Average Playtime: 1 hour

Airport Simulator 2014

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About

Booming turbine noise, kerosene smells in the air and constant change and new challenges: The daily life of a large airport is perfectly presented and is a particular challenge in this professional and economic airport simulation.

Whether refueling super jumbos, or coordinating air traffic controllers and technical staff, or even organizing perfect catering: The Management of this airport will always have new challenges for you!Features
  • The most detailed and comprehensive simulation of the events at an international airport
  • Many management and business options for the expansion of terminals and extension of runways
  • Countless missions and tasks that the player has to fulfill in order to guarantee a successful airport
Platforms
Release date
Developer
United Independent Entertainment GmbH
Publisher
United Independent Entertainment GmbH
Age rating
Not rated
Website
http://www.agrar-simulator.de/

System requirements for PC

Minimum:
  • OS: Windows XP / 7 / Vista / 8
  • Processor: 2,4 GHz Pentium or 100% compatible CPU
  • Memory: 2 GB RAM
  • Graphics: Nvidia Geforce 6800GT, ATI Radeon HD 3650
  • DirectX: Version 9.0c
  • Storage: 200 MB available space
Recommended:
  • OS: Windows XP / 7 / Vista / 8
  • Processor: 3,0 GHz Pentium or 100% compatible CPU
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce GTX 560, ATI Radeon HD 6970
  • DirectX: Version 9.0c
  • Storage: 200 MB available space
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

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Airport Simulator 2014 (100% Completed) PC Gameplay FullHD 1440p
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AIRPORT SIMULATOR 2014
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Airport Simulator 2014 reviews and comments

Translated by
Microsoft from Deutsch
So if you expect a real, sophisticated economic simulation, you get bitterly disappointed here. The Game basically consists of relatively few Components: You have a Towering view from which you can overlook the Airport and assign a Gate to waiting planes, a motorist view where you can explore the Airport in a small Car just like that. If Tasks arise, you can or must take them on if you haven't automated anything by Expanding them yet. In concrete terms, this means that the individual Vehicles are driven to their Destination. In the case Of Cargo, you can pick up or unload this space key due to short Pressure (on the Plane, otherwise this Can be done automatically-you can't automate this part either). In another List View you can see the Extension And the existing 8 Gates. The Revenue you get from processing the Aircraft can be invested here to expand the vehicle/tasks. Only Twirling to the Game: In the first Stage of expansion it is automatically but very slowly, in the other two Expansion stages the Speed of the Vehicles increases. By the Description, I would have thought that you could at least build and expand individual Parts here, which then has an economic impact, a Catering Area, for Example. De Facto, however, all Areas already exist and The Expansion is limited only to the Automation and speed of these. In the Game itself, you don't even see optical Changes in the individual Parts. Here one could at least have gone into a little more detail, so that, for Example, when You build Catering Vehicles you could see bigger or nicer Vehicles. Unfortunately, that is missing. I hope that the Manufacturer has left itself some space to patch up this. A little more economic Reference would also be desirable, so that you can enlarge the Airport and/or further expand it-which, of course, should also be visually visible in the Game. The Sound quickly gets boring. With the Vehicles there is a Bug: The Tug does not tow to do the Task here, you have to push the Plane backwards into Position ...:/ The Gameplay is also somewhat bug-heavy, with me a Gangway has shifted by the Wind in such a Way that it could no longer be automatically reproduced ... Here I had to drive a few times with the small Exploration Car a few Times against it in order to get them in common again. Here you should also improve, it is relatively pointless if an Airplane is loaded or unloaded and the Gangway prefers to move across the Road rather than stay on the Plane;) As the Game is current, it is not very demanding, rather something to let you enjoy beriesel. I could well imagine if I reinstall a PC that takes some Boredom away from this Game. It has a little certain Charm-despite all the negative Criticism, but in any Case there is still vigorous Space up to make it really worth playing ... Because of the many negative Reviews, I leave a Recommendation here. If I had the Opportunity, I would say here: Conditively recommended, I have already seen clearly mousier games ... Nevertheless, it is quite funny to watch the individual Planes and Vehicles. Unfortunately, you can no longer take on a Task after Automation-so you would have a bit of Variety later on.
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