Grand Ages: Medieval
About
What is Grand Ages: Medieval?
"Grand Ages: Medieval" is an entry in Kalypso's "Grand Ages" series of finely-crafted strategy games of different genres developed by different studios. This game is not a sequel to the 2009 title "Grand Ages: Rome", a classic RTS with a focus on city building. "Grand Ages: Medieval" is a larger scale, real-time empire simulation game combining elements of trade, expansion and exploration with a heavy focus on economical domination.Features:
It is the year 1050 AD. At the beginning of the High Middle Ages development in Europe has seen an unprecedented level of progress and a rapidly growing population spreads across the length and breadth of the continent. New frontiers are explored, settlements founded and vast trading routes established. As the head of one of these small settlements, it falls upon you to lead your people towards greatness. Explore a vast world, gather resources, encounter other societies and use your trading expertise to expand and make your fortune. Found new cities, progress your nation with inventive technology and protect your trade routes against barbarian attacks until you are powerful enough to begin your conquest over Europe and forge a bold new empire.
Grand Ages: Medieval is a real-time strategy game from Gaming Minds. Lead your people and advance through the decades by utilising construction, research, expansion and conquest in an area extending from Scandinavia and North Africa; to Portugal, the Caucasus and the Middle East. Rise from the humble role of a simple mayor governing a small settlement and rule over all of Europe. Experience an exciting campaign with elaborately designed cut-scenes, play by your own rules in free play or test your skills in multiplayer against up to 8 players!
"Grand Ages: Medieval" is an entry in Kalypso's "Grand Ages" series of finely-crafted strategy games of different genres developed by different studios. This game is not a sequel to the 2009 title "Grand Ages: Rome", a classic RTS with a focus on city building. "Grand Ages: Medieval" is a larger scale, real-time empire simulation game combining elements of trade, expansion and exploration with a heavy focus on economical domination.Features:
- Explore a gigantic game world of over 20 million square kilometres, plot strategically where to found important cities and defend your kingdom against foreign powers
- Produce and trade 20 different goods to meet the demands of your citizens and soldiers: such as coal, fruits and pottery
- Research and utilise 50 major technological advancement of the Middle Ages: including the three-field crop rotation, the low warp loom or the longbow
- Raise an army and fight your opponents with knights, archers and cavalry
- Face devastating natural disasters like storms, fires, volcanoes, droughts, earthquakes… or even the Black Death
- Challenging Multiplayer Mode for up to 8 players
It is the year 1050 AD. At the beginning of the High Middle Ages development in Europe has seen an unprecedented level of progress and a rapidly growing population spreads across the length and breadth of the continent. New frontiers are explored, settlements founded and vast trading routes established. As the head of one of these small settlements, it falls upon you to lead your people towards greatness. Explore a vast world, gather resources, encounter other societies and use your trading expertise to expand and make your fortune. Found new cities, progress your nation with inventive technology and protect your trade routes against barbarian attacks until you are powerful enough to begin your conquest over Europe and forge a bold new empire.
Grand Ages: Medieval is a real-time strategy game from Gaming Minds. Lead your people and advance through the decades by utilising construction, research, expansion and conquest in an area extending from Scandinavia and North Africa; to Portugal, the Caucasus and the Middle East. Rise from the humble role of a simple mayor governing a small settlement and rule over all of Europe. Experience an exciting campaign with elaborately designed cut-scenes, play by your own rules in free play or test your skills in multiplayer against up to 8 players!
System requirements for macOS
Minimum:
- OS: 10.11
- Processor: Intel Quad-Core @ 3.1 GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 440/GT 650M, AMD Radeon HD 7750/6970M 512 MB VRAM, Shader Model 5
- Storage: 5 GB available space
System requirements for PlayStation 4
System requirements for iOS
System requirements for PC
Minimum:
- OS: Windows Vista
- Processor: Intel® Core™2 Duo Processor E8000 Series or similar
- Memory: 2 GB RAM
- Graphics: DirectX 10 compatible, 1 GB RAM, Geforce GTS450 or similar
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: DirectX 9.0c compatible
Recommended:
- OS: Windows 7 / 8 / 10
- Processor: Intel® i5 3 GHz or similar / better
- Memory: 4 GB RAM
- Graphics: DirectX 11 compatible, 2 GB RAM, Geforce GTX 650ti or similar / better
- DirectX: Version 11
System requirements for Linux
Minimum:
- OS: Ubuntu 14.04 64 Bit
- Processor: Intel® Core™2 Duo Processor E8000 Series or similar
- Memory: 4 GB RAM
- Graphics: OpenGL 4.1 compatible, 1 GB RAM, Geforce GTS450 or similar
- Storage: 5 GB available space
Recommended:
- OS: Ubuntu 14.04 64 Bit
- Processor: Intel® i5 3 GHz or similar / better
- Memory: 4 GB RAM
- Graphics: OpenGL 4.1 compatible, 2 GB RAM, Geforce GTX650ti or similar
- Storage: 5 GB available space
Grand Ages: Medieval reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
After 15h, I finished the Campaign very comfortably.
