Alchemy Workshop (Snowyamur, DaneCarstens, AshnakAGQ)
About
INFORMATION
Alchemy Workshop is a casual, crafting simulation game made in the Unity Engine. Set in the ancient times, you play as an avid, but crazed alchemist who finds pleasure in crafting concoctions, potions, toxins, and many things of the like. You own your alchemy workshop, but to make a living, you must fulfill contracts that the nearby townsfolk post.
Discover new ingredients, learn their properties, and keep on crafting!
GUIDE
Below is a guide for new players. We couldn't provide a tutorial for our game, so this is the best we could provide, and we recommend reading it.
Objective
Accept contracts from the Contract Board and craft potions by mixing materials - gathered from regions - with the workshop's alchemy stations.
Points of Interest
Marketplace (left): Many potions require the use of a container. You can purchase Flasks at the Marketplace.
Regions (various colors): Pay your Minion to travel to regions and gather resources. Native fauna and flora vary from region to region.
Workshop (center): Access your alchemy workstations by returning to your workshop.
Contract Board (top-right): Access and accept contracts from the contracts board.
Inventory (top-right): Your inventory is where gathered and crafted items will be stored.
Journal (top-right): Access your written notes in your journal.
CREDITS
Developers
- Joseph Cha (Team Lead, Game Designer)
- Arjuna Leri (Game Designer, Artist)
- Justin Kephart (Programmer)
- Dane Carstens (Writer, Programmer)
- Roger Dalke (Programmer)
- Michael Wong (Producer)
Art Strike (for the assets)
- Alexa
Special thanks to the VGDC for their help and support for making this project possible!