Average Playtime: 3 hours

Always Sometimes Monsters

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Sad story Made by two developers from Canada in the RPG Maker, the game tells the story of the author who receives a note that the love of his life marries another on the other side of the country. Before the wedding, there is a month, and at this time the player needs to get to the opposite part of the country and return his love. In addition, the main hero was overtaken by the creative crisis and couldn't finish the manuscript of his book. The landlord adds trouble too by expelling him from the apartment for debts. Key Features The game continues for 30 virtual days, for which the main character needs to solve one task. How - is the choice of the player. Most decisions made influence the further development of the story, each completion can be unique because the goals can be achieved in different ways. In the game, not only the plot is the non-standard for the genre but also the combat system, which is simply not there. Instead, the game offers the player to understand the relationship of in-game characters and build emotional connections with them. The game has a fairly elaborate character customization system: you can adjust the gender, age, sexual orientation. In addition to the cosmetic effect, it affects how the main character will react in the virtual world.
Metacritic rating
Release date
May 20, 2014
Devolver Digital
Vagabond Dog
Vagabond Dog Inc.
Devolver Digital, GHI Media, GHI Media, LLC
Age rating
Not rated
System requirements for iOS
iPhone 4, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, Watch 4, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen
System requirements for Linux
  • OS: Ubuntu 12.04
  • Memory: 2000 MB RAM
  • Graphics: OpenGL 2.0 capable graphics card
  • Storage: 500 MB available space
  • Additional Notes: Steam Achievements not supported
System requirements for PC
  • OS: Windows XP, Vista, 7, or 8 (32-bit or 64-bit)
  • Processor: Intel Pentium 4, 2.0 Ghz or faster
  • Memory: 512 MB RAM
  • Graphics: 1024 x 768 desktop resolution or better
  • Storage: 500 MB available space
  • Additional Notes: No Steam Overlay Support
System requirements for macOS
  • OS: OSX 10.7
  • Memory: 2000 MB RAM
  • Graphics: OpenGL 2.0 capable graphics card
  • Storage: 500 MB available space
  • Additional Notes: Steam Achievements not supported, Steam Overlay enabled
System requirements for Android
4.0.3 and up
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Last Modified: Aug 25, 2019
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Cry Plays: Always Sometimes Monsters [P1]
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Cry Plays: Always Sometimes Monsters [P2]
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Cry Plays: Always Sometimes Monsters [P3]
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Cry Plays: Always Sometimes Monsters [P4]
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Cry Plays: Always Sometimes Monsters [P6]
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Cry Plays: Always Sometimes Monsters [P7]
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Translated by
Microsoft from French
Old school RPG where words are more important than actions. One follows the adventure of a hero (it is up to you to decide which one) in a little wacky and soupoudated adventures of humor sometimes hilarious, sometimes just passable. You are free to take choices that will have some direct consequences on what is happening in the small town of ASM, which on paper is rather appealing, unfortunately the developers have judged "good" not to involve all the choices that one made throughout the adventure in the last chapters. So a pity, because therefore there is no reason to break your head to make a choice or the other when confronted with a delicate situation. The game is far from being free of flaws, neamoins I really enjoyed myself throughout the Adventure (I do not know why steam has record only 2H this said) and I recommend it at good price to nostalgic old RPG sauce NES.
Translated by
Microsoft from French
The choices in video games are my weakness... Fable, fallout, Vampire bloodlines, the walking dead, every time a game offers various choices with real consequences (or at least lets him believe it in a subtle way in TWD), I can only enjoy the game... and more draconian are the choices, the better is the feelings... When I saw the trailer and the tests of the demo of this game, I was so believed that for the first time since FF13, I bought a game the first day... I might as well say that I got twice... So yes, you will have choices, Yes, you will have a lot of choices, and Yes, they will not be used globally for anything. In fact this only varies very slightly a totally uninteresting scnéraio where you are desperately trying to get back to your soulmate about to marry someone else by doing sometimes long, sometimes funny stuff, but most long time and boring and repetitive. Most of the characters will give you envy of murder so they are unendeant, the jobs are long and boring (realistic, admittedly, but long and boring), 90% of the choices will give you the sensation of throwing a pebble in the water, the story is so banal that she would make life more beautiful for a scriptural masterpiece... One often has the choice between being a Lambkill control and raising money unnecessarily or being a foulbrood that nodding his head indefinitely by tending his wallet. And especially it's easy.... Very easy... TOO easy... Even putting my character in Holy devotee mode that gives everything to all the punters that he crosses, I still reached the end using about two thirds of the days available, IE using only two thirds... In short: the +: lots of choices, lots of different dialogues. The-: it's easy, nothing happens, most of the choices seem useless to us, it's long, it's boring, the characters are 90% punters, the person we are supposed to love is the most unsympathetic and unidimensional character and it lasts more than 10h When it would be enough to have 5.
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