Average Playtime: 3 hours

Amaranthine

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About

Amaranthine - is a dynamic horizontal scrolling shooter with elements of procedural generation. Travel through warp to the distant frozen planet that sent a distress signal.

Features:

  • Random level generation
  • Loot system
  • Precise mouse controls
  • Big variety of enemies
  • Legend mode with permanent death
  • Endless gameplay
Platforms
Release date
Developer
Roman Kozhukhov
Publisher
Roman Kozhukhov
Age rating
Not rated
Website
http://www.indiedb.com/games/amaranthine

System requirements for Linux

System requirements for PC

Minimum:
  • Memory: 2 GB RAM
  • Graphics: 512 Mb
  • DirectX: Version 9.0c
  • Storage: 300 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
111
18.18%
I Am Legend
Complete game on legend mode
18.18%
SpaceDweller
Reach 20 level on legend mode
27.27%
We Need To Go Deeper
Complete subwarp level
27.27%
I Don't Need This
Sell 100 weapons
36.36%
You Can't Touch This
Complete level without taking any damage
view all achievements
16 items

Amaranthine reviews and comments

Translated by
Microsoft from Russian
Great game from the developer Roman Kozukhov. People-nose to the top can walk, saying, because they can, when they want to, do so so that ah! https://steamcommunity.com/sharedfiles/filedetails/?id=1528584904 the Essence of the game to collect in space "black matter" to 100% in the vault, in order to fight the final boss. But before this battle-a fearless space car, will introduce a fierce war in the vastness of the universe. Pumping System is very impressed by the fact that there is no need to persist, for example, to stash any points pumping for weapons. It is simple Enough to play a fight and if you are lucky, grab a trophy weapon after destroying the enemy. The Space car has only three slots for placing weapons on it, but there is a specific chip. Weapons eat energy and the higher the level of trophy weapons, the more natural energy will be needed. Energy and Power shields can be purchased, for a certain currency, which, as well as weapons mined during the battle and selling old weapons from the warehouse. But also here "Jew" Zakapan (Jews without obit), the more we buy power shields and energy for installation of weapons, the next their purchase is expensive. By the Way, I mentioned the Power shields--well, it's health or "HR" of our ship. How much game addictive!? Well personally, I reached level 20, in some cases just rolled back the battles a few levels ago to earn the local currency for pumping shields and energy. Having Collected the necessary amount of "black matter" defeated the Big Boss, watched the video of the ending and surprised to notice that you can continue the game and further. I did not delve into how many of these levels. As a player, I have enough to review the impressions, and I try not to sit on the same game. But still I spent 5 hours on this game "not knocking out" cards, although they are included in the game! A Lot of written and described even, video passing can for self-assessment of the acceptance of their opinions found in this review.
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Translated by
Microsoft from Russian
Inexpensive and unpretentious indie game, sidesscroller with minimal pumping and random levels with enemies from the Russian developer. Control is done only with the mouse. Pleasant Soundtrack (for connoisseurs/amateurs). Pros-You can pass a couple of evenings, listening to relaxing music, work on the coordination of movements and rejoice Ciferkam Shield and damage per second. Cons-Monotony, random-levels are generated randomly, but are only packs of enemies running wave after wave, with some chance to meet the mini-boss or warp in the bonus level. The Dark matter (which is needed to complete the game) (looks like and) flies a homing projectile into your ship, which can cause some nervousness:) There are small bugs (you could not buy an upgrade, when the credits were enough for him), but in general the game went quite smoothly. IMPORTANT: After a set of 100% dark matter you need to switch the tumbler on the player (what you can not learn, if you do not use the help in the Level selection menu (F1)) to go to the final boss/ending. Legend Mode seemed somewhat superfluous-permasmert and a small chance of a more valuable loot (cannon... Balance and strong enemies at the same time was not noticed) with the same scheme of the game-passing random levels (possibly growing number of enemies and distance) to collect dark matter and move to the boss (kick me, if I'm mistaken, because the legend has not become). Games that recalled while playing/passing this: Jets'n'gs-for all fans Letalok-Sajdskrollerov with pumping ship and other music (metal). Hammerfight-Another indie game also made almost alone by a Russian dude, a sidesscroller with the original system of combat (nervous recommended to stock up the mice). Gradius (Googled)-more precisely a video about a girl Ashley with brain damage, which gave her lightning reflexes (not sure that not fake, Guglite (Game 6-year-old girl-autistic).
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A cross between scroll-shooter and Diablo. A bit primitive (for a better implementation of the same formula, see Drifting Lands), but good enough for its length.
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