Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review Potential Bomb for an Airport Simulator (Version 0.21.9 on 02.10.2017) Days ago, the Game Airpot CEO was released in an Early Access version in which you build and manged your own Airport, hiring Workers to the Buildings And Build Interrior, Export staff For Work on Check In Switches or who perform the Boarding or Caretakers who are supposed to keep the Store clean.
Even during The construction of the Airport, there are many Things to consider during the Planning Phase: Do you want To build an Airport only for Private Aircraft or for Passenger Rails? Where does the Terminal get to with its Security Zone? Where to go To The Check-in desk and where the Security Check? How do I manage the Luggage? And how do the Tanker Trucks come with the Planes? Runways and Taxiways are to be built and connected with the Holding Positions of the Aircraft.
Special contracts have to be negotiated For many of these Tasks (Currently limited to the most appropriate Selection), research The appropriate Workflows and build the necessary Buildings/Infrastructure.
Once you have built your first Parking Position, built a Boarding desk in the Security Zone, built a Check-in Desk the appropriate Staff can be hired with Airlines and the flights can be scheduled and corresponding to Gates branches. And you can also take care of The well-being of the passengers with Grocery Stores and shopping Facilities as well as Toilet rooms. A Little Decoration and you already have your little Airport.
Sounds all Prima and is also Fun, BUT (big but) All these Functions are so far only installed sowiet that these Functionaries. There is a lack of fine Tuning in Many Places.
The interplay of the individual Elements is currently Being tested rather than the elements themselves.
For example, a Restaurant consists of a Zone that is assigned as "Food." There you can then close contracts with Companies, but you have to meet Criteria for doing So. The Size of the Store Space is not related to what items have to be held for (Checkout Area and Food Counter). In addition, there are hardly any Decorative Possibilities.
Another big Problem is performance. Each Passenger is charged individually with their Luggage and Meets their personal Needs. The Works to a Conscience degree well. From several Hundred People (Flights can bring more than 100 People to the Airport and also take them with you again-so you get into this Area quickly at medium-sized Airports) the Frame rate drops considerably. The problem is the Single Threading.
The Management part is also only there because it has to be there. Money earns itself without much trouble. But such Fine-tuning of Revenue opportunities and Spending would also be useless at such an early Stage of the Game, as much is yet to change.
The Game is currently only available in English and the Tutorials are somewhat buggy. You have to go to the Tutorial Area several times so that certain Steps of the Tutorial Are considered to have been completed and the next step is revealed.
Conclusion. Airport CEO is currently a Functional Test of the individual functions implemented. Each on his or his has to (and hopefully will) still need to be improved.
If you Want to test this And build a small Airport you can certainly spend one hour or another With the Game.
Anyone expecting a finished Economic Simulation is (still) mishandled here. But the Potential is very great!
The Developers are active here in The Steam Forum and read along. So if you like, You can certainly bring in one or the other Idea, it will be implemented.