Agent Avenge
About
This was my first game of the semester. We were put on a 2-man team, with me programming and Sean Agnew as artist. The result of the 2-week dev cycle was Agent Avenge: a 2D top down stealth/avoidance game with some story to go with it.
I was really happy with how this came out, given that I was adjusting to even the idea of using GameMaker for anything serious. Turns out it's quite robust for 2D games, and excellent for quick prototyping.
System requirements for PC
Last Modified: Jan 9, 2019
Where to buy
itch.io