Three Days
About
Timed gameplay-
Not often attempted, with modern survival games, is the sense of seriousness to escape in a period of time. Three Days gives a new perspective on urgency by adding a 72 hour - three days - time limit allowing the player to get involved in gameplay with an incentive to escape. We have fine-tuned ThreeDays to suit most players without it being impossible,and for the more casual players we have created an endless mode which has no time limit allowing a less intense experience.Unique creation system-
Three Days has its own unique crafting system: simply take a movable resource and drag it onto another resource to see what you can create. No inventory, no fuss.Procedurally generated islands-
The game includes islands that are randomly generated every time you play allowing diverse gameplay every time it’s played. Not only this, but each island has its own original name and generation and all resources that are generated on the island will be placed elsewhere.Stats-system-
Three Days contains a dynamic ever changing stats system, where the player is in constant need of attention to survive which is achievable by looking after the players hunger hydration and temperature. The system is ever changing is and the player is always in a new procedurally generated island, meaning different amounts of resources and different weather effects to survive with.Auto-mine-
The automine mechanic was influenced by playing other games with different mechanics requiring the player to hit or hold a button to break and collect resources. Personally, I disliked this system and wondered how I could do it differently and came up with the automine feature. The player is simply brought over to the resource desired to break and it will automatically start to break.Upgrade/levelling system-
ThreeDays also allows you to collect experience from breaking primary resources such as trees and boulders, this allows level ups and PPs (Perk Points) which can be spent on 15 different upgrades for the character, such as killing and catching fish without a rod to slowing the timer down. The level system will also directly affect the player’s fate at the end of the game via 4 cutscenes.
Personally, I enjoy a game with a bit of context and I really wanted to bring this to ThreeDays. Its unique storyline was managed by allowing the player to play and learn, for instance throughout your time in game you will discover random notes around the shoreline, washed in by the tide, which explain the backstory and what really happened.
This is a fan made SCP game which has not been endorsed or made by anyone from the website. I have spoken with the foundation and have done everything legally under the Creative Commons Attribution-ShareAlike 3.0 License http://creativecommons.org/licenses/by-sa/3.0/ this means that I am allowed to release this game and will credit the SCP foundation website for its inspiration to my unique fan made story.
Not often attempted, with modern survival games, is the sense of seriousness to escape in a period of time. Three Days gives a new perspective on urgency by adding a 72 hour - three days - time limit allowing the player to get involved in gameplay with an incentive to escape. We have fine-tuned ThreeDays to suit most players without it being impossible,and for the more casual players we have created an endless mode which has no time limit allowing a less intense experience.Unique creation system-
Three Days has its own unique crafting system: simply take a movable resource and drag it onto another resource to see what you can create. No inventory, no fuss.Procedurally generated islands-
The game includes islands that are randomly generated every time you play allowing diverse gameplay every time it’s played. Not only this, but each island has its own original name and generation and all resources that are generated on the island will be placed elsewhere.Stats-system-
Three Days contains a dynamic ever changing stats system, where the player is in constant need of attention to survive which is achievable by looking after the players hunger hydration and temperature. The system is ever changing is and the player is always in a new procedurally generated island, meaning different amounts of resources and different weather effects to survive with.Auto-mine-
The automine mechanic was influenced by playing other games with different mechanics requiring the player to hit or hold a button to break and collect resources. Personally, I disliked this system and wondered how I could do it differently and came up with the automine feature. The player is simply brought over to the resource desired to break and it will automatically start to break.Upgrade/levelling system-
ThreeDays also allows you to collect experience from breaking primary resources such as trees and boulders, this allows level ups and PPs (Perk Points) which can be spent on 15 different upgrades for the character, such as killing and catching fish without a rod to slowing the timer down. The level system will also directly affect the player’s fate at the end of the game via 4 cutscenes.
Personally, I enjoy a game with a bit of context and I really wanted to bring this to ThreeDays. Its unique storyline was managed by allowing the player to play and learn, for instance throughout your time in game you will discover random notes around the shoreline, washed in by the tide, which explain the backstory and what really happened.
This is a fan made SCP game which has not been endorsed or made by anyone from the website. I have spoken with the foundation and have done everything legally under the Creative Commons Attribution-ShareAlike 3.0 License http://creativecommons.org/licenses/by-sa/3.0/ this means that I am allowed to release this game and will credit the SCP foundation website for its inspiration to my unique fan made story.
System requirements for PC
Minimum:
- OS: Windows Vista / 7
- Processor: 2 GHz
- Memory: 1 GB RAM
- Graphics: Direct X9.0c Compatible Card @ 256MB
- DirectX: Version 9.0c
- Storage: 120 MB available space
- Sound Card: Onboard is fine
- Additional Notes: If playing on a Laptop, please make sure it has a dedicated graphics card.
Recommended:
- OS: Windows 10
- Processor: 2.5 GHz
- Memory: 2 GB RAM
- Graphics: Direct X9.0c Compatible Card @ 512MB
- DirectX: Version 9.0c
- Storage: 120 MB available space
- Sound Card: Onboard is fine
- Additional Notes: If playing on a Laptop, please make sure it has a dedicated graphics card.
Three Days reviews and comments
Translated by
Microsoft from Spain
Microsoft from Spain
Product received for free
Nice Game
Translated by
Microsoft from Spain
Microsoft from Spain
✠ The Cards was the funniest part of the game
Translated by
Microsoft from Russian
Microsoft from Russian
Good role-playing game In the game has a leveling character Advise to buy while there is a discount)
Translated by
Microsoft from Russian
Microsoft from Russian
Product received for free Won the game on the site, I will not disclose, but pasib for cards: Z
Translated by
Microsoft from Spain
Microsoft from Spain
Survive for 3 days to Wolves, hunger, cold, heat, etc. Very entertaining a simple tip: pick up all the wood you can! : V
Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review Toy is very cool, reminiscent of dont starv than me and lured, the game is very nice graphics and music.
The Gameplay is quite diverse, in general the game is not bad, you can kill a couple of hours. The Game is recommended, worth the money!
Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review If You have not played in survival simulators before, it can be difficult to understand what to do first. But when you understand, the game will tighten you for a long time. It is worth mentioning the sound-on the one hand it creates a calm, but on the other hand tense mood, reminiscent of the impending danger
Translated by
Microsoft from Russian
Microsoft from Russian
This is the first game that I DO not REMENOYU TAKE at all. I Adore the SCP universe, but it... 3 Months ago, this ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ was even more or less playable, and now: Cons: 1. Graphics at the level of games 1990.
2. The Gameplay of the parade ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥, ie its dumb with ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ or from Don't Starve and all. Well and worsened once in 80.
3. The Price. Puke, the Daughter of Shadows, which costs 29 rubles and it is better once in 20 than this. (Although It is not the best game in the whole world, but at least more interesting and elaborate, so I do not write a negative review)
4. Lack of achievements.
5. No normal crafting and enemies.
Pros: 1. Cards 2: Different endings that I opened in 3 hours.
Total 0 SCP 2432 of 2432 chickens.
By the Way, SCP 2432 is actually a Hotel in English SCP, so we ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ Ali, disagree.