ALICE VR
About
story-driven exploration game rich with puzzles and designed to be a singular VR adventure. Game is inspired by the famous Lewis Carroll's novel "Alice's Adventures in Wonderland", taking its characters and themes to a new science-fiction setting. Enjoy beautiful graphics, atmospheric, electronic soundtrack and lose yourself in the world of Alice VR.
An unexpected malfunction forces your ship’s AI to wake you from the cryo sleep. You have to make an emergency landing on the nearby planet. Your goal there is simple: find enough fuel to escape. This straightforward task gets complicated when you realize that all of the planet’s citizens had disappeared in mysterious circumstances.
Alice VR is a fresh take on the classic adventures of Alice in Wonderland. During your playthrough you'll meet familiar characters such as Cheshire Cat or Mad Hatter, but the unique sci-fi setting will make every encounter a big surprise.
Will you discover the planet's secret? Are you ready to face the challenges ahead? Follow the white rabbit into the unknown - the future is in your hands.FEATURES
Alice VR works on Oculus Rift, HTC Vive and is also compatible with Razer OSVR. Traditional controllers are supported on Oculus, while both them and motion controllers work on Vive.
The game is designed to be the most comfortable VR experience possible. After a lot of research and discussions with gamers, we've learned how to make the game enjoyable even for players new to VR. We want you to feel relaxed through your entire playthrough.
Alice VR also works on a regular monitor, without a VR headset.DIGITAL SOUNDTRACKWith the game you’ll receive its original, atmospheric soundtrack! Enjoy the full, electronic sound composed by EON Sounds. It makes for an incredible listening both on headphones and big speakers, each time taking you back to the world of Alice VR!DIGITAL ARTBOOK WITH CONCEPT GRAPHICS AND NOTES FROM THE DEVELOPERSOver 40 pages of this digital artbook are filled with concept arts from the game, showing the beautiful and haunting scenery of planet Speculo and its only city: Mirabillis.
Each page also contains notes from the developers, telling about their inspirations and the work behind Alice VR.A SET OF UNIQUE WALLPAPERS CREATED BY THE DEVELOPERSMarvel at the high-resolution, picturesque vistas of Speculo sitting right there on your desktop! Every graphic was specially created by the developers to showcase the beauty of this alien planet and the foreboding atmosphere of its lonely city.ADDITIONAL VIDEO CONTENT ABOUT DESIGNING ALICE VRListen to what the game’s creators have to say about designing a game specifically for VR. What challenges laid before them and where did they drew their inspiration from? This video materials show what was going on behind the scenes of Alice VR.REVIEWS
Hardcore Gamer
The planet is filled with trippy touches and striking imagery. There’s an adorable robotic companion who pops up from time to time to offer cryptic advice, and tons of interesting environmental details. (...) People who want to explore a striking new land in a relaxing fashion will be in heaven here. Adding to this are some interesting puzzles. An early one that involved rearranging pieces of a coil to reactivate the ships engine was simple and clever. Traversal puzzles that goof around with gravity are a delight to solve as they force a level of three dimensional thinking that is satisfying to solve.
VR Focus
The world that Carbon Studio has created is a fantastic mix of sci-fi architecture and bizarre dreamlike scenarios. The books inspiration can be seen everywhere, from the mechanical cat that occasionally appears to the out and out absurdly trippy experiences, sharks flying through the sky, menacing black and white forests, tunnels that twist and turn as your viewpoint changes, it’s a visual assault on the senses. Add to that the eerie audio score, and you have quite an engaging mixture.
God is a Geek
With a five hour playthrough it’s one of the longer story-based VR titles, and with monitor support included, you can always experience the wacky world of Alice VR minus the VR.
An unexpected malfunction forces your ship’s AI to wake you from the cryo sleep. You have to make an emergency landing on the nearby planet. Your goal there is simple: find enough fuel to escape. This straightforward task gets complicated when you realize that all of the planet’s citizens had disappeared in mysterious circumstances.
Alice VR is a fresh take on the classic adventures of Alice in Wonderland. During your playthrough you'll meet familiar characters such as Cheshire Cat or Mad Hatter, but the unique sci-fi setting will make every encounter a big surprise.
