Average Playtime: 6 hours

Airport CEO

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About

Airport CEO is a 2D tycoon and management game in development for PC and Mac where you take the seat as a CEO of your own airport. You will build the airport’s infrastructure with everything from runways and taxiways, gates and tarmac to constructing terminals with check-in, security, restaurants and shopping. You will manage the business perspective of the airport by hiring employees and executives, making deals with airline companies and making sure that ends meet by keeping an eye on budget and resources.

You will have to cater to the passengers by keeping waiting time to a minimum, by having friendly and helpful staff around and by making passengers feel secure, keeping any potential criminals at bay; a happy passenger is a shopping passenger. Hopefully you won’t run into any problems such as employee or equipment breakdowns, bad weather causing massive delays or emergency landings. You will be responsible for when things go wrong and, of course, filthy rich when things go right.

Running an Airport
Your objective is to build and manage your airport to perfection by making strategic decisions, building an optimized airport and ultimately making sure that your passengers and airlines are satisfied. You will need to build the entire airport from scratch including terminal foundations with floors, walls, doors and items as well as the airport infrastructure including runways, taxiways, aprons and other necessary structures. Everything in Airport CEO is deeply simulated and so you need to manage its operations by making strategic decisions such as hiring the right staff, controlling expenditures and optimizing processes.Airlines
Airlines and their travelers are an essential element of Airport CEO as they consist of the main source of your airport’s income, signing contracts with airlines bring cashflow and passengers to your airport which means opportunities for claiming an armada of different service fees as well as passenger consumption. Airlines come in different sizes and have different requirements on your airport and the services you offer, you are responsible for not only planning the flight schedule but also for meeting and maintaining the needs. For example, flights during rush hour could generate more income as airlines are prepared to pay more in fees but on the other hand late evening flights are normally less desirable and you might be forced to reduce the fees for flights operating at this hour. Occasionally you will need to handle emergencies and delays due to bad weather or accidents in the area, all which will put your management skills to the test.

Passengers
Passengers in Airport CEO are versatile humans with personalities, needs, a background story and most importantly; a flight to catch. Passengers are deeply simulated and their decisions, behaviors and opinions about your airport are affected by a number of different factors. Passengers in Airport CEO, just as passengers in real life, have to wait in lines, check in, pass security and then entertain themselves until their flight is ready for boarding. Arriving passengers must find their way out to the baggage claim, get a hold of their bags and pass customs before getting on their transport. Whether they’ll be able to actually catch their flight is up to you: Passengers might have a hard time finding their way around the airport so you build an information desk, passengers might get irritated because of the long security queue and waiting time so you extend its capacity, passengers might complain about the lack of fun things to do in the gate area so you build a duty-free shop, exclusive brand boutiques and business lounges.Employees
Employees are those you rely on to keep your airport running. Just as passengers they are deeply simulated individuals who have minds of their own affected by a number of different factors. Employees have a number of different roles and it is your job to make sure that your airport has the right and necessary work force. From airport staff, janitors, ramp workers and mechanics, security and air traffic control operators to administrators and executives. The more you expand your airport, its range of facilities and its passenger capacity the more versatile and skilled your employees have to be. When employees interact with passengers they’ll have to be skilled at managing people and also stress resistant in order to avoid processing errors and letting the wrong people through.

Facilities & Buildings
Airports are complex mega-structures with a lot of different buildings and facilities. While a small airport might not need more than a simple grass runway and a terminal, as you grow your airport you will have to expand its facilities ranging from air control towers, fingers and aprons, taxiways and service paths to fire, weather, catering and fuel stations. As your airport grows your terminal grows, you will have to make sure that it is equipped with the necessary facilities that passengers are expecting. Building a terminal in Airport CEO is 100 percent custom: You decide its shape, its layout, its components such as the floors, the walls and the doors. Baggage needs to be processed and transported to the same flight as its owner and its all up to you when it comes to avoiding bottlenecks and designing the ultimate airport terminal.Being a CEO
Data, data, data! As the acting CEO of your airport you need to be able to make difficult business decisions based on real intelligence. In Airport CEO you will ultimately be provided with huge amounts data from which you can draw conclusions and manage your airport. You will be provided with a set of different panels highlighting what you want to know, if you have invested in the right technology collecting it of course. As the CEO you will not only be responsible for the architecture of the airport but also for those working in it. Tired of screening every janitor you need to hire? Establish an HR department and let them do it for you! Tired of assessing the monthly budget balance? Create an accounting department, or even better, hire a CFO to make sure that you really make the best decisions.
Platforms
Release date
Developer
Apoapsis Stuidos
,
Apoapsis Studios
,
Apog Labs
Publisher
Apoapsis Studios, Apog Labs
Age rating
Not rated
Website
https://www.airportceo.com/

