Airport Madness: Time Machine reviews

Translated by
Microsoft from Spain
Very nice. Air handler Beams in a small airport at the beginning of 1920 and with the passing of the years it is enlarging and remodeling. First they are airplanes and as the years go by, the planes are evolving as well. Recommended If you like airplanes and if you are interested in directing air traffic. You tell pilots on which track they should despgar or land, when crossing a track, giving permission to take off or advance hacis a track. But It's not just that, if not that you also have to have organized airplanes, as for example while one takes off the other goes to the runway, another line, another just landed and you need to free that track for another takeoff and so suvesivamente and you have to TR Tie that there are not so many delays. Interesting.
Translated by
Microsoft from Russian
Simulator of the labor of the air traffic controller. Pros: 1) Interesting idea: I did not have to see the air traffic controller simulators before. 2) Simple operation: All controls converge to control the speed of the aircraft, give permission to take off, and the distribution of aircraft on the runway. If The planes collide, you have to start the level first. 3) An Opportunity to look at the development of the airport starting from the empty field with wooden Angar in 1925, ending with the modern airport in 1970. Plus, after passing the main campaign, will open Parakkovskyi variant Airfield 1800, and futuristic airport 2160-х. 4) The game mentions important for the aerospace industry dates: The first flight of Satellite-1 in the Earth orbit, overcoming Supersonic barrier, etc. All of them are timed to real dates. That is, at the level of 45 years, You will be told about the end of World war Ii. 5) There are cards. Cons: 1) Graphics: The picture in the game at the level of urban simulator early 2000s, plus there is no way to scale the map, so all the planes look like a toy. All the same air traffic controllers, planes are watching from the control tower, not from space. So without scaling the game loses a lot. 2) Monotony: First the game turns out to be very interesting, despite the primitive gameplay. But then she starts to eat, because in the gameplay nothing changes, except for additional runway. The Airport is built up, but all the buildings are decorative and do not affect anything. There is also no change in weather conditions, the accounting of which is important in aviation. 3) No Encyclopedia of Flying Means. In the game where the main focus is on the development of the airport from the early days of aviation, the encyclopedia of airplanes simply must be by definition. 4) No view from the control tower, and radar. The Dispatch tower here would be very handy, but it's gone. But the radar, there is, but in the form of a separate game from the same developer, and naturally for an additional fee. 5) There are in-game Acachivki, but here in the steam there are no, and judging by the regime of Radiotishina observed by the razslaves, they will not be. As a result, the game is quite a good casual simulator. But due to some monotony process, I can recommend it only to fans of aviation, and aviation games, which are interested in any games on these topics. 6 Airfields out of 10.
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