Will you discover the planet's secret? Are you ready to face the challenges ahead? Follow the white rabbit into the unknown - the future is in your hands.FEATURES
- Tailor-made for VR from the ground up - no compromises!
- Gripping story with multiple endings that lets you choose your own path
- Futuristic graphics and electronic ambient soundtrack composed by the masters of the genre, EON Sounds
- Over 60 inspired puzzles just waiting to be solved
- Use the changing gravity to walk on walls and ceilings, play with shrinking and growing devices, and have fun with the physics of the world of Alice VR
Alice VR works on Oculus Rift, HTC Vive and is also compatible with Razer OSVR. Traditional controllers are supported on Oculus, while both them and motion controllers work on Vive.
The game is designed to be the most comfortable VR experience possible. After a lot of research and discussions with gamers, we've learned how to make the game enjoyable even for players new to VR. We want you to feel relaxed through your entire playthrough.
Alice VR also works on a regular monitor, without a VR headset.DIGITAL SOUNDTRACKWith the game you’ll receive its original, atmospheric soundtrack! Enjoy the full, electronic sound composed by EON Sounds. It makes for an incredible listening both on headphones and big speakers, each time taking you back to the world of Alice VR!DIGITAL ARTBOOK WITH CONCEPT GRAPHICS AND NOTES FROM THE DEVELOPERSOver 40 pages of this digital artbook are filled with concept arts from the game, showing the beautiful and haunting scenery of planet Speculo and its only city: Mirabillis.
Each page also contains notes from the developers, telling about their inspirations and the work behind Alice VR.A SET OF UNIQUE WALLPAPERS CREATED BY THE DEVELOPERSMarvel at the high-resolution, picturesque vistas of Speculo sitting right there on your desktop! Every graphic was specially created by the developers to showcase the beauty of this alien planet and the foreboding atmosphere of its lonely city.ADDITIONAL VIDEO CONTENT ABOUT DESIGNING ALICE VRListen to what the game’s creators have to say about designing a game specifically for VR. What challenges laid before them and where did they drew their inspiration from? This video materials show what was going on behind the scenes of Alice VR.REVIEWS
Hardcore Gamer
The planet is filled with trippy touches and striking imagery. There’s an adorable robotic companion who pops up from time to time to offer cryptic advice, and tons of interesting environmental details. (...) People who want to explore a striking new land in a relaxing fashion will be in heaven here. Adding to this are some interesting puzzles. An early one that involved rearranging pieces of a coil to reactivate the ships engine was simple and clever. Traversal puzzles that goof around with gravity are a delight to solve as they force a level of three dimensional thinking that is satisfying to solve.
VR Focus
The world that Carbon Studio has created is a fantastic mix of sci-fi architecture and bizarre dreamlike scenarios. The books inspiration can be seen everywhere, from the mechanical cat that occasionally appears to the out and out absurdly trippy experiences, sharks flying through the sky, menacing black and white forests, tunnels that twist and turn as your viewpoint changes, it’s a visual assault on the senses. Add to that the eerie audio score, and you have quite an engaging mixture.
God is a Geek
With a five hour playthrough it’s one of the longer story-based VR titles, and with monitor support included, you can always experience the wacky world of Alice VR minus the VR.
System requirements for Linux
Minimum:
- OS: Ubuntu 15.04
- Processor: Intel i5 4590
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 660 / AMD Radeon HD 7870
- Storage: 12 GB available space
- Additional Notes: Linux version does not support Virtual Reality mode
Recommended:
- OS: Ubuntu 15.04
- Processor: Intel i7 4770
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 970 / AMD Radeon R9 390
- Storage: 12 GB available space
- Additional Notes: Linux version does not support Virtual Reality mode
System requirements for PC
Minimum:
- OS: Windows 7 SP1 / 8.1 / 10 (64 bit)
- Processor: Intel i5 4590
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 660 / AMD Radeon HD 7870
- DirectX: Version 11
- Storage: 12 GB available space
- Sound Card: DirectX compliant
- Additional Notes: Game does not support 32-bit Windows systems. Minimal requirements may not be suitable for fluent VR experience
Recommended:
- OS: Windows 10 (64 bit)
- Processor: Intel i7 4770
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 970 / AMD Radeon R9 390
- DirectX: Version 11
- Storage: 12 GB available space
- Sound Card: DirectX compliant
- Additional Notes: Game does not support 32-bit Windows systems. Suggested for most comfortable VR experience
ALICE VR reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Update 2: There's a new Patch coming along and I'll have to write again:-)
Dear Alice Developers, you are already making it really difficult for me, it was hard to lower the Thumb, after which I watched Far Beyond.
