Average Playtime: 2 hours

Cities in Motion 2

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About

Continuation of the game Cities in Motion. The essence of the game is the construction of profitable transport networks in large cities. The player is the director of the company that manages all the transport of the city. There are five types of transport: a bus, a tram, a metro, a river tram and a trolleybus (in the first game there was a helicopter instead of a trolleybus). You can manage: - creating routes, - selection of models of vehicles, - salaries of drivers and other employees, - expenses for the maintenance of transport, - fare for different areas and categories of the population, The reputation of the company also matters, it affects the preferences of passengers and, accordingly, on revenue and profits. The route of each type of transport is constructed under certain conditions: for the tram rails are needed, for the metro you need a tunnel, a different number of stops for different areas. Residents are also divided into six classes, differing in income, needs and transport preferences. The second game differs from the first by the absence of a helicopter as a mode of transport, the ability to build roads, the change of day and night, the introduction of depots instead of simple ring lines, and also the presence of a multi-player mode. The player is provided with a data collection system that informs about people's places of residence and work, the functions of buildings, the number of stowaways and so on. The "sandbox" mode allows you to operate with unlimited resources and the ability to arbitrarily change any parameter, cancel all restrictions. Campaign class modes have specific tasks, even a few, and only the execution of tasks opens the next campaign. Each campaign corresponds to a separate city, there are only six of them.
Platforms
Metacritic rating
72
Release date
Apr 2, 2013
Developer
Colossal Order Ltd.
Publisher
Paradox Interactive
Age rating
Not rated
Website
http://www.citiesinmotion2.com

System requirements for Linux

Minimum:
  • OS:Ubuntu 12.04 LTS
  • Processor:Intel Core Duo Processor (2GHz or better)
  • Memory:3 GB RAM
  • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
  • Hard Drive:2 GB HD space
  • Other Requirements:Broadband Internet connection
  • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Minimum:
  • OS:Ubuntu 12.04 LTS
  • Processor:Intel Core Duo Processor (2GHz or better)
  • Memory:4 GB RAM
  • Graphics:nVIDIA GeForce 8800, 1024 MB RAM or ATI Radeon HD 3850, 1024 MB RAM
  • Hard Drive:2 GB HD space
  • Other Requirements:Broadband Internet connection
  • Additional:GLSL 1.3, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer

System requirements for PC

Minimum:
  • OS:Microsoft Windows XP/Vista/7/8
  • Processor:2 GHz Dual core
  • Memory:3 GB RAM
  • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
  • DirectX®:9.0
  • Hard Drive:2 GB HD space
  • Other Requirements:Broadband Internet connection
Recommended:
  • OS:: Microsoft Windows 7/8
  • Processor:3 GHz Quad core
  • Memory:4 GB RAM
  • Graphics:nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
  • DirectX®:9.0
  • Hard Drive:2 GB HD space
  • Other Requirements:Broadband Internet connection

System requirements for macOS

Minimum:
  • OS:OSX Snow Leopard 10.6.3
  • Processor:2 GHz Dual core
  • Memory:3 GB RAM
  • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
  • Hard Drive:2 GB HD space
  • Other Requirements:Broadband Internet connection
Recommended:
  • OS:OSX Snow Leopard 10.6.3 or later
  • Processor:3 GHz Quad core
  • Memory:4 GB RAM
  • Graphics: nVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM
  • Hard Drive:2 GB HD space
  • Other Requirements:Broadband Internet connection
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Last Modified: Sep 17, 2019

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Cities in Motion 2 reviews and comments

Translated by
Microsoft from Deutsch
Sadly i have to write a bad review about this game, since has far to many bugs/mistakes. Good: + Design and details are ok + Tutorial helped me enough to get into the game in ~20 Minutes + the ticket-zone system is cool + the animation of the connections is helpfull Bad: - it is FAR to slow.. in an infrastructure game i want to spend one-game-week in like 1 Minute, and not 2 Minutes for each day. -> you spend 95% of the time to get some income so you can build more - the underground building is horrible or the tutorial fails to explain it - the trains dont give a #### on the shedules, they just drive without any logic. - the 'line overview' says that one circle takes ~ 21 minutes, when you follow one train you gonna see that it actually takes 3 hours+ (prolly cause the movement is bugged) - the time / movement relation is really bad. A tram needs 5 game-minutes to drop off 10 persons at stops and it takes 2 game-minutes to pass a distance of ~100meters. - one train broke in the middle of its rout and didnt get fixxed somehow, so after a while half the city was stuck, because it blocked the road. -> had to fix it by switching the whole line off, so all trains disappear - the income system seems to be bugged, i had a total + of like 5000 and still my cash went down constantly, even tho i didnt buy anything.. after a while it fixed itself tho. - a quest asks me to cover more than 14% of the city with my transports.. im at 20% and still not getting the rewards - same with the main campaign quest - they dont even use the same value!
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Translated by
Microsoft from Deutsch
The Game may be a bit older graphically but absolutely sufficient for a Transport Simulation. I Bought the Game because I was looking for an Alternative to the Open TTD. But Found with CIM2 absolutely not what it has been. I wonder where the Fun should be in CIM2. There is simply far too little to do. It seems to me like a limited Demo of OpenTTD2 slightly better Graphics and You can only build Buses and passenger Trains in the Demo and all this in even a single City everything else has been disabled. And it's just as exciting. After you have built your Lines, little to nothing remains to do. You watch as small Pixels (Buses) go back and forth with a Number. The Stats and Charts in the Game are horrible you can neither scale them nor hide individual Values in the Diagram. And otherwise, almost nothing changes in The course Of the Game. You always have your 0815 Buses and you don't have anything to do anymore. It's more of a Screen Saver than a Game for me. Add to that the creating of the Lines, so the only thing you do actively as a Player is not unintuitive And the Fact that you can only create the Timetables according to grid Specifications and you need your own Depot for each Line makes it not fun overall. Intervention. For me, the Game is dead boring from the Start. If You are an OpenTTD Fan, you won't find it in this Game that I can't recommend it. If You are SimCity, Cities Skyline fan, you won't find it here because you don't "create" much here. I wonder who is having fun at all, but there are probably some, it says google, for which they like the somewhere light fare and don't want to do so much actively that is perhaps a Game with Which time can be smashed. No idea.
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The first game was better, because it had missions. Also, better art style.
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