Had I rushed, I probably would have finished after 10 or 12, but I wanted to try around a lot.
After the End of the Campaign, which is very nicely staged and varied, a "Free Game" automatically starts, where you have no Limits.
GA: M is not a classic Strategy game, but rather to have a Medieval Trading Simulation with the Option of Armies.
Basically, it is very easy to learn, but difficult to master, so that the Commodity Cycles really work and you don't have an unnecessary Drop in prices.
You start the Game with a City, Settlers and Money.
The Task is to build new Cities in resource-rich Locations, to build Business cycles and then with Dealers, to supply the Cities with each other.
It is interesting that every City Can only have 5 Production buildings, every City needs a Food Supply (Unless Every game Month a Dealer comes with Food) and you have to buy Goods with the dealer first in the current City, in order to then buy them in another To be able to sell the City.
It is irrelevant whether both Cities belong to you.
This creates an interesting Market Economy that shows that you not only have to invest in Production, but also in sufficient Dealers, Dealer Carts and at the same time you still have enough Money to buy.
The military Part is completely senseless, as it is really just scissor Stone paper and you just rely on Mass instead of class.
Cities can be founded on the one hand, conquered on the other hand, or even "bought off" the current Mayor through Diplomacy.
Graphically, the Game is nice to watch, the Sound (especially in the beautifully drawn Cutscenes and Synchronization) and the Controls are very pleasant, perfectly sufficient so.
Personally, I lack some of the "Cry factor" in the Cities, more Variation in The Appearance of dealer Caravans and in the Sayings of AI.
The AI, outside the Campaign, is actually just to be called "cruel."
It has almost unlimited Resources, produces Products in Places where there are no deposits, has infinite money and considers Training times for Units to be completely superfluous.
In Addition, after The end of the Campaign and The start of the free Game, one is immediately showered with diplomatic Requests, where the AI Pays Tribute to opponents.
Rejecting these absurd Demands (which are also completely excessive), there is War.
If you didn't see any Army at the Beginning, Crowds of Units suddenly storm into my Country that even I, With three Times as many cities, could not provide resources and lots of Money, let alone train so quickly!
If you are looking for a well thought-out but improved economic Simulation, you have come to the right place!
Those who are looking for an action-packed RTS, where you slaughter enemy Armies, are wrong with GA: M.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Game has actually succeeded quite well.
Have been on my mac for a long time now.
Have started playing again now, but the game can no longer be started, it breaks off again and again.
Nothing worked except a Reinstallation. My scores and started games are then also deleted.
It's happened the third time.
Who Has a Solution to fix the problem?
Translated by
Microsoft from Dutch
Microsoft from Dutch
Ive played the game last year and I decided yesterday to give it one more go. Game worked and was fun to play.
But yesterday all of a sudden my saved games were corrupt, so I couldnt load my previously played game:-( Today it got worse: the program crashes on startup. Even after reinstalling it it keeps crashing. Kalypso, whats going on here.
- iMac (21.5-inch, Late 2015), 2,8 GHz Intel Core i5,16 GB 1867 MHz DDR3, Intel Iris Pro Graphics 6200 1536 MB, OSX 10.12.6
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Anyone who knows Rise of Venice or Die Patrician will quickly come to terms with GAM. Translated, this means: Everything has been there. Cold Coffee warmed up and with a spawn icing a flimsy Attempt landed an old Concept for a Lot of Money to Bring people. Sorry.... But that went by. Especially since the Depth of the Game has decreased significantly compared to the "Previous Versions." Fewer Goods, no more own Warehouses in which you can store goods etc. etc. If there is not an improvement ... You can forget ABOUT GAM and stay with the Previous Versions.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Unfortunately, the Game keeps crashing. I had the Opportunity to start Grand Ages Medieval once or twice and was able to get a little Insight into the Game. I have to say that obviously a lot of Effort has been put into the graphic Representation. The learning modes are helpful and also necessary to navigate the Game. But there is already a lack of some "Action" in the initial Modes. It is more of a Game where a lot of thought and strategic action needs to be done (Trade Relations).
After the Update of MacOS Sierra to 10.12.4 the Game is no longer running on my Mac mini (late 2012) and crashes immediately after the Start. I sent all The error Messages to both Apple and the Developer (Kalypso). After a few Weeks, I finally got the Answer from Kalypso that Grand Ages Medieval was not running on Macs with integrated graphic chips. This Information would have been very helpful before the Purchase! From a Technical point Of view, therefore, not much Effort was put into the Graphic. Pity Calypso.
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