Airport City reviews

Translated by
Microsoft from Swedish
The game gives no freedom to do what you want. You are forces to build things according to what your level allows you to. There are restrictions and everything, how many aircrafts you can have, which types you can have etc. Everything forces you to do as the developers wants and spend money to get there, otherwise it will be to slow to play (send a plane to Cyprus to get a thing you need in order to build an upgrade, which you get once every 10th flight). You get bored very fast!!! Hello! Developing a great city can take some time.
Translated by
Microsoft from Danish
The premises for a fun game of management and business development is there, but all options are handed to you and are all of mediocre value; do you fly 19 passenger to Egypt for a profit of 35$ in 20 mins., or to Small Village in 8 mins. for 16$? The choices are insignificant and tedious. Any upgrades that will accelerate your growth and possible enjoyment will cost you real money, through inApp purchases. Fun as a filler, might be worth the long haul for masochists, quite likely an exciting boost to the ego of kids with cash.. Not recommended for anyone with a taste for quality gaming.
Translated by
Microsoft from Italian
Very well articulated Game, well cared for the objects of personalization but the whole is too slow due to the excessive purchase price of the individual components that sometimes make the desire to play and certainly not stimulate even to put money out of pocket own because it is still a game! I Would rather pay to download it and not to have the items! You Should be able to increase the earnings faster! Nothing different from so many other games like that!! Hello! You can get more items required for buildings if you have friends in the game. They can send you them as gifts.
Translated by
Microsoft from Deutsch
Unfortunately, far too much designed for Real Money. It can be done without it, but really you can't get any more from a certain Moment and that's very frustrating and far too tough. I like to invest something, but these are really Moon prices, especially since you often just generate More Necessities with a Purchase. With more Opportunities to earn In-game currency, that would be fine. Gibts, though, didn't. As it is at the moment, you only lose (solvent) players to other Developers of nicely made games. For Example, me For the overpriced And additionally often inefficient financial Concept for the Player two Star deduction. Otherwise Nicely done