Average Playtime: 2 hours

In Game Adventure: Legend of Monsters

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About

A top-down shooter that prioritizes the high difficulty. With a variety of clever weapons and enemies, Legend Of Monsters is an ideal game for players looking for quick and challenging fun without taking too much out of pocket. Beautiful and challenging: Perfect combination of retro art pixel with a frantic and challenging environment full of insane battles. Varieties of weapons and enemy: several types of weapons with advantages and disadvantages for each occasion and an army of intelligent and prepared enemies for combat. It will never be the same: All phases of the game are generated randomly. Leaving the game different for everyone. Arcade Mode: Have fun in random phases. Steam Achievements: Get Steam Achievements
Platforms
Release date
Jun 29, 2017
Developer
Alysson Moraes
,
MoraesStudio
Publisher
Moraes Studio
Age rating
Not rated
Website
https://www.facebook.com/IGA.LegendOfMonsters

System requirements for macOS

Minimum:
  • OS: Mac OS X or equivalent
  • Processor: 2.6 Ghz+
  • Memory: 200 MB RAM
  • Storage: 200 MB available space
Recommended:
  • OS: Mac OS X or equivalent
  • Processor: 3.0 Ghz+
  • Memory: 300 MB RAM
  • Storage: 300 MB available space

System requirements for Linux

Minimum:
  • OS: Ubuntu or equivalent
  • Processor: 2.6 Ghz+
  • Memory: 2 GB RAM
  • Storage: 200 MB available space
Recommended:
  • OS: Ubuntu or equivalent
  • Processor: 3.0 Ghz
  • Memory: 3 MB RAM
  • Storage: 300 MB available space

System requirements for PC

Minimum:
  • OS: Windows 7/8/10
  • Processor: 2.6 Ghz+
  • Memory: 2 GB RAM
  • Storage: 200 MB available space
Recommended:
  • OS: Windows 7/8/10
  • Processor: 3.0 Ghz
  • Memory: 3 GB RAM
  • Storage: 300 MB available space
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Last Modified: Aug 28, 2019

Where to buy

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In Game Adventure: Legend of Monsters reviews and comments

Translated by
Microsoft from Spain
The game is good, entertaining, but does not fulfill very well with what you expect, personally is a Nuclear Throne badly done. Enemies are random no matter the difficulty, you can appear many in a hallway closed with spikes and you're going to die. Anyway, not very advisable to say but if you're bored you can come well.
Translated by
Microsoft from Spain
A funny twin stick shooter, one of the genres that catches my attention. Two game modes: First, 20 levels, each with more and more dangerous enemies, traps on the floor, some narrow hallways that will create more of a problem. Collect money and diamonds, because you will need them to increase your arsenal of weapons, ammunition and make you more resistant to damage. Save Anne from the Dark Lord. The Arcade Mode, honestly, needs to be polished, but it still amuses. Some achievements will take time, so you have to devote, but only require grinding. For Achievement hunters, this game is 100% relatively straightforward. For the value, a game that should be in your library. Your Creator receives feedback and is willing to improve your product, so there is potential. Keep.
Translated by
Microsoft from Spain
The game has much to improve both in the graphic and playable themes the first levels are very simple and seem made to paint some designs of enemies but all are unoriginal and taken from other games but worse implemented as ghosts From Enter the Gungeon the motion animation is awful directly there is no seems to give rabbit jumps in the direction to which you go the story in the game enough or could be done otherwise a game so has potential and this is so vague in all that makes it to match with real games is to shoot down the name of X game as this fact the market and the level management system does not paste anything is like a hub that tries to have everything and does not end up getting is impossible to recommend for more than cost so little When you complete a level do not feel satisfied is to kill a number of enemies with an artificial intelligence broken and that the obtaining of good drop you're going to have is a gem which play in chests with a% low, when collecting coins completely cancels the music (which is short repetitive and tired very fast), with the final boss the game seems not to be understood in the first place is a bullethell with spawns of enemies randomly which is becoming difficult to the low probability that droppen ammunition has not a single bar of life and when it gets hurt sometimes you do not notice it can be thrown so much in the face that does wrong that simply removes grace to what it does well that is the presentation
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