Dynamic
About
DYNAMIC at its core is a third person action platformer.
Test your hand-ball skills against impossible odds & intricate obstacles where every dimension counts.
You can play up to 100+ levels in single player & 12 different multiplayer game modes which include:
Spaceball -Arcade handball: Team with most goals at the end of the match wins, the hoop has two goals, top one is worth 3pts & and the bottom is worth 1pt.
Breakball -Klashball re-imagined: Every ball destroyed determines the amount of points scored, most goals at the end of the match wins.
Maya -Arcade Mayan Pitz: The hoops are on the side of walls, most goals at the end of the match wins.
Party Ball -Smaller map with each teams post right next to eachother.
Motion -4D handball: A moving cube that serves as each teams goal post, within a smaller cubed shaped map.
Blockbuster -Blocks & Goals: Each team has to mine a block in order to score.
Wallball -Arcade Wall Ball: Whenever a wall gets hit a point is added to the relative team, take back points by wall running on your teams wall.
Rugby - Arcade Rugby: hail-mary passes, dodge being chucked and slide for a touch down. Most goals at the end of the match wins.
Randomizer -Slot Machine : Press a button and a random light will appear on the goal able to be scored on, each post is worth a different amount of pts.
Volleyball -Arcade Volleyball : Wall seperates both teams, aim for the pads on the floor to score. First to 54 pts wins, or team with most points at the end of match wins.
Dodgeball -Arcade Dodgeball: Wall separates both teams, chuck the ball at your opponent to score.
Futbol -Arcade Soccer: Fast paced soccer, most goals at the end of the match wins.
Test your hand-ball skills against impossible odds & intricate obstacles where every dimension counts.
You can play up to 100+ levels in single player & 12 different multiplayer game modes which include:
Spaceball -Arcade handball: Team with most goals at the end of the match wins, the hoop has two goals, top one is worth 3pts & and the bottom is worth 1pt.
Breakball -Klashball re-imagined: Every ball destroyed determines the amount of points scored, most goals at the end of the match wins.
Maya -Arcade Mayan Pitz: The hoops are on the side of walls, most goals at the end of the match wins.
Party Ball -Smaller map with each teams post right next to eachother.
Motion -4D handball: A moving cube that serves as each teams goal post, within a smaller cubed shaped map.
Blockbuster -Blocks & Goals: Each team has to mine a block in order to score.
Wallball -Arcade Wall Ball: Whenever a wall gets hit a point is added to the relative team, take back points by wall running on your teams wall.
Rugby - Arcade Rugby: hail-mary passes, dodge being chucked and slide for a touch down. Most goals at the end of the match wins.
Randomizer -Slot Machine : Press a button and a random light will appear on the goal able to be scored on, each post is worth a different amount of pts.
Volleyball -Arcade Volleyball : Wall seperates both teams, aim for the pads on the floor to score. First to 54 pts wins, or team with most points at the end of match wins.
Dodgeball -Arcade Dodgeball: Wall separates both teams, chuck the ball at your opponent to score.
Futbol -Arcade Soccer: Fast paced soccer, most goals at the end of the match wins.
System requirements for PC
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-12400F
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1060
- Storage: 2 GB available space
Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i7-950
- Memory: 16 GB RAM
- Graphics: NVIDIA RTX 2070
- Storage: 2 GB available space
Dynamic reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Ok so this is actually a nice indie game but there are a few things that need to be fixed in future versions:
1. The music that repeats in the background is not really "loopable". So the music stops and starts with a interruption
2. The reset should not only be accessible via mouse (either instant respawn or via click of enter or r-key or something like that
3. The jumping feels a little bit weird but i don't know why
4 the menu should be a little bit better organized eg don't let every menupoint move and make the background colors a little bit less colourfull so that it becomes obvious what is a menupoint and what is background
5. the loadingscreen should not be black
6. the collision mask should be editet (i sometimes walk against a floating block whilst staying on it)
7. the movement should be editable/create an options menu (I hate using arrowkeyes)
8. remove the running animation if the up and down arrowkeyes are pressed
9.i dont know if its intended, but you can stay on those background light thingys
and last but not least going back through a portal would be nice.
But overall a nice little game.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
"Dynamic" is a Casual Platformer.
The Screens are always about avoiding enemies and Spikes on the way to the Exit by correct Bouncy Timing. Along the Way, we can also collect some Gems that serve us to unlock other Levels. In a Category of Levels, for Example, there is greatly diminished Gravity, so that we make our Way to the Exit more floating than bouncy.
The Art-style is quite appealing. Simple Pixel Graphics In front of clearly defined Color backgrounds. The Levels adhere to a Basic Color at a time, so that in a Level (almost) only Variations of this Base Color are represented. This clear Colour language, coupled with geometric Design language, leads to a confidently guided aesthetic.
The one, only music Track seems to be very clear on the first Listen. Relatively quickly, however, one notices that this one is looped very quickly and is then only an overly simple Bagpipe.
A little later you notice that the Game has serious Problems. Controlling with Gamepad is not practically possible, as it sometimes does not react at all, sometimes erratically. The Control by Keyboard is more responsive, but it is also far from precise. The Hit boxes, which do not match the optical Representation, then lead to unnecessary Frustration. The Levels are far from difficult in themselves. If the Control were to work, most would be manable in the shortest possible time. It becomes Completely absurd when Jumps and moving Obstacles also take place outside the Monitor.
A Game that derives its Difficulty primarily from poor Control and bad Hit boxes hardly gives rise to the Joy Of playing.
Rating: 6/10 Atmosphere-/10 Story 7/10 Graphic 2/10 Sound 2/10 Game Mechanics Oods 10 Balancing 3/10 Game Pass Conclusion: Dynamically striking Dödelei.
3/10 Overall Rating