Airport Madness 3D reviews

Translated by
Microsoft from Deutsch
Airport Madness goes 3D Welcome To the Tower. Your Task will be to handle aircraft (both Arriving and Departing). You have to assign them to the Start and Runways. In the Beginning, this is still possible Without Problems. However, this is becoming more And more Tricky Due to increasing traffic volumes. PRO: + The Game idea is Class + The Planes are "Pretty" Here are the most common Models up to the unfortunately Patterned Concord. + Growing Challenge + The Game modes You can between: Constant Game mode (constant Air Traffic, Collisions do not end the Game) Growing traffic (At the Start still a little bit going on at the Airport, every few Minutes the Air Traffic is increased to the Maximum From Level 10) Time Trail (How Many Planes can you handle in 15 minutes) | It can be changed at any time, whether before the game Or during the Game in the Options, the traffic density) Move 100 (here there are 100 aircraft without time Pressure, here too the Traffic density Can be changed) Fire (this only applies in Castlegar and only at 2 Modis, Firechallange and large Fire Challange, in the former only the fire is to Extinguish, at the Second the entire Hill and the City are on Fire. You have 5 Firefighting Aircraft at your Disposal. The Fire must be extinguished during Ongoing Flight operations.) + Setting Options In addition to a small Setting whether you want to have the Radar on or off, you can still adjust The height of the Tower, Twitter Commentaries of the Passengers (which occasionally Occur), the Tags of the planes that show you the current Command with including The Speed), the Weather (unfortunately only with or without Rain, I find this Setting very Bad, I would have preferred a random Weather, to which something Else than Dry or Rain ... Is very very Mager. And as Said in each Mode, the Traffic Density can be set Manually again. + High Scores After successful (or unsuccessful) Completion, you can load your Points or parked aircraft (depending on the Modes) into the High Scores. The Good thing here is a day, week and Month Hit score. CONTRA-3D is good and Beautiful, even if you have generally kept the Cities as a bunch Of mud, you can think with a lot of Imagination a City ... What drives the whole thing to Extremes are 3D models of Buildings that soar but Look mMn very Familiar (I'm nice). Also the Collision of the Aircraft seems very very Artificial, a Peng a small Explosion and Already Jumping and Bouncing the Aircraft parts through the Area. -I don't know the Water a Developer Studio that doesn't bite your Teeth off the Water. Again, this is no Different. I'm not talking about the Optics because it's more than irrational for the nature of the Game, rather it's terrible To look at how the Water in the Game has the Property that it's a Board. What I want to Say: There is a Collision So land pieces of debris on the Water as on ordinary Soil and Do not sink. Those were the biggest Criticisms ... Not much or not? No it's not either, so you can look beyond it. These are the first Attempts at Big Fat Simulation to immerse themselves in the 3D world. Everyone has started Small! You can Forgive them. All in All, I can recommend the Game, it offers Fun and Challenge. In the High Scores you always see a Change, which means that it is still Played. With 7 Airports, you also have something to do.
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