Akumajou Dracula AGA

Add to
My games
Add to
Wishlist
Save to
Collection
No reviews
Exceptional
Meh
Skip

About

Could be the next project after Green Beret.  It's a huge gaming franchise with massive fan base and people have very high expectations, so its fate is uncertain while I remain "one-man development team".  Konami had large and professional (full time) staff to develop the original Castlevania games back in the day and they took their time for each release.  While on the Amiga, where the norm was one programmer and one artist doing everything in extremely tight release schedules, results were mixed for big games (with a big name) like this. 

Today we got great modern tools like Scorpion Engine (used here) and it helps a lot (this wouldn't be feasible at all without it).

                                                                             **DISCLAIMER**

**THIS IS NOT CLAIMING TO BE A 1:1 PORT OF SHARP X68000 game at any point. That was a computer costing the equivalent of ~US$6,000.00, several times the price of your typical Amiga back then. **  The point is to show what we could have if we embrace slightly higher minimal specs  rather than demanding everything to be OCS/512KB Chip.  Could it be done to run on stock A500? Perhaps, but that will demand a near full time ASM programmer + artist + musician over the span of 1+ year.  

**Bear in mind that just a couple of years ago, games done with AUTHORING ENGINES required 68030+FastRAM to achieve this performance.**  To have unaccelerated machines (A1200 here, and A500 for Green Beret) running it, is a big victory for Scorpion Engine.

What is in this demo? The whole level one, with its sections (1-1, 1-2 etc) right up to the boss, which can be destroyed and drops an orb.  The basic "framework" for the game is set:  main character has whip and secondary weapon picked along the way (knife in this prototype), gets 'hearts' for mana by destroying candles, I think that I've included all level 1 enemies (except that huge floating eye), enemies have functions (red ones can jump out of the water and shoot at you) etc.

THINGS THAT IT DIDN'T HAVE:  the soundtrack obviously isn't correct, the bgm is "Bloody Tears" which is from Castlevania II: Simon's Quest and not "Vampire Killer" from Castlevania 1 like it should be. But this will be rectified as soon as a musician offers help (credits to Drillimation for original arrangement, that I used for this Protracker 4 channels conversion).  

Ladders may feel odd, they don't work like in typical Castlevania games, they work more like the ladder in the Mega Drive game "El Viento".  Summing up, it lacks the other levels and bosses, the other weapons and stuff you pick, and so on, but I'm pleased with the results so far. It plays well. Worth saying that doing AGA game (2MB Chip) is infinitely faster and easier to do than squeezing a game like Green Beret (which may look simple at first glance) on the 512KB ChipRAM OCS A500. 

Platforms
Genre
Release date
Developer
Dante Retro Dev
Age rating
Not rated

System requirements for PC

Read more...
Edit the game info
Last Modified: Jan 31, 2022

Where to buy

itch.io