Always Sometimes Monsters reviews

Translated by
Microsoft from French
Old school RPG where words are more important than actions. One follows the adventure of a hero (it is up to you to decide which one) in a little wacky and soupoudated adventures of humor sometimes hilarious, sometimes just passable. You are free to take choices that will have some direct consequences on what is happening in the small town of ASM, which on paper is rather appealing, unfortunately the developers have judged "good" not to involve all the choices that one made throughout the adventure in the last chapters. So a pity, because therefore there is no reason to break your head to make a choice or the other when confronted with a delicate situation. The game is far from being free of flaws, neamoins I really enjoyed myself throughout the Adventure (I do not know why steam has record only 2H this said) and I recommend it at good price to nostalgic old RPG sauce NES.
Translated by
Microsoft from French
The choices in video games are my weakness... Fable, fallout, Vampire bloodlines, the walking dead, every time a game offers various choices with real consequences (or at least lets him believe it in a subtle way in TWD), I can only enjoy the game... and more draconian are the choices, the better is the feelings... When I saw the trailer and the tests of the demo of this game, I was so believed that for the first time since FF13, I bought a game the first day... I might as well say that I got twice... So yes, you will have choices, Yes, you will have a lot of choices, and Yes, they will not be used globally for anything. In fact this only varies very slightly a totally uninteresting scnéraio where you are desperately trying to get back to your soulmate about to marry someone else by doing sometimes long, sometimes funny stuff, but most long time and boring and repetitive. Most of the characters will give you envy of murder so they are unendeant, the jobs are long and boring (realistic, admittedly, but long and boring), 90% of the choices will give you the sensation of throwing a pebble in the water, the story is so banal that she would make life more beautiful for a scriptural masterpiece... One often has the choice between being a Lambkill control and raising money unnecessarily or being a foulbrood that nodding his head indefinitely by tending his wallet. And especially it's easy.... Very easy... TOO easy... Even putting my character in Holy devotee mode that gives everything to all the punters that he crosses, I still reached the end using about two thirds of the days available, IE using only two thirds... In short: the +: lots of choices, lots of different dialogues. The-: it's easy, nothing happens, most of the choices seem useless to us, it's long, it's boring, the characters are 90% punters, the person we are supposed to love is the most unsympathetic and unidimensional character and it lasts more than 10h When it would be enough to have 5.
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