System requirements for macOS

Minimum:
  • OS: Mac OS X 10 (or higher)
  • Processor: 2,7 GHZ Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Any (1 GB RAM)
  • Storage: 2 GB available space
Recommended:
  • OS: mac OS Sierra
  • Processor: 2,7 GHZ Intel Core i7 (or higher)
  • Graphics: Any (1.5 GB RAM or higher)
  • Storage: 4 GB available space

System requirements for PC

Minimum:
  • OS: Windows XP Service Pack 2
  • Processor: Intel: Core2 Duo 2.4 GHZ | AMD: 3 GHZ
  • Memory: 2 GB RAM
  • Graphics: Any (minimum 1 GB RAM)
  • DirectX: Version 8.0
  • Storage: 2 GB available space
Recommended:
  • OS: Windows 8 (or higher)
  • Processor: Intel Core i7 2.6 GHz | AMD: 3 GHZ (or higher)
  • Memory: 4 GB RAM
  • Graphics: Any (1.5 GB RAM or higher)
  • DirectX: Version 10
  • Storage: 4 GB available space
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Last Modified: Feb 7, 2024

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Wilhelm Röntgen
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X-ray vision
Manually scan 750 000 bags
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Depart 50 000 000 passenger via aircraft
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The Airport CEO
Win the Airport of the Year Award
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Unionize!
Staff happiness below 10% with a staff force of above 100
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Airport CEO Early Access Trailer
Airport CEO: Back to an old Favorite | LATER: Prison Architect with RHINOOOO!!!
ArchitectChick: Building Airports
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Airport CEO reviews and comments

Cool game
«Can’t stop playing»
«Time-tested»
Translated by
Microsoft from Deutsch
Early Access Review Potential Bomb for an Airport Simulator (Version 0.21.9 on 02.10.2017) Days ago, the Game Airpot CEO was released in an Early Access version in which you build and manged your own Airport, hiring Workers to the Buildings And Build Interrior, Export staff For Work on Check In Switches or who perform the Boarding or Caretakers who are supposed to keep the Store clean. Even during The construction of the Airport, there are many Things to consider during the Planning Phase: Do you want To build an Airport only for Private Aircraft or for Passenger Rails? Where does the Terminal get to with its Security Zone? Where to go To The Check-in desk and where the Security Check? How do I manage the Luggage? And how do the Tanker Trucks come with the Planes? Runways and Taxiways are to be built and connected with the Holding Positions of the Aircraft. Special contracts have to be negotiated For many of these Tasks (Currently limited to the most appropriate Selection), research The appropriate Workflows and build the necessary Buildings/Infrastructure. Once you have built your first Parking Position, built a Boarding desk in the Security Zone, built a Check-in Desk the appropriate Staff can be hired with Airlines and the flights can be scheduled and corresponding to Gates branches. And you can also take care of The well-being of the passengers with Grocery Stores and shopping Facilities as well as Toilet rooms. A Little Decoration and you already have your little Airport. Sounds all Prima and is also Fun, BUT (big but) All these Functions are so far only installed sowiet that these Functionaries. There is a lack of fine Tuning in Many Places. The interplay of the individual Elements is currently Being tested rather than the elements themselves. For example, a Restaurant consists of a Zone that is assigned as "Food." There you can then close contracts with Companies, but you have to meet Criteria for doing So. The Size of the Store Space is not related to what items have to be held for (Checkout Area and Food Counter). In addition, there are hardly any Decorative Possibilities. Another big Problem is performance. Each Passenger is charged individually with their Luggage and Meets their personal Needs. The Works to a Conscience degree well. From several Hundred People (Flights can bring more than 100 People to the Airport and also take them with you again-so you get into this Area quickly at medium-sized Airports) the Frame rate drops considerably. The problem is the Single Threading. The Management part is also only there because it has to be there. Money earns itself without much trouble. But such Fine-tuning of Revenue opportunities and Spending would also be useless at such an early Stage of the Game, as much is yet to change. The Game is currently only available in English and the Tutorials are somewhat buggy. You have to go to the Tutorial Area several times so that certain Steps of the Tutorial Are considered to have been completed and the next step is revealed. Conclusion. Airport CEO is currently a Functional Test of the individual functions implemented. Each on his or his has to (and hopefully will) still need to be improved. If you Want to test this And build a small Airport you can certainly spend one hour or another With the Game. Anyone expecting a finished Economic Simulation is (still) mishandled here. But the Potential is very great! The Developers are active here in The Steam Forum and read along. So if you like, You can certainly bring in one or the other Idea, it will be implemented.
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