Airport Madness: Time Machine
About
You are an air traffic controller at a small grass airfield in 1925. Watch the airport develop over time, into a major international airport in 1970.
Airport Madness: Time Machine's theme goes back to the core of what made Airport Madness fun in its beginning in 2008. It offers an airport that grows up over time. We take you back to 1925 and put you into the control tower (Although radio-equipped towers did not start appearing in the United States until 1930, controlled fields began to appear in the United Kingdom as early as 1921).
As the game progresses, you will witness the airport grow from just a tiny grass field in 1925, to a multi-runway wartime airfield in 1944, to a giant sprawling airport in 1970, with passenger jets and several terminal buildings. Witness Lindbergh, the breaking of the sound barrier, the first passenger jet, and the birth of the Boeing 737.
Imagine what it might have been like to witness aviation in 1925. After WW1 there were many fighter pilots looking for something to do with their flying skills. Many of them created air shows where they would perform stunts, while others offered paid rides to the public. In 1925, flying mail services became very popular, and the world saw such aircraft as the Curtis Jenny, Ford Tri-motor, and Boeing Model 40. There was some passenger travel, although this did not truly begin developing until the late depression. In 1940 WW2 came along, giving aviation a giant boost. It wasn't until after WW2 that the passenger travel boom began. This game is an explosion of beautiful artwork, which was our top priority in the development of this game, as it is essentially a walk through time, and therefore demanding of "eye candy". It is much more "game" than earlier versions in it's structural design. There are 60 levels, each with a duration of 5 to 15 minutes, depending on your ability. After a level is unlocked, it can be revisited at any time.
Although most of AMTM is based within the 20th century, Airport Madness takes you back to the year 1802, with a steampunk theme! Witness aviation the way it wasn't. At some point during your progression through history, the time portal will offer you the opportunity to visit a fantasy version of 1802, where we get to imagine what aviation might have been like, had Da Vinci's early drawings of flying machines actually been built.
There is also the opportunity to zoom way ahead, to 2173. What will future airports look like? Our concept is basically what we feel is obvious. Airplanes will become faster and larger. Airports will become more efficient. What we show you is an airfield where things happen fast. Planes move at ludicrous speeds, and decisions must be made quickly. Thousands of people are moved in and out of the field every minute.
Airport Madness: Time Machine's theme goes back to the core of what made Airport Madness fun in its beginning in 2008. It offers an airport that grows up over time. We take you back to 1925 and put you into the control tower (Although radio-equipped towers did not start appearing in the United States until 1930, controlled fields began to appear in the United Kingdom as early as 1921).
As the game progresses, you will witness the airport grow from just a tiny grass field in 1925, to a multi-runway wartime airfield in 1944, to a giant sprawling airport in 1970, with passenger jets and several terminal buildings. Witness Lindbergh, the breaking of the sound barrier, the first passenger jet, and the birth of the Boeing 737.
Imagine what it might have been like to witness aviation in 1925. After WW1 there were many fighter pilots looking for something to do with their flying skills. Many of them created air shows where they would perform stunts, while others offered paid rides to the public. In 1925, flying mail services became very popular, and the world saw such aircraft as the Curtis Jenny, Ford Tri-motor, and Boeing Model 40. There was some passenger travel, although this did not truly begin developing until the late depression. In 1940 WW2 came along, giving aviation a giant boost. It wasn't until after WW2 that the passenger travel boom began. This game is an explosion of beautiful artwork, which was our top priority in the development of this game, as it is essentially a walk through time, and therefore demanding of "eye candy". It is much more "game" than earlier versions in it's structural design. There are 60 levels, each with a duration of 5 to 15 minutes, depending on your ability. After a level is unlocked, it can be revisited at any time.
Although most of AMTM is based within the 20th century, Airport Madness takes you back to the year 1802, with a steampunk theme! Witness aviation the way it wasn't. At some point during your progression through history, the time portal will offer you the opportunity to visit a fantasy version of 1802, where we get to imagine what aviation might have been like, had Da Vinci's early drawings of flying machines actually been built.
There is also the opportunity to zoom way ahead, to 2173. What will future airports look like? Our concept is basically what we feel is obvious. Airplanes will become faster and larger. Airports will become more efficient. What we show you is an airfield where things happen fast. Planes move at ludicrous speeds, and decisions must be made quickly. Thousands of people are moved in and out of the field every minute.
System requirements for macOS
Minimum:
- OS: Intel Mac, OS X version Snow Leopard 10.6.3
- Processor: 1.0 GHZ
- Memory: 512 MB RAM
- Storage: 100 MB available space
System requirements for PC
Minimum:
- OS: Windows XP, Windows Vista, Windows 7, Windows 8 (32/64 bit)
- Processor: 1.0 GHZ
- Memory: 512 MB RAM
- Storage: 100 MB available space
Airport Madness: Time Machine reviews and comments
Translated by
Microsoft from Spain
Microsoft from Spain
Very nice. Air handler Beams in a small airport at the beginning of 1920 and with the passing of the years it is enlarging and remodeling. First they are airplanes and as the years go by, the planes are evolving as well. Recommended If you like airplanes and if you are interested in directing air traffic. You tell pilots on which track they should despgar or land, when crossing a track, giving permission to take off or advance hacis a track. But It's not just that, if not that you also have to have organized airplanes, as for example while one takes off the other goes to the runway, another line, another just landed and you need to free that track for another takeoff and so suvesivamente and you have to TR Tie that there are not so many delays. Interesting.
Translated by
Microsoft from Russian
Microsoft from Russian
Simulator of the labor of the air traffic controller.
Pros: 1) Interesting idea: I did not have to see the air traffic controller simulators before.
2) Simple operation: All controls converge to control the speed of the aircraft, give permission to take off, and the distribution of aircraft on the runway. If The planes collide, you have to start the level first.
3) An Opportunity to look at the development of the airport starting from the empty field with wooden Angar in 1925, ending with the modern airport in 1970. Plus, after passing the main campaign, will open Parakkovskyi variant Airfield 1800, and futuristic airport 2160-х. 4) The game mentions important for the aerospace industry dates: The first flight of Satellite-1 in the Earth orbit, overcoming Supersonic barrier, etc. All of them are timed to real dates. That is, at the level of 45 years, You will be told about the end of World war Ii.
5) There are cards.
Cons: 1) Graphics: The picture in the game at the level of urban simulator early 2000s, plus there is no way to scale the map, so all the planes look like a toy. All the same air traffic controllers, planes are watching from the control tower, not from space. So without scaling the game loses a lot.
2) Monotony: First the game turns out to be very interesting, despite the primitive gameplay. But then she starts to eat, because in the gameplay nothing changes, except for additional runway. The Airport is built up, but all the buildings are decorative and do not affect anything. There is also no change in weather conditions, the accounting of which is important in aviation.
3) No Encyclopedia of Flying Means. In the game where the main focus is on the development of the airport from the early days of aviation, the encyclopedia of airplanes simply must be by definition.
4) No view from the control tower, and radar. The Dispatch tower here would be very handy, but it's gone. But the radar, there is, but in the form of a separate game from the same developer, and naturally for an additional fee.
5) There are in-game Acachivki, but here in the steam there are no, and judging by the regime of Radiotishina observed by the razslaves, they will not be.
As a result, the game is quite a good casual simulator.
But due to some monotony process, I can recommend it only to fans of aviation, and aviation games, which are interested in any games on these topics.
6 Airfields out of 10.