Alpha Strike
About
Alpha Strike was the first long term project I worked on, but was cancelled for a variety of reasons. It was intended to be a rogue-lite shmup, and in the end I was able to implement a variety of enemies, random spawns, the bones of a mission system, and a ship customization UI. Enemies will occasionally drop loot you can equip in the hangar bay, and there is a mostly functioning boss, though it's second phase may be broken.
If you're interested in why I cancelled it, I wrote a blog on the subject: http://projectx593.com/blog/2015/11/07/why-im-giving-up-on-my-first-game/