound Card: Any
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: OS X 10.12.4+
  • Processor: 1.8 GHz Intel Core i5 or better
  • Memory: 8 GB RAM
  • Graphics: Dedicated GPU with 2+ GB recommended
  • Storage: 1 GB available space
  • Sound Card: Any
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Last Modified: Jul 31, 2022

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Steam

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Aeon of Sands - The Trail reviews and comments

Translated by
Microsoft from Deutsch
Product received for free https://www.youtube.com/watch?v=yrfZWtPJQ8A Brave are they, the Guys from Two Bits Kid. Even though Dungeon Crawler Has a fine and sworn fan base (the Legend of Grimrock developers know what I'm talking about), it always comes down to how a Game is presented. There is a Difference between: Picking up retro feeling and wrapping it in a modern Robe or developing a Game that feels exactly like that, plays and looks like a Game from 20-30 Years ago. AOEN OF SAND-The Trail is utopis Retro in this Regard. The Game could have been released on the Amiga as it was 1:1 at the Beginning of the 90s and would have fit fully into time. There are advantages and Disadvantages: Fans of Dungeon Master, Eye of the Beholder, Ishar, Black Crypt etc may get their Money's worth--if they can live with the fact that the Game feels the same and looks the same as the Role Models. Everyone else is more likely to struggle with the Title. But in turn: AOEN is a post-apocalyptic Role Play Most likely to go in Mad Max-/Dune-/Dark Sun direction from the Scene. We embody Setrani, a Gardener, an absolute Anti-hero who, contrary to will, is sent on a Mission--and this is truly not so pleasant, because it means he has to leave his sheltered Home and go out into the inhospitable Desert. At first alone, you can find more heroes relatively quickly, who join our (maximum 3-member) Group. The Game is divided into two parts: Most of the Gameplay is spent in Dungeons that function like a classic Dungeon Crawler: Fight in real time, bickering around enemies, complying with Printing Plates, opening doors with hidden Buttons, solving puzzles and so Next. The other Part is the Journey via an Overmap, through which we visit different Locations. It is always necessary to make Decisions that are integrated into a rather extensive Story for this Type of Game. Especially nice: The Developers have built in a Lot of humorous Passages--and very often break through the 4th Wall. Again and again Setrani shows himself grumpy, the Developers comment on this every now and then. In General, our Hero is a real Anti-hero and he lets us know that more than once. Speaking of Hero: We are dealing with a real Weakness of the Game, because even if the Intention of the Developers was to trim the Game more on Story, because on classic level, it has to be said that the Story alone does not carry well enough to compensate That there is virtually no level mechanism. Three Traits that can be boosted relatively uninspired by Using Magic, long-range And Melee weapons. A few Attributes. And that's it. No Exps, no Levels, no real Skills. Many Things can only be upgraded via Equipment. Sure, you can do, but satisfy doesn't do that. What is interesting, however, is the Approach of using Mana as a Resource the other way around: If you use magic, you don't lose mana, but almost expand your mana poisoning. So If you conjure too much and don't take Countermeasures, you'll be harming your own Health at some point. One last Word on Optics and Music: I find the musical Sound background sometimes very successful. The Look, on the other hand, is a real Matter of taste. The Game is not beautiful and is anything but technically demanding. With the hack-down Animations of the Opponents, their unclean Transparency and many other Points one wonders whether the Whole thing now stems from the homage to the Optics of that time or a Portion of Incapacity. Due To the Scenario, many things seem very cloudy, but sometimes this Style also seems very fitting. However, the Game scores with many, almost Portrait-like scenes and a rather abstract Style. I can put it into Words badly, so I recommend my corresponding Video to do so. I think there will be the Group that says: Ne, since I war eye Cancer and the Group that says: There's a pleasant but pleasant retro feeling that's cracking up the Belly. Decide for yourself--for about 17-19 Euros, however, you can already give the Title a Chance, as you like Dungeon Crawler.
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