Translated by
Microsoft from Russian
Microsoft from Russian
After the release of Agarest 2, many players who passed 1 and 0 part of the Bombanulo, TC combat system strongly changed, crossed Cross Edge with Agarest. The Game has lost its basic chip, TK ceased to be tactical and such hardcore (however, some fights even on the normal without the proper rocking "fat" and skills can not even be matched) as were 1 and 0 part. And the game began to shine. However, I have passed the game 2 times and it is still not bad. If you do not burn from the change of combat system and you do not play only in triple A-projects in the genre of JRPG, then play quite nicely.
The Musonchik in the game is so-so. I Liked and remembered only 2 compositions, and then one only at the end of the true ending. Therefore, fights are more pleasant to carry out under the music. Hyde for the true end can be found in the steam. The Nuts with the JPN/NA version also work on this version with a couple of clarifications of the authors of the guides.
Here are a few points to compare with the previous parts.
What has not changed That changed the Change of generations of Mini-games in the Banke, which increase the indicators and the level of affection of heroines to the GG.
A Lot of game characters Fighting system has become not tactical, so to think almost in any battle does not need to Pump the characters Appeared the opportunity to run freely on the world map, and in the data is moving around the points.
A Good plot, not grabbing the stars from the sky, with twists in the spirit of Japanese works of Graphonus became better, Modelki honorable. More saturated paints Were used.
Kraft Everything and everything, a lot of crafting everything and everything.
Limit Points (analogue Turns), which are awarded for each event and the quest made in the Guild. Movement on the map and the data on them is not affected.
Using Wikis and other resources (TK on Wiki on 2 part is not all information unfortunately) to find the right monster, things.
In the past, each character had its own unique passive abilities (Parry, Resolve, etc.), which appeared at certain levels. In 2 Parts These skills are studied by each character from the books of skills. Possible variants of passive skills at Persians differ.
Several endings, including True End and Boundari (but here it is small, heh) Crafting skills are no more.
Buy The books Skills for TP and for them you study each Persian the right skills.
Difficulty Levels + Replay ability.
Each special reception Has 2 variations, which can be changed in the menu. And depending on the chosen variant the Damag, element, radius and effects from the rush can change.
Lots of fights and many hours of gameplay.
The party consists of 4 characters instead of 6.
----The Absence of tactical fields. Instead, there are several locations of our party depending on its characters. From The chosen leader party comes a bonus, which each character has his (AP Recovery, ATK + and TP)---the Creation of puppets with the help of Forbidden Tome now is very cheap---there is a function Attachment, which allows you to attach/INSERT into the weapon various Special Kraft things that increase stats.
---Regardless of the level of affection, you can choose your wife at the end of the generation.
---There is no limit on the number of moves to revive a fallen fighter in battle (down with the hardcore, down!!!!)
---During the battle, you can change the character to any other available in stock. Including the dead character during the battle can be replaced when it will move.
My evaluation of the second Agaresta 6 with a ladle of 10. It would be almost 10 out of 10, but from the game completely threw her basic chip, fully buried this once hardcore tactical JRPG series in the grave. Although They still released Agarest Senki Marriage on the PsP, which is not Agarest at all and it is better you do not see it.
P.S. Mini game with Banka. Already Imagine beauty and relax huh? Bite Off, tell you the!!! How to rotate the stick from the controller if you do not have a controller?!! And This minigame will blow your brain even with the gamepad until you're on the ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ The thumb of your hand to get profit from it. And you will definitely need it when you decide to go through the game on the true end. When you jerk off, you're not going to get a hand like that in that Banke.