But with the new Patch, you really made a difference. It seems to me that someone has given me a new Pair of glasses. Super now, more distant Objects are also visible.
That brings you into my Top 5 Of my SF games. Thank you:-)
Now there is a Buy recommendation.
But no 5 Thumbs yet, a good Locomotion System would be necessary @Development: Great, my GTX1080 is satiesfied:-)
Update: So after the Patch, things already look a lot better and I'm happy to keep playing. That'S why the Thumb now goes up:-)
So far I can only say about the Game, it is not an Action Baller Game and whether it comes to my Favorite Game Solus Project it has yet to prove, but I am THERE good Things and as WE has only just begun. One thing is still important to me, there is currently no Teleporting with the Movement system. So for Users with weak VR Stomach, there may be Upsets.
International: Big Thx to the Developers, great Patch and now int looks realy better. And i can say the would be a great weekend for me and my GTX1080 ... Okay, she ask;-), maybe you can give us 1.8 or 2.0 Supersampling. Yea from my side it is a wish, but from her, it is a order;-)
Thanks again and have a nice day.
Too bad if you can't read has to see in VR:-(
Because "normal" seeing does nix, as the Pictures unfortunately have nothing to do with the Quality of the Graphics in the Game.
So enough has been written and I have to join in, the Graphic is grisly. No 1080 helps. I'm dache, well, we're not going to be that bad, but it is. Even Supersampling brings nothing, it remains squishy.
Honestly, I'm not sure the Graphics settings in the Game have any Effect on the Game.
At Raw Data, you notice it right away.
With a Supersampling of 2.2 you don't even notice that it is activated, with Raw Data it almost kills my Machine;-)
If it is possible that a BUG works here that ignores the Graphics settings.
Would Be great if maybe a Patch was in The works.
And for it to be international: @ Development, is it possible that there is an BUG in the Graphicoptions? From my point of view, all settings in the graphicsektions are still ignored.
Please help my 1080, she need more input:-)
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Have bought it directly, played for two Hours at a Time; Update came directly and on The Restart my painstakingly Crafted Game score was gone and I can start all over again. That's what saving seems to be going for now.
Graphics Quality: For anyone wondering why a higher Attitude is of no use: Is there anything of higher Resolution? no! It's all about Shadows, AA, VFX, ETC.! As long as there is no Button for higher Resolutions, the Graphics, which are actually quite elaborate, will still remain a Cheekiness when you look at the Trailers or Screenshots. Never saw a Mud like this, which I thought was a great Depth Blur at the beginning.
The Game itself sometimes offers quite crazy Moments and who knows what else is to come. In Between, one or the other small and thankfully not altoo severe Puzzles. The Game itself could somehow tolerate more Action and Momentum, or that happens at all. But, as I said-who knows what happens next.
I hope there's another Patch to come with higher Resolution, otherwise the Game isn't bad.
Well, how am I supposed to evaluate now? Peculiarly with JEIN.
If nothing does to the Graphic and doesn't look like it looks, as on the promised Screenshots, it's an outrageous Label Hoax. For that then, "No."
If the Developers still Get to grips with the Graphics, I would rate "yes."
I sometimes believe in the Good and it all gets even better and because it sometimes seems quite elaborate-hmeantime a "yes" of mine.
Update: The Graphics have finally been polished up very quickly and now the whole thing looks very different. However, Scores Are not stored correctly. I had to start all over again because the Game Score had disappeared after Neutart. Now again. But Played through the Game in one Piece, so I got behind me.
There are a few beautiful Moments visually; The End, however, comes abruptly and without a failed elucidation of History. Many Questions remain unanswered. Or does the Game have different Endings? I don't play the Game completely at a time again because every time the Storage Level is gone. That would still need to be fixed as a matter of urgency.
Overall, the Game had Potential that could have been made more of. Above all, the End somehow gives the Impression that the Developers suddenly no Longer felt like it or didn't know how to go any further or what actually happened on the Planet.
Well....