AI retrowave racing
About
What is AI Racing
AI Razing is a study prototype that aims to create a reliable racing AI, capable of running on any circuit. It uses a 3-layer feed-forward neural network. The network is provided with an initial training and gets better each time it crashes.
I also took the opportunity to experiment with shaders. I use custom shaders for:
- Skybox
- Terrain (geometry shader)
- Coins. Hologram effect
- Trail. I create the mesh dynamically and then add a particle premultiply shader, that in combination with the post-processing creates that flaring effect.
- Post-processing with Unity's post-processing stack
WADS to control the ship.
Space to alternate Player and AI camera.
AssetsShip model by Ismael Bakouche.
Background music by @Gelbar_ (CyberWar).