Average Playtime: 1 hour

Cities in Motion

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Cities in Motion.
Overseeing the changing needs of people from 1920 to 2020, it’s up to you to manage everything from buses, trams and subway trains to maximize profits while pleasing commuters.
Key Features
  • Explore four different cities: Vienna, Helsinki, Berlin, and Amsterdam
  • Engage in a campaign with 12 scenarios, as well as a sandbox mode where all campaign cities are playable
  • Experience realistic 3D graphics with more than 100 unique, highly detailed buildings
  • Use the advanced map editor to create your own cities
  • Play through 100 years of transportation history throughout four eras spanning from 1920 to 2020
  • Choose between more than 30 different vehicles based on real-life models of buses, trams, water buses, helicopters, and subways, complete with an underground view
  • Experience a real-time city and traffic simulator as each location's bustling population commutes between their homes, jobs, and leisure sites
Release date
Colossal Order Ltd.
Colossal Order
Paradox Interactive
Age rating
Not rated

System requirements for Linux

  • OS:Ubuntu 12.04 LTS
  • Processor:Intel Core Duo Processor (2GHz or better)
  • Memory:2 GB RAM
  • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
  • Hard Drive:2 GB HD space
  • Other Requirements:Broadband Internet connection
  • Additional:GLSL 1.2, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer

System requirements for PC

  • OS: Microsoft Windows XP/Vista/7
  • Processor: 2 GHz Dual Core or higher
  • Memory: 2 GB RAM
  • Hard Disk Space: 2 GB
  • Video Card: NVIDIA GeForce 8800/ATI Radeon HD 3850 or higher (integrated video cards not supported), 512 MB RAM, OpenGL 3.0

System requirements for macOS

  • OS: OS X Snow Leopard 10.6.3, or later.
  • Processor: 2 GHz Dual Core or higher
  • Memory: 2GB RAM
  • Hard Disk Space: 2GB
  • Video Card: NVIDIA GeForce 8800/ATI Radeon HD 3850 or higher with 512 MB RAM, OpenGL 3.0
Edit the game info
Last Modified: Sep 17, 2019

Where to buy


Top contributors


1 edit
Let's Try: Cities in Motion 2
Apr 2, 2013
The World of Cities in Motion 2: Busses, trams and Trains
Aug 20, 2012
Das bessere SimCity? Cities in Motion 2 im Test / Review zur Verkehrssimulation (Gameplay)
Apr 10, 2013
Cities In Motion 2 - Mission 1: Big City Lights - Part 1
Apr 11, 2013
Cities in Motion - Tutorial Gameplay (1080p)
Feb 3, 2011
Let's Play Cities in Motion 2 (Campaign) - Episode 1: Tutorial City
May 19, 2013
View all videos
299,427 items
Got it Covered
Have 100% coverage of any city
Veteran of Vienna
Complete all Vienna tasks
Amsterdam Aid
Complete all Amsterdam tasks
Helsinki Helper
Complete all Helsinki tasks
A Complete Collection
Own one of each vehicle available in the game
view all achievements
47 items
Cities in Motion 1 Nostalgia | #QwertyAfro
Cities in Motion - Munich - 3
Záznam streamu - Cities In Motion (2) NO EDIT
View all streams
5 items

Cities in Motion reviews and comments

Translated by
Microsoft from Deutsch
At that time, I was pleased when Cities appeared on the Market in Motion 1, finally working again as the Boss of a Transport Company. Much better than his Successor CiM 2. The Game offers different Types of Transport. Buses, Trams, Metro trains, Boats and Helicopters from 100 Years of Transport History, playable in 4 different Cities. Each City brings different Challenges to Domination, is built in detail and modeled after real Cities. A Must for any Transport Giant.
Translated by
Microsoft from Deutsch
Here You get an Economic Simulator that gives away a lot of Potential and where you look for the Depth. But What you get here as the Main Task is actually not even such a stupid Idea. After all, the Task of building a Transport Company properly. This is even Fun [!] ... For the first two Hours. The Game has Problems and they are not exactly small. Or to put it another way: There is a lot of Content, variety, Depth and Complexity missing here. But I just count a few Things here that I can criticize in passing. The Cities don't really grow dynamically and already at that time they had got something like that from the Industry giant. Then there is a lack of a certain Environmental Impact. Because People are always happy in this World, except their Bus/tram Comes too late. Unfortunately, this is not a major Problem either. Just buy one more Car and integrate it into the Transport Network and is good. This is where the Question arises: If I have 100 Buses going around in Leipzig or Berlin, then at some point a great Environmental Impact does not arise and why does this not interest anyone? The only "Penalty" you get here is small Defaults of the Means of Transport and, of course, the Entertainment costs. By the Way, it is almost impossible to slip into the Minus Here, because you like to get a "Task" that gives you enough money for no apparent reason. But even so are the Tasks you get here just because they have to be there. Although, the "must" is actually quatish ... They wouldn't have had to be there at all. Even if they weren't there, the Game would go that way, too. The whole Missions are really very simply knitted and stand out, tear down a Stop, build a Route from there to there and other little Stuff which shouldn't have been at all. Just because you get some Money there really doesn't make these Tasks much better now, because you literally swim in money here after a few Minutes of Play (if you don't fully doof). In itself, I personally lack some variety here. And no, I don't see the Missions and random Events as a Change. Even some Motivation to play the Game longer, there just isn't here. And so by the way, the Sometimes expensive DLCs don't give so much Fun. I refer with the "Review" completely to the One on the Sandbox game mode and not to the Campaign.
I liked this game more than the sequel, because it has missions and better art style.
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